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Z-95 Headhunter comprehensive list
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pepper426
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PostPosted: Sun Jan 05, 2014 9:26 am    Post subject: Z-95 Headhunter comprehensive list Reply with quote

Has anyone done a full list of stats of the Z-95 including the new Clone Wars Headhunter. Im looking for all the stats including images?
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Centinull
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PostPosted: Sun Jan 05, 2014 5:33 pm    Post subject: Reply with quote

http://d6holocron.com/wiki/index.php?title=Z-95_Headhunter
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Centinull
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PostPosted: Sun Jan 05, 2014 8:38 pm    Post subject: Reply with quote

stumbled across this a few minutes ago. I don't know how much of it is fan made, but it's pretty comprehesive and seems reasonable

http://rpggamer.org/page.php?page=2671&name=The%20Z-95%20Headhunter
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pepper426
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PostPosted: Mon Jan 06, 2014 2:28 am    Post subject: Reply with quote

That rocks thank you. for the Clone Wars Z-95 (seen in the TV series) would you use the Mark I stats?
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pepper426
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PostPosted: Mon Jan 06, 2014 2:54 am    Post subject: Reply with quote

Ok what do you guys think of this?

Craft: Incom/Subpro Z-95 Clone Variant Headhunter

Type: Multipurpose starfighter

Scale: Starfighter

Length: 16.74 meters
Skill: Starfighter piloting: Z-95

Crew: 1

Cargo Capacity: 50 kilograms

Consumables: 5 days

Cost: Not for sale

Maneuverability: 3D

Space: 8

Atmosphere: 400; 1,150 kmh

Hull: 3D+2
Shields: 1D+1

Sensors:
      
Passive: 20/0D
      
Scan: 30/1D
      
Search: 60/2D
      
Focus: 2/2D+2


Weapons:
2 Laser Cannons (fire-linked)
      
Fire Arc: Front
      
Skill: Starship gunnery
      
Fire Control: 2D
      
Space Range: 1-2/12/25
      
Atmosphere Range: 100-200/1.2/2.5 km
      
Damage: 4D

1 Proton Torpedo Launcher
      
Fire Arc: Front
      
Skill: Starship gunnery
      
Fire Control: 2D
      
Space Range: 1/3/7
      
Atmosphere Range: 30-100/300/700
      
Damage: 9D
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Centinull
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PostPosted: Mon Jan 06, 2014 9:48 am    Post subject: Reply with quote

If your going for a custom ship, it's fine.

If you attempting to replicate a clone wars era headhunter, then it should not have stats superior to the MKI

Your ship has major improvements to maneuverability, speed, and armament
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Panzerjedi
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PostPosted: Mon Jan 06, 2014 10:26 am    Post subject: Reply with quote

Centinull wrote:
If your going for a custom ship, it's fine.

If you attempting to replicate a clone wars era headhunter, then it should not have stats superior to the MKI

Your ship has major improvements to maneuverability, speed, and armament


umm uhh... the Mk 1 predates the clone wars by 182 years..... there were considerable improvements, especially to fighters, due to the pressures of the clones wars....
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Centinull
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PostPosted: Mon Jan 06, 2014 3:07 pm    Post subject: Reply with quote

The Clone Wars were 20+ years in the past by Episode 4, and his "Clone Wars Era" Z95 is better than the stock model you come across in the Rebellion Era

Quote:

Z-95 Headhunter

Craft: Incom/Subpro Z-95 Headhunter
Type: Multi-purpose Starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used, as equipped; no longer available new)
Maneuverability: ID
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: ID
Sensors:
Passive: 15/OD
Scan: 25/ID
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: ID
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: ID
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D


Quote:

T-65A X-Wing

Xwingstarfighter.jpg

Incom T-65A X-Wing
Craft: Incom T-65A X-wing
Type: Space Superiority starfighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting: X-wing
Crew: 1 and astromech (can coordinate)
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 180,000 (new as prototype), 1,000,000 (used-due to collector value)
Hyperdrive Multiplier: X1
Nav Computer: uses astromech droid
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Crew Skill: Piloting 5D, Gunnery 4D+2
Sensors:
Passive: 50/0D
Scan: 100/1D
Search: 120/2D
Focus: 5/4D
Weapons:
4 Laser Cannons (2 sets fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 9D


I'm of the opinion that the Z95 should be inferior precusor to X-wing.
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Corise Lucerne
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PostPosted: Mon Jan 06, 2014 7:49 pm    Post subject: Reply with quote

I'd treat the Clone Wars version as being roughly equal to the XT trainer, which is of similar age to the Clone Wars one, and is similiarly enlarged. The main improvement then would be the weapons. It oculd also have some improvements that don't show up in the stats per se, such as an extended fuel range, consumables, and parts storage area (like the Jedi's Delta fighter), which would explain the size increase.

So perhaps something like the following.

Clone Z-95
Craft: Incom/Subpro Z-95XT
Affiliation: Galactic Republic / General
Era: Rise of the Empire
Type: Interceptor
Scale: Starfighter
Length: 16.3 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: All skills 3D+2
Cargo Capacity: 600 kilograms
Consumables: 2 week
Cost: ~50,000
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 15/0D
Scan: 25/1D
Search: 40/2D
Focus: 1/2D

Weapons:
Weapons: 2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-2/12/25
Atmosphere Range: 100-200/1.2/2.5 km
Damage: 4D

1 Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 9D
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pepper426
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PostPosted: Tue Jan 07, 2014 9:33 am    Post subject: Reply with quote

Yeah maybe ill use them stats instead. I read on the Wookiepedia that the z-95 was more manoeuvrable than the ARC-170 so I thought id adjust the stats accordingly.
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Panzerjedi
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PostPosted: Fri Jan 10, 2014 1:42 am    Post subject: Reply with quote

Centinull wrote:
The Clone Wars were 20+ years in the past by Episode 4, and his "Clone Wars Era" Z95 is better than the stock model you come across in the Rebellion Era

Quote:

Z-95 Headhunter

Craft: Incom/Subpro Z-95 Headhunter
Type: Multi-purpose Starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used, as equipped; no longer available new)
Maneuverability: ID
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: ID
Sensors:
Passive: 15/OD
Scan: 25/ID
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: ID
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: ID
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D


Quote:

T-65A X-Wing

Xwingstarfighter.jpg

Incom T-65A X-Wing
Craft: Incom T-65A X-wing
Type: Space Superiority starfighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting: X-wing
Crew: 1 and astromech (can coordinate)
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 180,000 (new as prototype), 1,000,000 (used-due to collector value)
Hyperdrive Multiplier: X1
Nav Computer: uses astromech droid
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Crew Skill: Piloting 5D, Gunnery 4D+2
Sensors:
Passive: 50/0D
Scan: 100/1D
Search: 120/2D
Focus: 5/4D
Weapons:
4 Laser Cannons (2 sets fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 9D


I'm of the opinion that the Z95 should be inferior precusor to X-wing.


yes that is a mark 3 they went ally the way to a mk 5 the mk 5 is uncommon but was almost as goot as a early x-wing
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Panzerjedi
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PostPosted: Fri Jan 10, 2014 1:45 am    Post subject: Reply with quote

Centinull wrote:
The Clone Wars were 20+ years in the past by Episode 4, and his "Clone Wars Era" Z95 is better than the stock model you come across in the Rebellion Era

Quote:

Z-95 Headhunter

Craft: Incom/Subpro Z-95 Headhunter
Type: Multi-purpose Starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kilograms
Consumables: 1 day
Cost: 45,000 (used, as equipped; no longer available new)
Maneuverability: ID
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: ID
Sensors:
Passive: 15/OD
Scan: 25/ID
Search: 40/2D
Focus: 1/2D
Weapons:
2 Triple Blasters (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: ID
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Concussion Missiles
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: ID
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7D


Quote:

T-65A X-Wing

Xwingstarfighter.jpg

Incom T-65A X-Wing
Craft: Incom T-65A X-wing
Type: Space Superiority starfighter
Scale: Starfighter
Length: 12.5 meters
Skill: Starfighter Piloting: X-wing
Crew: 1 and astromech (can coordinate)
Cargo Capacity: 110 kg
Consumables: 1 week
Cost: 180,000 (new as prototype), 1,000,000 (used-due to collector value)
Hyperdrive Multiplier: X1
Nav Computer: uses astromech droid
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Crew Skill: Piloting 5D, Gunnery 4D+2
Sensors:
Passive: 50/0D
Scan: 100/1D
Search: 120/2D
Focus: 5/4D
Weapons:
4 Laser Cannons (2 sets fire-linked)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5km
Damage: 5D
Proton Torpedo Launcher
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 9D


I'm of the opinion that the Z95 should be inferior precusor to X-wing.


yes that is a mark 3 they went ally the way to a mk 5 the mk 5 is uncommon but was almost as good, almost, as a early x-wing.. mk 3 is the most common of remaining examples.
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Panzerjedi
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PostPosted: Fri Jan 10, 2014 1:57 am    Post subject: Reply with quote

http://starwars.wikia.com/wiki/Z-95-AF4_Headhunter this was the unofficial in the subpro-incom line mk V it was a modified mk Mk IV so the kep the "4" designation and added "AF" to it
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vanir
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PostPosted: Fri Jan 24, 2014 10:16 pm    Post subject: Reply with quote

You might think of the Z-95 and X-Wing relationship as a charaquature of the F-4 Phantom and F-15 Eagle relationship.

An ICE modified Phantom is basically the same thing in the majority of combat situations. It's got the Hornet fire control set but AMRAAMs and can hold 3-4G turns in excess thrust.

The main threat difference is in close-weapons combat/BFM (dogfighting at low alt and low speed) the Eagle and other honeycomb fighters with turbofans have every advantage and a lot of performance over the Phantom era birds.

The main piloting difference is the way they burn fuel. The old Phantom will run dry very quickly if you go supersonic all over the battlefield and get in tight dogfights.
The Eagle will do it all day.

Early Phantoms, sure they're not much more than a Sabrejet with missiles (that hardly ever worked).
But a late mod Phantom is very dangerous even today.

So think of the Z'ers like that I reckon. I've a "Z-95C" version used by CSA and Rebels in our campaign that's basically en par with an X-Wing, but it has no astromech and less fuel range.

Quote:
Z-95C Enforcement starfighter
Current version in service with the Corporate Sector Authority and independent organisations looking for cheaper alternatives to X-Wing and Y-Wing starfighters but with similar tactical capabilities.
Uses CEC Evader-GT engines (move, space: 8 ) and is fitted with a hyperdrive motivator (class 2 rating). Spaceframe inertial limits are increased (manoeuvrability 2D).
Systems updates feature X-Wing sensor array and created room in the avionics bay for a limited navicomputer (stores 2 preprogrammed jump coordinates).
Additional power cells and stowage is installed for increased consumables range of up to 1 week or more with rationing and atmosphere dipping to scoop fuel.
Laser cannon are upgraded to extremely powerful Taim&Bak KX10 tight beam penetrator style weapons (fire control 2D+1, damage 5D+2).
Missile launchers are upgraded to newer Arakyd medium range universal launchers, reducing magazine capacity to 2 each (fire control 2D+2; range 1-2/8/15; damage 8D normal, 9D high yield warhead, 5D ionisation for EMP-canister).
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Panzerjedi
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PostPosted: Mon Jan 27, 2014 7:02 am    Post subject: Reply with quote

vanir wrote:
You might think of the Z-95 and X-Wing relationship as a charaquature of the F-4 Phantom and F-15 Eagle relationship.

An ICE modified Phantom is basically the same thing in the majority of combat situations. It's got the Hornet fire control set but AMRAAMs and can hold 3-4G turns in excess thrust.

The main threat difference is in close-weapons combat/BFM (dogfighting at low alt and low speed) the Eagle and other honeycomb fighters with turbofans have every advantage and a lot of performance over the Phantom era birds.

The main piloting difference is the way they burn fuel. The old Phantom will run dry very quickly if you go supersonic all over the battlefield and get in tight dogfights.
The Eagle will do it all day.

Early Phantoms, sure they're not much more than a Sabrejet with missiles (that hardly ever worked).
But a late mod Phantom is very dangerous even today.

So think of the Z'ers like that I reckon. I've a "Z-95C" version used by CSA and Rebels in our campaign that's basically en par with an X-Wing, but it has no astromech and less fuel range.


VERY true Vanir.
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