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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Tue Apr 29, 2014 11:55 pm Post subject: The Space Battleship Yamato??? |
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Hi All,
Ages ago on the Star Wars RPG email list, someone did stats for the Battleship Yamato from Starblazers, by any chance are the stats still floating around either here or elsewhere??
Thanks in advance,
Keith _________________ No matter where you go, there you are... |
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Wed Apr 30, 2014 5:27 am Post subject: |
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Quick search of my incomplete archive brought up this
From: Tony Case <desslok@elwha.evergreen.edu>
Subject: Our Star Blazers!
Since everyone and their brother is doing cross-over ships, here is
my entry into the race- The Space Battleship Yamato (the Argo for you
americans). Just imaging how the battle of Hoth might of gone with the
power of the Wave Motion Gun on the side of goodness! Heheheh, anyway...
Craft:Space Battleship Argo
Type:Yamato-class Battleship
Scale:Captial
Length:266m
Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
Passengers:30
Cargo Capacity:100 Mt
Consumables: 1.5 years
Cost:Priceless
Hyperdrive Multiplier: X1
Hyperdrive Backup:X30
Maneuverability: 2D
Space units:4
Atmosphere:280;800kmh
Hull:12D
Shields:0D
Sensors:
Passive:6km/1D
Scan:12km/2D
Search:20km/3D
Focus:2km/4D
Weapons:
5 Shock Cannons:
Fire Arc:3 front top, 2 back top
Crew:3
Skill: Cap Ship Gunnery
Fire Control:3D
Space Range:1-5/20/50
Damage:8D
20 Pulse Cannons:
Scale:Starfighter
Fire Arc:Top port, top Starboard
Crew:1
Fire Control:1D
Space Range:1-3/10/20
Damage:5D
The Wave Motion Gun:
Scale:Death Star
Fire Arc:Front
Crew:1
Skill:WM gunnery
Fire Control:3D
Space Range:More than enough
Damage:16D
Fire rate:12 rounds warm up
6 Torpedo Launchers:
Fire Arc: Front and rear
Crew:1
Fire Control:1D
Space Range:1-4/15/20
Damage:8D
Starburst Missles:
Scale:Starfighter
Crew:Unknown
Fire Arc:Top
Fire Control:1D
Space Range:1-4/10/15
Anti-missle missles:
Fire Arc:Port and Starboard
Crew:unknown
Fire Control:2D
Space Range:1-6/13/25
Rocket Anchor:
Fire Arc:Port and Starboard
Crew:1, fired from bridge
Skill: Rocket Anchor gunnery
Fire Control:0D
Damage:1D
Strength:5D
(use as tractor beam)
Notes:
The Argo contains 30 Black Tiger starfighters, and one Cosmo-Zero
starfighter (the Deputy Captain's personal fighter).
All repair difficulties to the Argo are easy to moderate, regardless of
actual damage. Also repair times are cut by half.
Astrogration takes twice as long to compute, but can be done in a
gravity well. An error will result in damage to the ship
The Asteroid defence ring can be employed in an asteroid belt, or where
the is enough space debris. The Shock Cannons fire special shells
with explode and imbed metalic shrapnel into the surrounding
asteroids. Powerful magnetic generators can form a ring surrounding the
ship. The ring can be used to block incoming enemy fire (Asteroid defence
ring operation, use like a brawl/melee Perry). The asteroids can be
pulled into the ship, covering it and disgusing it. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Apr 30, 2014 10:36 am Post subject: |
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12D Hull is a, well, way too much. I mean the Yamato is not tougher than an SSD! 6D maybe. probably more like 5D.
Looking at the mass (62,000 tons) and D6 Space Ships, I see a base toughness of 7D+1 (starfighter scale, 1D+1 capital ship scale) and a upper max of 14D+2 armored (Starfighter scale, or 8D+2 capital scale), splitting the difference is exactly 11D (5D capital ship scale).
I'd up the Wave Motion Gun damage though. 16D probably ins't enough. Not much can take a hit from it. Maybe 24D (so it charges 2D a round?). |
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Wed Apr 30, 2014 11:04 am Post subject: |
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Didn't write the stats and the email has a date stamp of November 95 so a bit before the book came out
That said they might have been basing it more on the show than what would be balanced for SW 2nd R&E
anyway enjoy |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Wed Apr 30, 2014 4:40 pm Post subject: |
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Not you fault. You hunted down and pasted someone else's writeup.
But at 12D Hull; there isn't much that can really hurt it. Heck, it can even take a hit from it's own wave motion gun! |
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Wed Apr 30, 2014 7:46 pm Post subject: |
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"Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5"
Skeleton:1/+5
So one guy can operate the ship? With only a +5 penalty!? |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu May 01, 2014 12:28 am Post subject: |
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The Brain wrote: | "Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5"
Skeleton:1/+5
So one guy can operate the ship? With only a +5 penalty!? |
Yeah, I think one of the main characters does a kamikaze run with the ship. He probably couldn't have run the thing for an indefinite period, but he could fly it for a few minutes, anyway.
Oh, and if somebody wanted to run a Yamato campaign using D6, I'd suggest looking at the Capital ship rules in the 1E rules expansion. There is an option for having capital ships taking damage in pips instead of the normal system, that would help make the Yamato a bit more durable. |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Thu May 01, 2014 9:17 am Post subject: So after watching 'Space Battleship Yamato'... |
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Craft:Space Battleship Argo
Type: Yamato-class Battleship
Scale: Captial
Length: 266m
Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
Passengers:30
Cargo Capacity:100 Mt
Consumables: 1.5 years
Cost:Priceless
Hyperdrive Multiplier: X1
Hyperdrive Backup: X30
Maneuverability: 2D
Space units: 4
Atmosphere: 280;800kmh
Hull: 6D
Shields: 0D
Sensors:
Passive: 6km/1D
Scan: 12km/2D
Search: 20km/3D
Focus: 2km/4D
Weapons:
5 Shock Cannons:
Fire Arc:3 front top, 2 back top
Crew:3
Skill: Cap Ship Gunnery
Fire Control: 3D
Space Range:1-5/20/50
Damage: 8D
20 Pulse Cannons:
Scale: Starfighter
Fire Arc:Top port, top Starboard
Crew:1
Fire Control: 1D
Space Range:1-3/10/20
Damage: 5D
The Wave Motion Gun:
Scale:Death Star
Fire Arc:Front
Crew:1
Skill:WM gunnery
Fire Control: 3D
Space Range: More than enough
Damage: 16D
Fire rate:12 rounds warm up
6 Torpedo Launchers:
Fire Arc: Front and rear
Crew:1
Fire Control: 1D
Space Range:1-4/15/20
Damage: 9D
Starburst Missiles:
Scale: Starfighter
Crew:Unknown
Fire Arc:Top
Fire Control: 1D
Space Range:1-4/10/15
Damage: 6D
Anti-missile missiles:
Fire Arc:Port and Starboard
Crew:unknown
Fire Control: 2D
Space Range:1-6/13/25
Damage: 6D
Rocket Anchor:
Fire Arc:Port and Starboard
Crew:1, fired from bridge
Skill: Rocket Anchor gunnery
Fire Control: 0D
Damage: 1D
Strength: 5D
(use as tractor beam)
Notes:
The Yamato can't deploy the Wave Motion gun in the same round that they either deploy or have just used the hyperdrive as they pull from the same power source.
The Yamato contains 30 Black Tiger starfighters, and one Cosmo-Zero
starfighter (the Deputy Captain's personal fighter).
All repair difficulties to the Argo are easy to moderate, regardless of
actual damage. Also repair times are cut by half.
Astrogation takes twice as long to compute, but can be done in a
gravity well. An error will result in damage to the ship
The Asteroid defense ring can be employed in an asteroid belt, or where
the is enough space debris. The Shock Cannons fire special shells
with explode and embed metallic shrapnel into the surrounding
asteroids. Powerful magnetic generators can form a ring surrounding the
ship. The ring can be used to block incoming enemy fire (Asteroid defense
ring operation, use like a brawl/melee Perry). The asteroids can be
pulled into the ship, covering it and disguising it. _________________ No matter where you go, there you are... |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Thu May 01, 2014 11:50 am Post subject: |
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Looks better.
Oh, I missed that the WMG was Death Star scale. I assumed it was kept in Capital scale, so it could hit capital ships.
I'm in the middle of watching Yamato 2199, and they give it Wave Motion Shields there. |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Thu May 01, 2014 7:17 pm Post subject: |
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Lol, i read that after the fact but was told it was a one time thing _________________ No matter where you go, there you are... |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon May 05, 2014 9:13 am Post subject: |
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Bobmalooga wrote: | Lol, i read that after the fact but was told it was a one time thing |
The shields? Nah, they are pretty much a permanent fixture (but onyl work for about 20 minutes at a time before overloading), and help to explain why the ship soaks a lot of stuff that would otherwise destroy it.
Yamato 2199 is worth watch if you can get it. The animation is greatly improved and some of the plot holes and such from the original have been addressed. They now put more than ONE female on the Yamato! |
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Bobmalooga Commander
Joined: 13 Sep 2010 Posts: 367 Location: The south...
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Posted: Tue May 06, 2014 11:05 am Post subject: One more time... |
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Craft:Space Battleship Argo
Type: Yamato-class Battleship
Scale: Captial
Length: 266m
Crew:210; gunners:30, fighter pilots:40, Space Marines:20, Skeleton:1/+5
Passengers:30
Cargo Capacity:100 Mt
Consumables: 1.5 years
Cost:Priceless
Hyperdrive Multiplier: X1
Hyperdrive Backup: X30
Maneuverability: 2D
Space units: 4
Atmosphere: 280;800kmh
Hull: 6D
Wave Motion Shields: 3D*
Sensors:
Passive: 6km/1D
Scan: 12km/2D
Search: 20km/3D
Focus: 2km/4D
Weapons:
5 Shock Cannons:
Fire Arc:3 front top, 2 back top
Crew:3
Skill: Cap Ship Gunnery
Fire Control: 3D
Space Range:1-5/20/50
Damage: 8D
20 Pulse Cannons:
Scale: Starfighter
Fire Arc:Top port, top Starboard
Crew:1
Fire Control: 1D
Space Range:1-3/10/20
Damage: 5D
The Wave Motion Gun:
Scale:Death Star
Fire Arc:Front
Crew:1
Skill:WM gunnery
Fire Control: 3D
Space Range: More than enough
Damage: 16D
Fire rate:12 rounds warm up
6 Torpedo Launchers:
Fire Arc: Front and rear
Crew:1
Fire Control: 1D
Space Range:1-4/15/20
Damage: 9D
Starburst Missiles:
Scale: Starfighter
Crew:Unknown
Fire Arc:Top
Fire Control: 1D
Space Range:1-4/10/15
Damage: 6D
Anti-missile missiles:
Fire Arc:Port and Starboard
Crew:unknown
Fire Control: 2D
Space Range:1-6/13/25
Damage: 6D
Rocket Anchor:
Fire Arc:Port and Starboard
Crew:1, fired from bridge
Skill: Rocket Anchor gunnery
Fire Control: 0D
Damage: 1D
Strength: 5D
(use as tractor beam)
Notes:
The Yamato can't deploy the Wave Motion gun or shields in the same round that they either deploy or have just used the hyperdrive as they pull from the same power source. The shields cover all arcs and should they be blow or drop, the WMG and Hyperdrive can't be used until the power sources comes back online.
The Yamato contains 30 Black Tiger starfighters, and one Cosmo-Zero
starfighter (the Deputy Captain's personal fighter).
All repair difficulties to the Argo are easy to moderate, regardless of
actual damage. Also repair times are cut by half.
Astrogation takes twice as long to compute, but can be done in a
gravity well. An error will result in damage to the ship
The Asteroid defense ring can be employed in an asteroid belt, or where
the is enough space debris. The Shock Cannons fire special shells
with explode and embed metallic shrapnel into the surrounding
asteroids. Powerful magnetic generators can form a ring surrounding the
ship. The ring can be used to block incoming enemy fire (Asteroid defense
ring operation, use like a brawl/melee Perry). The asteroids can be
pulled into the ship, covering it and disguising it. _________________ No matter where you go, there you are... |
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schnarre Commander
Joined: 08 Oct 2007 Posts: 333
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Posted: Tue May 27, 2014 6:16 pm Post subject: |
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atgxtg wrote: | Looks better.
Oh, I missed that the WMG was Death Star scale. I assumed it was kept in Capital scale, so it could hit capital ships.
I'm in the middle of watching Yamato 2199, and they give it Wave Motion Shields there. |
...Sounds interesting: I'll definitely have to check that out! _________________ The man who thinks he knows everything is most annoying for those of us that do. |
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