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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Jun 04, 2014 1:01 am Post subject: |
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After some consideration, I retract my previous assertion that this is an Ugly; the Koensayr company name should've been a dead giveaway. I was tempted to offer more, but since I don't appreciate being ridiculed for playing Star Wars the way I want to play it, I believe I will bow out here.
In the future, it might behoove you to include a disclaimer as to the kind of input you expect, so that those of us with a bent for using realism when critiquing stats won't waste our time "trying" to help. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Wed Jun 04, 2014 1:03 pm; edited 1 time in total |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Wed Jun 04, 2014 7:52 am Post subject: |
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Yup, your right, its my fault, sorry I should put a disclaimed as you said before every post. I will consider that in the future. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Wed Jun 04, 2014 1:10 pm Post subject: |
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it is over boys |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Wed Jun 04, 2014 1:31 pm Post subject: |
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by the way
this would be my version
MTL-1A M-Class "M-Wing"
Craft: Koensayr MTL-1A M-class starfighter
Type: Attack starfighter
Era: Rebellion (3 ABY)
Affiliation: Alliance to Restore the Republic
Source: "A Valentine Story" Dark Horse Comics, stats by +Oliver Queen
Scale: Starfighter
Length: 17.5 meters
Skill: Starfighter Piloting: M-Wing
Crew: 1 pilot, 1 gunner/co-plot
Crew Skill: Varies
Cargo Capacity: 70 kgs
Consumables: 1 week
Cost: Not for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Wed Jun 04, 2014 3:39 pm Post subject: |
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denderan marajain wrote: | by the way ... this would be my version
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So you would add an additional set of fire-linked laser cannons? For what purpose? Keep in mind the picture does not show additional gun mounts other than the forward facing pair. Also, the spec's on wookieepedia also list it as only having the pair of guns.
I mean you are welcome to tweak it however you like and make it your own in your game. I am just curious as to the justification for the change. Not that you owe me or anyone else an explanation of why =) _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Jun 04, 2014 6:49 pm Post subject: |
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Children.... _________________ Blasted rules. Why can't they just be perfect? |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Thu Jun 05, 2014 1:30 pm Post subject: |
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shootingwomprats wrote: | denderan marajain wrote: | by the way ... this would be my version
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So you would add an additional set of fire-linked laser cannons? For what purpose? Keep in mind the picture does not show additional gun mounts other than the forward facing pair. Also, the spec's on wookieepedia also list it as only having the pair of guns.
I mean you are welcome to tweak it however you like and make it your own in your game. I am just curious as to the justification for the change. Not that you owe me or anyone else an explanation of why =) |
It is easy. I would like to have a mixture of a X-wing and a Y-Wing but without Proton Torpedos.
The fighter is great in a starfighter Combat but "useless" against Capital Ships |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Thu Jun 05, 2014 1:45 pm Post subject: |
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denderan marajain wrote: | The fighter is great in a starfighter Combat but "useless" against Capital Ships |
You will find that starfighters are typically useless against capital ships. Keep in mind there is a +6D scale difference for Hull codes and the additional +6D scale difference for Shields.
A capital ship hull and shield of 5D+4D, if all shields were spread equally would have 11D+1+6D = 18D to resist your starfighter, without a shield it would be 11D. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2290 Location: Seattle, WA
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Posted: Thu Jun 05, 2014 5:15 pm Post subject: |
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FWIW, and though WEG gave an "official" ruling (once, in something like one of the Adventure Books) that scale is supposed to be doubled like that (used once for weapons and another time for shields), you should also be advised that - when it's been brought up here at the Rancor Pit before - it's seemed to be pretty universally ignored. I think 99% of GMs agree that the scale modifier should only apply once.
Reading the RAW, it's hard to tell, and most of us seem to ignore that Q&A answer that somebody from WEG came up with. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2692 Location: Online
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Posted: Thu Jun 05, 2014 8:06 pm Post subject: |
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DougRed4 wrote: | ... scale is supposed to be doubled like that (used once for weapons and another time for shields), you should also be advised that - when it's been brought up here at the Rancor Pit before - it's seemed to be pretty universally ignored. I think 99% of GMs agree that the scale modifier should only apply once. |
I concur, in my games I would only double the scale once. Its still pretty scary. Even if you only scale once an ISD 7D hull, so base to resist starfigher scale damage is 13D. Tack on a possible additional 3D you got 16D to resist in one arc. ::shiver:: _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 06, 2014 11:19 am Post subject: |
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Statistics Yeah
Example:
1) X-Wing vs. ISD
Damage X-Wing 9D (Torpedo) min. 9 average 31,5 max. 54
ISD with 16D (RAW) min. 16 average 56 max. 96
ISD with 22D (both doubled) min 22 average 77 max 132
2) 6 X-Wing vs. ISD (Combined Action)
X-Wing min. 11 average 38,5 max. 66
3) 12 X-Wing vs. ISD (combined Action with Fire linked Torpedos)
X-Wing min. 17 average 59,5 max. 102
That's pain |
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aegisflashfire Commander
Joined: 24 Mar 2014 Posts: 298 Location: Cincinnati, OH
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Posted: Fri Jun 06, 2014 11:21 am Post subject: |
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DougRed4 wrote: | F most of us seem to ignore that Q&A answer that somebody from WEG came up with. |
Or have never heard of it. Where is this? _________________ http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 06, 2014 11:23 am Post subject: |
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shootingwomprats wrote: | denderan marajain wrote: | The fighter is great in a starfighter Combat but "useless" against Capital Ships |
You will find that starfighters are typically useless against capital ships. Keep in mind there is a +6D scale difference for Hull codes and the additional +6D scale difference for Shields.
A capital ship hull and shield of 5D+4D, if all shields were spread equally would have 11D+1+6D = 18D to resist your starfighter, without a shield it would be 11D. |
Antoher example because there are more Capital ships than ISD
1) X-wing vs. Gallofree Transport
Damage X-Wing 9D (Torpedo) min. 9 average 31,5 max. 54
Gallofree 9D min. 9 average 31,5 max. 54
2) 6 X-Wing (Combined Action)
X-Wing min. 11 average 38,5 max. 66
3) 6 Xwing (Combined Action Fire linked Torpedo)
min. 13 average 45,5 max. 78
The Capital ship is toast |
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denderan marajain Lieutenant Commander
Joined: 13 May 2014 Posts: 213 Location: Vienna, Austria
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Posted: Fri Jun 06, 2014 11:24 am Post subject: |
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it is possible to upload an excel sheet? |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2290 Location: Seattle, WA
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Posted: Fri Jun 06, 2014 4:22 pm Post subject: |
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aegisflashfire wrote: | DougRed4 wrote: | F most of us seem to ignore that Q&A answer that somebody from WEG came up with. |
Or have never heard of it. Where is this? |
It took a bit of searching, but you can read about it here. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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