The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

MTL-1A M-Class Starfigher "M-Wing"
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> MTL-1A M-Class Starfigher "M-Wing" Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16345
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jun 04, 2014 1:01 am    Post subject: Reply with quote

After some consideration, I retract my previous assertion that this is an Ugly; the Koensayr company name should've been a dead giveaway. I was tempted to offer more, but since I don't appreciate being ridiculed for playing Star Wars the way I want to play it, I believe I will bow out here.

In the future, it might behoove you to include a disclaimer as to the kind of input you expect, so that those of us with a bent for using realism when critiquing stats won't waste our time "trying" to help.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Wed Jun 04, 2014 1:03 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2692
Location: Online

PostPosted: Wed Jun 04, 2014 7:52 am    Post subject: Reply with quote

Yup, your right, its my fault, sorry I should put a disclaimed as you said before every post. I will consider that in the future.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Wed Jun 04, 2014 1:10 pm    Post subject: Reply with quote

it is over boys Wink
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Wed Jun 04, 2014 1:31 pm    Post subject: Reply with quote

by the way

this would be my version

MTL-1A M-Class "M-Wing"
Craft: Koensayr MTL-1A M-class starfighter
Type: Attack starfighter
Era: Rebellion (3 ABY)
Affiliation: Alliance to Restore the Republic
Source: "A Valentine Story" Dark Horse Comics, stats by +Oliver Queen
Scale: Starfighter
Length: 17.5 meters
Skill: Starfighter Piloting: M-Wing
Crew: 1 pilot, 1 gunner/co-plot
Crew Skill: Varies
Cargo Capacity: 70 kgs
Consumables: 1 week
Cost: Not for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: No
Nav Computer: Yes
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 40/2D
Focus: 2/3D

Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

2 Laser Cannons (fire-linked)
Fire Arc: Turret
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2692
Location: Online

PostPosted: Wed Jun 04, 2014 3:39 pm    Post subject: Reply with quote

denderan marajain wrote:
by the way ... this would be my version


So you would add an additional set of fire-linked laser cannons? For what purpose? Keep in mind the picture does not show additional gun mounts other than the forward facing pair. Also, the spec's on wookieepedia also list it as only having the pair of guns.

I mean you are welcome to tweak it however you like and make it your own in your game. I am just curious as to the justification for the change. Not that you owe me or anyone else an explanation of why =)
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Wed Jun 04, 2014 6:49 pm    Post subject: Reply with quote

Children....
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Thu Jun 05, 2014 1:30 pm    Post subject: Reply with quote

shootingwomprats wrote:
denderan marajain wrote:
by the way ... this would be my version


So you would add an additional set of fire-linked laser cannons? For what purpose? Keep in mind the picture does not show additional gun mounts other than the forward facing pair. Also, the spec's on wookieepedia also list it as only having the pair of guns.

I mean you are welcome to tweak it however you like and make it your own in your game. I am just curious as to the justification for the change. Not that you owe me or anyone else an explanation of why =)


It is easy. I would like to have a mixture of a X-wing and a Y-Wing but without Proton Torpedos.

The fighter is great in a starfighter Combat but "useless" against Capital Ships
Back to top
View user's profile Send private message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2692
Location: Online

PostPosted: Thu Jun 05, 2014 1:45 pm    Post subject: Reply with quote

denderan marajain wrote:
The fighter is great in a starfighter Combat but "useless" against Capital Ships


You will find that starfighters are typically useless against capital ships. Keep in mind there is a +6D scale difference for Hull codes and the additional +6D scale difference for Shields.

A capital ship hull and shield of 5D+4D, if all shields were spread equally would have 11D+1+6D = 18D to resist your starfighter, without a shield it would be 11D.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2290
Location: Seattle, WA

PostPosted: Thu Jun 05, 2014 5:15 pm    Post subject: Reply with quote

FWIW, and though WEG gave an "official" ruling (once, in something like one of the Adventure Books) that scale is supposed to be doubled like that (used once for weapons and another time for shields), you should also be advised that - when it's been brought up here at the Rancor Pit before - it's seemed to be pretty universally ignored. I think 99% of GMs agree that the scale modifier should only apply once.

Reading the RAW, it's hard to tell, and most of us seem to ignore that Q&A answer that somebody from WEG came up with.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2692
Location: Online

PostPosted: Thu Jun 05, 2014 8:06 pm    Post subject: Reply with quote

DougRed4 wrote:
... scale is supposed to be doubled like that (used once for weapons and another time for shields), you should also be advised that - when it's been brought up here at the Rancor Pit before - it's seemed to be pretty universally ignored. I think 99% of GMs agree that the scale modifier should only apply once.


I concur, in my games I would only double the scale once. Its still pretty scary. Even if you only scale once an ISD 7D hull, so base to resist starfigher scale damage is 13D. Tack on a possible additional 3D you got 16D to resist in one arc. ::shiver::
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Fri Jun 06, 2014 11:19 am    Post subject: Reply with quote

Statistics Yeah

Example:

1) X-Wing vs. ISD

Damage X-Wing 9D (Torpedo) min. 9 average 31,5 max. 54

ISD with 16D (RAW) min. 16 average 56 max. 96

ISD with 22D (both doubled) min 22 average 77 max 132

2) 6 X-Wing vs. ISD (Combined Action)

X-Wing min. 11 average 38,5 max. 66


3) 12 X-Wing vs. ISD (combined Action with Fire linked Torpedos)

X-Wing min. 17 average 59,5 max. 102

That's pain Wink
Back to top
View user's profile Send private message
aegisflashfire
Commander
Commander


Joined: 24 Mar 2014
Posts: 298
Location: Cincinnati, OH

PostPosted: Fri Jun 06, 2014 11:21 am    Post subject: Reply with quote

DougRed4 wrote:
F most of us seem to ignore that Q&A answer that somebody from WEG came up with.


Or have never heard of it. Where is this?
_________________
http://swfallingstar.podbean.com
GM of Falling Star: D6 Star Wars Campaign Podcast
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Fri Jun 06, 2014 11:23 am    Post subject: Reply with quote

shootingwomprats wrote:
denderan marajain wrote:
The fighter is great in a starfighter Combat but "useless" against Capital Ships


You will find that starfighters are typically useless against capital ships. Keep in mind there is a +6D scale difference for Hull codes and the additional +6D scale difference for Shields.

A capital ship hull and shield of 5D+4D, if all shields were spread equally would have 11D+1+6D = 18D to resist your starfighter, without a shield it would be 11D.


Antoher example because there are more Capital ships than ISD Wink

1) X-wing vs. Gallofree Transport

Damage X-Wing 9D (Torpedo) min. 9 average 31,5 max. 54
Gallofree 9D min. 9 average 31,5 max. 54

2) 6 X-Wing (Combined Action)

X-Wing min. 11 average 38,5 max. 66

3) 6 Xwing (Combined Action Fire linked Torpedo)

min. 13 average 45,5 max. 78

The Capital ship is toast
Back to top
View user's profile Send private message
denderan marajain
Lieutenant Commander
Lieutenant Commander


Joined: 13 May 2014
Posts: 213
Location: Vienna, Austria

PostPosted: Fri Jun 06, 2014 11:24 am    Post subject: Reply with quote

it is possible to upload an excel sheet?
Back to top
View user's profile Send private message
DougRed4
Rear Admiral
Rear Admiral


Joined: 18 Jan 2013
Posts: 2290
Location: Seattle, WA

PostPosted: Fri Jun 06, 2014 4:22 pm    Post subject: Reply with quote

aegisflashfire wrote:
DougRed4 wrote:
F most of us seem to ignore that Q&A answer that somebody from WEG came up with.


Or have never heard of it. Where is this?


It took a bit of searching, but you can read about it here.
_________________
Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0