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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 4:32 am Post subject: Energy or physical damage?? |
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Would a flame thrower be considered physical damage for armor purposes or energy? Would Jedi be able to absorb/dissipate it??
What about Engine wash? _________________ Confucious sayeth, don't wash cat while drunk! |
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Kehlin Yew Lieutenant Commander
Joined: 07 Jun 2005 Posts: 223 Location: America
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Posted: Wed Jul 20, 2005 6:26 am Post subject: |
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Flamethrowers i could see being based upon regular damage, but at maybe one scale up.
You actually sprayed someone with engine wash, spaceships engine wash.... >_>... |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jul 20, 2005 6:37 am Post subject: |
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No, but it did happen in game.... character being chased by 30 or so stormies, got in their ship, lifted it on repulsors and waited until they came in the door, and kicked in the main engines (open top bay)... _________________ Confucious sayeth, don't wash cat while drunk! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Wed Jul 20, 2005 9:38 am Post subject: |
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Flamethrowers, as well as any fire or flame damage, should be counted as energy. Fire is an exothermic chemical reaction (produces more heat and energy than it uses) but still requires heat and/or energy to start or perpetuate. This also means that a Jedi could absorb/dissipate it, but it would work just as for absorbing/dissipating blaster bolts, lightsabers, and supernovas (damage affects difficulty). _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Wed Jul 20, 2005 10:46 pm Post subject: |
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Flamethrowers = energy attack
Agreed
Engine wash: I'd say both. Energy for burns, but a chance of getting blasted across the room with some physical damage. |
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netjedi Rear Admiral
Joined: 19 Jun 2005 Posts: 2382 Location: Hemet, Ca
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Posted: Thu Jul 21, 2005 1:32 am Post subject: |
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Ditto for me on Argamoth's response
That would be a funny site wouldn't it? 30 BBQ'd stormies all over the docking back all broken and thrown about. it would be like something out of an old Road Runner cartoon. _________________ "Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." The Evil Midnight Bomber
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu May 29, 2014 3:53 pm Post subject: |
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We have had quite a few new folks on the site since this thread was put up.
So for all you new folk, what do you say?
Is a flame thrower (or napalm) energy damage or physical damage?
If energy, is it treated like say a blaster bolt for absorb/disapate? _________________ Confucious sayeth, don't wash cat while drunk! |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Thu May 29, 2014 5:18 pm Post subject: |
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Energy. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Fri May 30, 2014 12:11 pm Post subject: |
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Yeah, to me I'd view it as energy, and would allow a Jedi to Absorb/Dissipate it. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Fri May 30, 2014 1:07 pm Post subject: |
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I agree, both flames and engine wash should be energy, generally speaking.
But here's another thought I had. I assume when you ask whether flames should be physical or energy, you are really asking "if I'm wearing armor, do I apply the physical damage protection value or the energy protection value?" From that perspective, here's something else to think about.
A blaster bolt produces a tiny explosion on impact, and therefore its damage is a combination of extreme heat and kinetic force.
With that in mind, you could quite justifiably conclude that the addition of the extreme heat (non-kinetic energy) is what makes it do more damage than a projectile alone. On this basis, you should only get the armor's energy protection amount.
On the other hand, you could also conclude that the blaster is more effective than a projectile because of the combination of heat and kinetic force. Because the blaster does two forms of damage, and the projectile only does one, the blaster is more effective. From this perspective, you could likewise conclude that a blaster is also more effective than a purely non-kinetic energy weapon like a flamethrower. Therefore, even though the flamethrower does energy damage, you might still use the physical protection value of the armor on the basis that a weapon without a kinetic energy component is less effective than a blaster (and therefore easier to resist).
To simplify, I'm suggesting that, alternatively, you could interpret what is listed as the "physical" protection value on the armor as being the protection against an attack that does a single type of damage (energy or kinetic), and treat the "energy" protection value on the armor as being the protection against an attack that does both types of damage (energy AND kinetic). |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 30, 2014 1:16 pm Post subject: |
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Kehlin Yew wrote: | Flamethrowers i could see being based upon regular damage, but at maybe one scale up.
You actually sprayed someone with engine wash, spaceships engine wash.... >_>... |
Ive done this in play before. GM ruled on the fly: 7D energy damage. Instantly killed the enemy. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 30, 2014 1:20 pm Post subject: |
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garhkal wrote: | We have had quite a few new folks on the site since this thread was put up.
So for all you new folk, what do you say?
Is a flame thrower (or napalm) energy damage or physical damage?
If energy, is it treated like say a blaster bolt for absorb/disapate? |
Given that Absorb/dissipate can be used to protect against sunburn, I'd rule that a flame thrower is energy damage and that it can be absorbed/dissipated by a Jedi. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri May 30, 2014 3:09 pm Post subject: |
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DougRed4 wrote: | Yeah, to me I'd view it as energy, and would allow a Jedi to Absorb/Dissipate it. |
If jedi could do so, why did Mace Windu, one of the most powerful jedi in the old order, leap away and toss his cloak, rather than ab/dis the flamer that Jango fett hit him with?
Naaman wrote: | Kehlin Yew wrote: | Flamethrowers i could see being based upon regular damage, but at maybe one scale up.
You actually sprayed someone with engine wash, spaceships engine wash.... >_>... |
Ive done this in play before. GM ruled on the fly: 7D energy damage. Instantly killed the enemy. |
IIRC when we did it, the DM gave me either 7 or 8d for damage too. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri May 30, 2014 4:02 pm Post subject: |
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He couldn't do Absorb/Dissipate because of MAPs. He was using his lightsaber to parry multiple blaster shots from an oncoming battle droids, then had to contend with the flamethrower attack from Mango Fett. Just because Absorb/Dissipate can be used doesn't mean it is easy. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 30, 2014 4:14 pm Post subject: |
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Or perhaps because it generally takes time and concentration to use the power, which would have been impractical at the time (?) |
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