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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Wed Aug 14, 2013 3:23 pm Post subject: Call yourself a brawler? I'll take you with my hands tied! |
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A quick question:
What penalty would you feel appropriate to assign to their attack and defense, if a character tried brawling with their hands tied / handcuffed in front of them? What about behind their back?
I'm thinking around -2D minimum. What do you think? _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Barrataria Commander
Joined: 28 Dec 2005 Posts: 295 Location: Republic of California
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Posted: Wed Aug 14, 2013 3:46 pm Post subject: |
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Sounds right, and depending on how you handle defense I'd consider some penalty to that too. I'd think "brawling parry" is harder (-1D?) too. _________________ "A special effect without a story is a pretty boring thing"- George Lucas |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Wed Aug 14, 2013 4:29 pm Post subject: |
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Yeah, I think -2D is about right. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Wed Aug 14, 2013 10:27 pm Post subject: |
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Generally, -2D seems appropriate, but individual scenarios ma require a grater or lesser penalty. For example, I would not give a penalty if using brawling parry to defend against a melee attack (especially a lightsaber) since the idea is to not physically stop the attack, but rather avoid it altogether, and the attacker already gets a bonus for such circumstances.
And obviously, certain attacks become impossible with hands tied. |
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Leon The Lion Commander
Joined: 29 Oct 2009 Posts: 309 Location: Somewhere in Poland
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Posted: Thu Aug 15, 2013 3:12 pm Post subject: |
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So, everybody seems to feel -2D is in the right ballpark...
But for which situation? Hands tied in front? Or in the back?
And another question, kind of related:
What penaltiy would you feel appropriate to brawling attack and defense for someone in otherwise perfect health, but with the use of only one arm (either because the other is immobilized for some reason or just lost)? _________________ Plagiarize! Let no one else's work evade your eyes,
Remember why the good Lord made your eyes! So don't shade your eyes,
But plagiarize, plagiarize, plagiarize... Only be sure to call it, please, "research".
- Tom Lehrer |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Thu Aug 15, 2013 4:04 pm Post subject: |
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-2D for Front. You still can use your hands and Arms in some kind of way.
If it was behind the back, then you can't use your hands for anything in front of you, which should penalize you much more. |
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Dromdarr_Alark Commander
Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Thu Aug 15, 2013 4:53 pm Post subject: |
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Naaman wrote: | Generally, -2D seems appropriate, but individual scenarios ma require a grater or lesser penalty. For example, I would not give a penalty if using brawling parry to defend against a melee attack (especially a lightsaber) since the idea is to not physically stop the attack, but rather avoid it altogether, and the attacker already gets a bonus for such circumstances.
And obviously, certain attacks become impossible with hands tied. |
I think it's important to note that balance is impaired when one does not have the use of hands. _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Aug 15, 2013 5:20 pm Post subject: |
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Leon The Lion wrote: | So, everybody seems to feel -2D is in the right ballpark...
But for which situation? Hands tied in front? Or in the back?
And another question, kind of related:
What penaltiy would you feel appropriate to brawling attack and defense for someone in otherwise perfect health, but with the use of only one arm (either because the other is immobilized for some reason or just lost)? |
Interesting question. I suppose it would depend on how long the character has been without the arm and how accustomed they are to having only one. Then again, having 4 or 6 arms would certainly help in a brawl, so having one should probably always be a disadvantage.
Maybe the penalty should apply either to attack or defense (character's choice each round) since one side is left exposed when the character attacks.
Also the penalty should be greater if trying to grapple instead of strike.
So for striking, perhaps -2D to either attack or parry. For Grappling, maybe -3D. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Thu Aug 15, 2013 6:30 pm Post subject: |
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Yeah, being cuffed in the front is not that big of a deal. That's why we always handcuff people in the back.
Rather than trying to come up with a whole bunch of modifiers, my preference would be to simply figure out what the task is based on the circumstances.
Want to brawl when handcuffed in front? Make a Moderate Dexterity roll to be able to do so. Handcuffed behind? Make that roll at Difficult. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Aug 15, 2013 6:31 pm Post subject: |
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Why not just give a flat bonus to the other guy to defend? _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 19, 2013 6:00 pm Post subject: |
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Naaman wrote: | and the attacker already gets a bonus for such circumstances.. |
Other than the standard +10/+5 bonus for melee v's brawl, what other bonus are you on about?
IMO hands in front restrained should be -2d, -4d for hands in rear. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Sep 05, 2013 5:13 pm Post subject: |
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Looks like I'm in the minority here but I'd probably only give a -1D penalty for hands tied/cuffed in front and I'd completely remove it for things like a head-butt. If the person is restrained with big heavy manacles I'd probably give them a +1 to damage (although they'd keep the -1D to the brawling roll) if they decided to try a double-handed punch (AKA Kirkhammer).
It might be that having the hands restrained in front impedes balance but I just don’t see it as being worth a -2D in a largely cinematic game/environment like Star Wars.
Cuffed behind I’d go with a -2D but if you really wanted to restrain someone I’d go with leg restraints as well. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 06, 2013 12:18 am Post subject: |
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What of say a straight jacket? Had one game where we had to break out a guy from an imp insane asylum (boy was it fun!) _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Sep 06, 2013 7:36 am Post subject: |
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Interesting.... probably -2d.
What was the difficulty to escape the straight jacket? _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 06, 2013 1:12 pm Post subject: |
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Dex (or contortionism, a spec of accrobatics) diff 19. _________________ Confucious sayeth, don't wash cat while drunk! |
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