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		| Bobmalooga Commander
 
  
  
 Joined: 13 Sep 2010
 Posts: 367
 Location: The south...
 
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				|  Posted: Tue Apr 29, 2014 11:55 pm    Post subject: The Space Battleship Yamato??? |   |  
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				| Hi All, 
 Ages ago on the Star Wars RPG email list, someone did stats for the Battleship Yamato from Starblazers, by any chance are the stats still floating around either here or elsewhere??
 
 Thanks in advance,
 Keith
 _________________
 No matter where you go, there you are...
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		| wildfire Lieutenant Commander
 
  
  
 Joined: 19 Feb 2006
 Posts: 234
 Location: Scotland
 
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				|  Posted: Wed Apr 30, 2014 5:27 am    Post subject: |   |  
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				| Quick search of my incomplete archive brought up this 
 
 From: Tony Case <desslok@elwha.evergreen.edu>
 Subject: Our Star Blazers!
 
 Since everyone and their brother is doing cross-over ships, here is
 my entry into the race- The Space Battleship Yamato (the Argo for you
 americans). Just imaging how the battle of Hoth might of gone with the
 power of the Wave Motion Gun on the side of goodness! Heheheh, anyway...
 
 Craft:Space Battleship Argo
 Type:Yamato-class Battleship
 Scale:Captial
 Length:266m
 Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
 Passengers:30
 Cargo Capacity:100 Mt
 Consumables: 1.5 years
 Cost:Priceless
 Hyperdrive Multiplier: X1
 Hyperdrive Backup:X30
 Maneuverability: 2D
 Space units:4
 Atmosphere:280;800kmh
 Hull:12D
 Shields:0D
 Sensors:
 Passive:6km/1D
 Scan:12km/2D
 Search:20km/3D
 Focus:2km/4D
 
 Weapons:
 5 Shock Cannons:
 Fire Arc:3 front top, 2 back top
 Crew:3
 Skill: Cap Ship Gunnery
 Fire Control:3D
 Space Range:1-5/20/50
 Damage:8D
 
 20 Pulse Cannons:
 Scale:Starfighter
 Fire Arc:Top port, top Starboard
 Crew:1
 Fire Control:1D
 Space Range:1-3/10/20
 Damage:5D
 
 The Wave Motion Gun:
 Scale:Death Star
 Fire Arc:Front
 Crew:1
 Skill:WM gunnery
 Fire Control:3D
 Space Range:More than enough
 Damage:16D
 Fire rate:12 rounds warm up
 
 6 Torpedo Launchers:
 Fire Arc: Front and rear
 Crew:1
 Fire Control:1D
 Space Range:1-4/15/20
 Damage:8D
 
 Starburst Missles:
 Scale:Starfighter
 Crew:Unknown
 Fire Arc:Top
 Fire Control:1D
 Space Range:1-4/10/15
 
 Anti-missle missles:
 Fire Arc:Port and Starboard
 Crew:unknown
 Fire Control:2D
 Space Range:1-6/13/25
 
 Rocket Anchor:
 Fire Arc:Port and Starboard
 Crew:1, fired from bridge
 Skill: Rocket Anchor gunnery
 Fire Control:0D
 Damage:1D
 Strength:5D
 (use as tractor beam)
 
 Notes:
 The Argo contains 30 Black Tiger starfighters, and one Cosmo-Zero
 starfighter (the Deputy Captain's personal fighter).
 
 All repair difficulties to the Argo are easy to moderate, regardless of
 actual damage. Also repair times are cut by half.
 
 Astrogration takes twice as long to compute, but can be done in a
 gravity well. An error will result in damage to the ship
 
 The Asteroid defence ring can be employed in an asteroid belt, or where
 the is enough space debris. The Shock Cannons fire special shells
 with explode and imbed metalic shrapnel into the surrounding
 asteroids. Powerful magnetic generators can form a ring surrounding the
 ship. The ring can be used to block incoming enemy fire (Asteroid defence
 ring operation, use like a brawl/melee Perry). The asteroids can be
 pulled into the ship, covering it and disgusing it.
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		| atgxtg Rear Admiral
 
  
  
 Joined: 22 Mar 2009
 Posts: 2460
 
 
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				|  Posted: Wed Apr 30, 2014 10:36 am    Post subject: |   |  
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				| 12D  Hull is a, well, way too much. I mean the Yamato is not tougher than an SSD! 6D maybe. probably more like 5D. 
 Looking at the mass (62,000 tons) and D6 Space Ships, I see a base toughness of 7D+1 (starfighter scale, 1D+1 capital ship scale) and a upper max of 14D+2 armored (Starfighter scale, or 8D+2 capital scale), splitting the difference is exactly 11D (5D capital ship scale).
 
 I'd up the Wave Motion Gun damage though. 16D probably ins't enough. Not much can take a hit from it. Maybe 24D (so it charges 2D a round?).
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		| wildfire Lieutenant Commander
 
  
  
 Joined: 19 Feb 2006
 Posts: 234
 Location: Scotland
 
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				|  Posted: Wed Apr 30, 2014 11:04 am    Post subject: |   |  
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				| Didn't write the stats and the email has a date stamp of November 95 so a bit before the book came out   
 That said they might have been basing it more on the show than what would be balanced for SW 2nd R&E
   
 anyway enjoy
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		| atgxtg Rear Admiral
 
  
  
 Joined: 22 Mar 2009
 Posts: 2460
 
 
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				|  Posted: Wed Apr 30, 2014 4:40 pm    Post subject: |   |  
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				| Not you fault. You hunted down and pasted someone else's writeup. 
 But at 12D Hull; there isn't much that can really hurt it. Heck, it can even take a hit from it's own wave motion gun!
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		| The Brain Lieutenant Commander
 
  
 
 Joined: 03 Jun 2005
 Posts: 242
 
 
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				|  Posted: Wed Apr 30, 2014 7:46 pm    Post subject: |   |  
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				| "Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5" 
 Skeleton:1/+5
 So one guy can operate the ship? With only a +5 penalty!?
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		| atgxtg Rear Admiral
 
  
  
 Joined: 22 Mar 2009
 Posts: 2460
 
 
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				|  Posted: Thu May 01, 2014 12:28 am    Post subject: |   |  
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				|  	  | The Brain wrote: |  	  | "Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5" 
 Skeleton:1/+5
 So one guy can operate the ship? With only a +5 penalty!?
 | 
 
 Yeah, I think one of the main characters does a kamikaze run with the ship. He probably couldn't have run the thing for an indefinite period, but he could fly it for a few minutes, anyway.
 
 Oh, and if somebody wanted to run a Yamato campaign using D6, I'd suggest looking at the Capital ship rules in the 1E rules expansion. There is an option for having capital ships taking damage in pips instead of the normal system, that would help make the Yamato a bit more durable.
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		| Bobmalooga Commander
 
  
  
 Joined: 13 Sep 2010
 Posts: 367
 Location: The south...
 
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				|  Posted: Thu May 01, 2014 9:17 am    Post subject: So after watching 'Space Battleship Yamato'... |   |  
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				| Craft:Space Battleship Argo Type: Yamato-class Battleship
 Scale: Captial
 Length: 266m
 Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
 Passengers:30
 Cargo Capacity:100 Mt
 Consumables: 1.5 years
 Cost:Priceless
 Hyperdrive Multiplier: X1
 Hyperdrive Backup: X30
 Maneuverability: 2D
 Space units: 4
 Atmosphere: 280;800kmh
 Hull: 6D
 Shields: 0D
 Sensors:
 Passive: 6km/1D
 Scan: 12km/2D
 Search: 20km/3D
 Focus: 2km/4D
 
 Weapons:
 5 Shock Cannons:
 Fire Arc:3 front top, 2 back top
 Crew:3
 Skill: Cap Ship Gunnery
 Fire Control: 3D
 Space Range:1-5/20/50
 Damage: 8D
 
 20 Pulse Cannons:
 Scale: Starfighter
 Fire Arc:Top port, top Starboard
 Crew:1
 Fire Control: 1D
 Space Range:1-3/10/20
 Damage: 5D
 
 The Wave Motion Gun:
 Scale:Death Star
 Fire Arc:Front
 Crew:1
 Skill:WM gunnery
 Fire Control: 3D
 Space Range: More than enough
 Damage: 16D
 Fire rate:12 rounds warm up
 
 6 Torpedo Launchers:
 Fire Arc: Front and rear
 Crew:1
 Fire Control: 1D
 Space Range:1-4/15/20
 Damage: 9D
 
 Starburst Missiles:
 Scale: Starfighter
 Crew:Unknown
 Fire Arc:Top
 Fire Control: 1D
 Space Range:1-4/10/15
 Damage: 6D
 
 Anti-missile missiles:
 Fire Arc:Port and Starboard
 Crew:unknown
 Fire Control: 2D
 Space Range:1-6/13/25
 Damage: 6D
 
 Rocket Anchor:
 Fire Arc:Port and Starboard
 Crew:1, fired from bridge
 Skill: Rocket Anchor gunnery
 Fire Control: 0D
 Damage: 1D
 Strength: 5D
 (use as tractor beam)
 
 Notes:
 The Yamato can't deploy the Wave Motion gun in the same round that they either deploy or have just used the hyperdrive as they pull from the same power source.
 
 The Yamato contains 30 Black Tiger starfighters, and one Cosmo-Zero
 starfighter (the Deputy Captain's personal fighter).
 
 All repair difficulties to the Argo are easy to moderate, regardless of
 actual damage. Also repair times are cut by half.
 
 Astrogation takes twice as long to compute, but can be done in a
 gravity well. An error will result in damage to the ship
 
 The Asteroid defense ring can be employed in an asteroid belt, or where
 the is enough space debris. The Shock Cannons fire special shells
 with explode and embed metallic shrapnel into the surrounding
 asteroids. Powerful magnetic generators can form a ring surrounding the
 ship. The ring can be used to block incoming enemy fire (Asteroid defense
 ring operation, use like a brawl/melee Perry). The asteroids can be
 pulled into the ship, covering it and disguising it.
 _________________
 No matter where you go, there you are...
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		| atgxtg Rear Admiral
 
  
  
 Joined: 22 Mar 2009
 Posts: 2460
 
 
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				|  Posted: Thu May 01, 2014 11:50 am    Post subject: |   |  
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				| Looks better. Oh, I missed that the WMG was Death Star scale. I assumed it was kept in Capital scale, so it could hit capital ships.
 
 I'm in the middle of watching Yamato 2199, and they give it Wave Motion Shields there.
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		| Bobmalooga Commander
 
  
  
 Joined: 13 Sep 2010
 Posts: 367
 Location: The south...
 
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				|  Posted: Thu May 01, 2014 7:17 pm    Post subject: |   |  
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				| Lol, i read that after the fact but was told it was a one time thing _________________
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		| atgxtg Rear Admiral
 
  
  
 Joined: 22 Mar 2009
 Posts: 2460
 
 
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				|  Posted: Mon May 05, 2014 9:13 am    Post subject: |   |  
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				|  	  | Bobmalooga wrote: |  	  | Lol, i read that after the fact but was told it was a one time thing | 
 
 The shields? Nah, they are pretty much a permanent fixture (but onyl work for about 20 minutes at a time before overloading), and help to explain why the ship soaks a lot of stuff that would otherwise destroy it.
 
 Yamato 2199 is worth watch if you can get it. The animation is greatly improved and some of the plot holes and such from the original have been addressed. They now put more than ONE female on the Yamato!
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		| Bobmalooga Commander
 
  
  
 Joined: 13 Sep 2010
 Posts: 367
 Location: The south...
 
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				|  Posted: Tue May 06, 2014 11:05 am    Post subject: One more time... |   |  
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				| Craft:Space Battleship Argo Type: Yamato-class Battleship
 Scale: Captial
 Length: 266m
 Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
 Passengers:30
 Cargo Capacity:100 Mt
 Consumables: 1.5 years
 Cost:Priceless
 Hyperdrive Multiplier: X1
 Hyperdrive Backup: X30
 Maneuverability: 2D
 Space units: 4
 Atmosphere: 280;800kmh
 Hull: 6D
 Wave Motion Shields: 3D*
 Sensors:
 Passive: 6km/1D
 Scan: 12km/2D
 Search: 20km/3D
 Focus: 2km/4D
 
 Weapons:
 5 Shock Cannons:
 Fire Arc:3 front top, 2 back top
 Crew:3
 Skill: Cap Ship Gunnery
 Fire Control: 3D
 Space Range:1-5/20/50
 Damage: 8D
 
 20 Pulse Cannons:
 Scale: Starfighter
 Fire Arc:Top port, top Starboard
 Crew:1
 Fire Control: 1D
 Space Range:1-3/10/20
 Damage: 5D
 
 The Wave Motion Gun:
 Scale:Death Star
 Fire Arc:Front
 Crew:1
 Skill:WM gunnery
 Fire Control: 3D
 Space Range: More than enough
 Damage: 16D
 Fire rate:12 rounds warm up
 
 6 Torpedo Launchers:
 Fire Arc: Front and rear
 Crew:1
 Fire Control: 1D
 Space Range:1-4/15/20
 Damage: 9D
 
 Starburst Missiles:
 Scale: Starfighter
 Crew:Unknown
 Fire Arc:Top
 Fire Control: 1D
 Space Range:1-4/10/15
 Damage: 6D
 
 Anti-missile missiles:
 Fire Arc:Port and Starboard
 Crew:unknown
 Fire Control: 2D
 Space Range:1-6/13/25
 Damage: 6D
 
 Rocket Anchor:
 Fire Arc:Port and Starboard
 Crew:1, fired from bridge
 Skill: Rocket Anchor gunnery
 Fire Control: 0D
 Damage: 1D
 Strength: 5D
 (use as tractor beam)
 
 Notes:
 The Yamato can't deploy the Wave Motion gun or shields in the same round that they either deploy or have just used the hyperdrive as they pull from the same power source. The shields cover all arcs and should they be blow or drop, the WMG and Hyperdrive can't be used until the power sources comes back online.
 
 The Yamato contains 30 Black Tiger starfighters, and one Cosmo-Zero
 starfighter (the Deputy Captain's personal fighter).
 
 All repair difficulties to the Argo are easy to moderate, regardless of
 actual damage. Also repair times are cut by half.
 
 Astrogation takes twice as long to compute, but can be done in a
 gravity well. An error will result in damage to the ship
 
 The Asteroid defense ring can be employed in an asteroid belt, or where
 the is enough space debris. The Shock Cannons fire special shells
 with explode and embed metallic shrapnel into the surrounding
 asteroids. Powerful magnetic generators can form a ring surrounding the
 ship. The ring can be used to block incoming enemy fire (Asteroid defense
 ring operation, use like a brawl/melee Perry). The asteroids can be
 pulled into the ship, covering it and disguising it.
 _________________
 No matter where you go, there you are...
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		| schnarre Commander
 
  
  
 Joined: 08 Oct 2007
 Posts: 333
 
 
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				|  Posted: Tue May 27, 2014 6:16 pm    Post subject: |   |  
				| 
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				|  	  | atgxtg wrote: |  	  | Looks better. Oh, I missed that the WMG was Death Star scale. I assumed it was kept in Capital scale, so it could hit capital ships.
 
 I'm in the middle of watching Yamato 2199, and they give it Wave Motion Shields there.
 | 
 
 
 ...Sounds interesting: I'll definitely have to check that out!
 _________________
 The man who thinks he knows everything is most annoying for those of us that do.
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