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Call yourself a brawler? I'll take you with my hands tied!
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Leon The Lion
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PostPosted: Wed Aug 14, 2013 3:23 pm    Post subject: Call yourself a brawler? I'll take you with my hands tied! Reply with quote

A quick question:

What penalty would you feel appropriate to assign to their attack and defense, if a character tried brawling with their hands tied / handcuffed in front of them? What about behind their back?

I'm thinking around -2D minimum. What do you think?
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Barrataria
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PostPosted: Wed Aug 14, 2013 3:46 pm    Post subject: Reply with quote

Sounds right, and depending on how you handle defense I'd consider some penalty to that too. I'd think "brawling parry" is harder (-1D?) too.
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DougRed4
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PostPosted: Wed Aug 14, 2013 4:29 pm    Post subject: Reply with quote

Yeah, I think -2D is about right.
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Naaman
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PostPosted: Wed Aug 14, 2013 10:27 pm    Post subject: Reply with quote

Generally, -2D seems appropriate, but individual scenarios ma require a grater or lesser penalty. For example, I would not give a penalty if using brawling parry to defend against a melee attack (especially a lightsaber) since the idea is to not physically stop the attack, but rather avoid it altogether, and the attacker already gets a bonus for such circumstances.

And obviously, certain attacks become impossible with hands tied.
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Leon The Lion
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PostPosted: Thu Aug 15, 2013 3:12 pm    Post subject: Reply with quote

So, everybody seems to feel -2D is in the right ballpark...

But for which situation? Hands tied in front? Or in the back?

And another question, kind of related:

What penaltiy would you feel appropriate to brawling attack and defense for someone in otherwise perfect health, but with the use of only one arm (either because the other is immobilized for some reason or just lost)?
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Quetzacotl
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PostPosted: Thu Aug 15, 2013 4:04 pm    Post subject: Reply with quote

-2D for Front. You still can use your hands and Arms in some kind of way.
If it was behind the back, then you can't use your hands for anything in front of you, which should penalize you much more.
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Dromdarr_Alark
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PostPosted: Thu Aug 15, 2013 4:53 pm    Post subject: Reply with quote

Naaman wrote:
Generally, -2D seems appropriate, but individual scenarios ma require a grater or lesser penalty. For example, I would not give a penalty if using brawling parry to defend against a melee attack (especially a lightsaber) since the idea is to not physically stop the attack, but rather avoid it altogether, and the attacker already gets a bonus for such circumstances.

And obviously, certain attacks become impossible with hands tied.


I think it's important to note that balance is impaired when one does not have the use of hands.
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Naaman
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PostPosted: Thu Aug 15, 2013 5:20 pm    Post subject: Reply with quote

Leon The Lion wrote:
So, everybody seems to feel -2D is in the right ballpark...

But for which situation? Hands tied in front? Or in the back?

And another question, kind of related:

What penaltiy would you feel appropriate to brawling attack and defense for someone in otherwise perfect health, but with the use of only one arm (either because the other is immobilized for some reason or just lost)?


Interesting question. I suppose it would depend on how long the character has been without the arm and how accustomed they are to having only one. Then again, having 4 or 6 arms would certainly help in a brawl, so having one should probably always be a disadvantage.

Maybe the penalty should apply either to attack or defense (character's choice each round) since one side is left exposed when the character attacks.

Also the penalty should be greater if trying to grapple instead of strike.

So for striking, perhaps -2D to either attack or parry. For Grappling, maybe -3D.
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DougRed4
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PostPosted: Thu Aug 15, 2013 6:30 pm    Post subject: Reply with quote

Yeah, being cuffed in the front is not that big of a deal. That's why we always handcuff people in the back.

Rather than trying to come up with a whole bunch of modifiers, my preference would be to simply figure out what the task is based on the circumstances.

Want to brawl when handcuffed in front? Make a Moderate Dexterity roll to be able to do so. Handcuffed behind? Make that roll at Difficult.
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jmanski
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PostPosted: Thu Aug 15, 2013 6:31 pm    Post subject: Reply with quote

Why not just give a flat bonus to the other guy to defend?
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garhkal
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PostPosted: Mon Aug 19, 2013 6:00 pm    Post subject: Reply with quote

Naaman wrote:
and the attacker already gets a bonus for such circumstances..


Other than the standard +10/+5 bonus for melee v's brawl, what other bonus are you on about?

IMO hands in front restrained should be -2d, -4d for hands in rear.
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Esoomian
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PostPosted: Thu Sep 05, 2013 5:13 pm    Post subject: Reply with quote

Looks like I'm in the minority here but I'd probably only give a -1D penalty for hands tied/cuffed in front and I'd completely remove it for things like a head-butt. If the person is restrained with big heavy manacles I'd probably give them a +1 to damage (although they'd keep the -1D to the brawling roll) if they decided to try a double-handed punch (AKA Kirkhammer).

It might be that having the hands restrained in front impedes balance but I just don’t see it as being worth a -2D in a largely cinematic game/environment like Star Wars.

Cuffed behind I’d go with a -2D but if you really wanted to restrain someone I’d go with leg restraints as well.
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garhkal
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PostPosted: Fri Sep 06, 2013 12:18 am    Post subject: Reply with quote

What of say a straight jacket? Had one game where we had to break out a guy from an imp insane asylum (boy was it fun!)
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jmanski
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PostPosted: Fri Sep 06, 2013 7:36 am    Post subject: Reply with quote

Interesting.... probably -2d.

What was the difficulty to escape the straight jacket?
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garhkal
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PostPosted: Fri Sep 06, 2013 1:12 pm    Post subject: Reply with quote

Dex (or contortionism, a spec of accrobatics) diff 19.
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