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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sun Apr 08, 2012 1:26 am Post subject: It's official: a lightsaber can parry starfighter blasts |
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Yup. Just took a ride on Star Tours and Darth Vader showed up and tried to capture a rebel spy that was flying with us. R2 fired the front mounted laser cannons at hin and he just swatted the beams aside effortlessly. Well, that puts that argument to bed. |
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Crimson_red Lieutenant Commander
Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Sun Apr 08, 2012 11:38 am Post subject: |
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Now that begs the question, are the Star Tours 'official' and if so, how 'official.' With multiple levels of canon and so on, people can probably disagree about until the end of time, lol
hmmm... I'm unsure of how I feel about the subject, myself... official or not. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 08, 2012 11:41 am Post subject: |
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I always ruled that they could parry, subject to scale modifiers. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Crimson_red Lieutenant Commander
Joined: 14 Dec 2011 Posts: 113 Location: British Columbia, Canada
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Posted: Sun Apr 08, 2012 11:45 am Post subject: |
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crmcneill wrote: | I always ruled that they could parry, subject to scale modifiers. |
Oh, I like that idea, nice and simple. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Apr 08, 2012 1:49 pm Post subject: |
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Crimson_red wrote: | crmcneill wrote: | I always ruled that they could parry, subject to scale modifiers. |
Oh, I like that idea, nice and simple. |
Which would make them really easy to parry..
Tying in to the discussion wether blast/laser cannons have any blast effect, is there any force behind that laser cannon (if not in the beam, in effect)?
Do you need to make a STR check or something? _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 08, 2012 2:02 pm Post subject: |
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By which I meant that the scale modifier is added to the difficulty to parry the shot. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Apr 08, 2012 2:05 pm Post subject: |
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I use a rough house rule that the Jedi needs to be able to do damage on the order of the damage of the weapon she is parrying. So TIE fighter doing 5D damage with scale modifier does 11D damage. The Jedi compares lightsaber damage plus bonus from LSC to get 11D damage from the TIE. The Jedi will need to do a similar amount of damage to be able to parry.
Example 1: Jedi with Control 6D and Sense 6D parries the blast from a TIE fighter. LSC + parry (only) is 3 actions so MAP= -2D. The Jedi does 5D+6D-2D=9D < 11D so the Jedi cannot parry (or if the GM is in a really generous mood, maybe can parry but knocked aside, rolls vs some remaining damage, plus chance to have lightsaber shorted out).
Example 2: Same Jedi using a FP with same actions so Jedi's damage is 5D+12D-2D=15D > 11D. So the Jedi can parry the TIE blast.
If the damage is close to the damage that the Jedi can do, I would add a chance for knockdown and add some picturesque charring of the Jedi's hair and clothes. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 08, 2012 6:18 pm Post subject: |
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crmcneill wrote: | By which I meant that the scale modifier is added to the difficulty to parry the shot. |
So parrying a fighters shot incurs a -6d penalty? _________________ Confucious sayeth, don't wash cat while drunk! |
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Apr 08, 2012 8:15 pm Post subject: |
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I recall hearing/reading about Luke parrying an AT-AT main gun blast once. AT-ATs mount Taim & Bak KX-9 laser cannons. (The same model as X-wings, just in a different housing.) I think that parrying wouldn't really be harder, but if the bolt hit the ground next to you, you'd probably explode anyway. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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Orgaloth Vice Admiral
Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Mon Apr 09, 2012 12:09 am Post subject: |
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Crimson_red wrote: | Now that begs the question, are the Star Tours 'official' and if so, how 'official.' With multiple levels of canon and so on, people can probably disagree about until the end of time, lol
hmmm... I'm unsure of how I feel about the subject, myself... official or not. |
Well they are Canon
http://starwars.wikia.com/wiki/Star_Tours
Although apparently subject to debate. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 09, 2012 12:40 am Post subject: |
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garhkal wrote: | crmcneill wrote: | By which I meant that the scale modifier is added to the difficulty to parry the shot. |
So parrying a fighters shot incurs a -6d penalty? |
Exactly. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 09, 2012 1:08 am Post subject: |
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Do you put any 'blast radius' to walker, fighter or bigger weapons? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 09, 2012 1:18 am Post subject: |
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garhkal wrote: | Do you put any 'blast radius' to walker, fighter or bigger weapons? |
I'd like to, but I've never really found a rule for it that I liked. However, larger beam diameter and energy output was one of the reasons I added the scale modifier to the difficulty to parry. However, I did rule that, once a Walker or Starfighter scale blast had been parried, it could be redirected back at the shooter without penalty. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Apr 09, 2012 1:26 am Post subject: |
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But wouldn't they cancel out with the 6D bonus they get to defend themselves against the larger scale attacking them?
Attacker takes -6D penalty to shoot at character scale Jedi.
Jedi takes -6D penalty to parry negating the attacker's 6D penalty to hit a small target. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 09, 2012 2:17 am Post subject: |
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They would still get the bonus to dodge the shot if they were dodging. Since they are actually parrying the much larger and more powerful blast, it should be more difficult, and not something the average starting level Young Jedi can pull off. The quickest and easiest way to do that is use scale modifiers as a penalty to the parry. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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