The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Future NPC Collections.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Future NPC Collections.
View previous topic :: View next topic  
Author Message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Dec 25, 2011 10:47 am    Post subject: Future NPC Collections. Reply with quote

To start off, I should be putting together the Grand Army and CIS pdfs in the next day or two. This means I will be starting on another piece of this grand NPC collection.

Next up: Merchants!

Current merchant to-do list:
Merchant
Merchant: Specialist
Hovercar Salesman
Pawnbroker
Black Market Merchant
Gun Runner

If anyone can think of something to add, speak now to it makes it onto the list!


With all of that said, . . . It seems my wife will be giving birth to twins around the end of January. This is going to put a HUGE dent in my hobby time. In the interest of pushing these little projects along, I was wondering if anyone is interested in helping out? I'd like to find 1-2 people who are comfortable with making their own stat blocks and can both take and give a little constructive criticism.

If anyone has any questions or wants to contribute, let me know!

Future projects include (But may not be limited to):
Civilians
Criminals & Thugs
Jedi & Sith
Law Enforcement & Security
Mechanics & Techs
Pirates & Privateers
Rogues (Smugglers, Gamblers, etc)
Vong
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Dec 25, 2011 12:21 pm    Post subject: Reply with quote

Why not just do one Fringe sourcebook rather than breaking it all down into multiple smaller ones?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Dec 25, 2011 12:41 pm    Post subject: Reply with quote

I was gonna suggest the same thing.
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Dec 25, 2011 3:06 pm    Post subject: Reply with quote

I like breaking things down a little bit. When done in smaller pieces, things feel a lot more managable. For example, the "Fringe" book you are suggesting: Criminals & Thugs will include simple pick pockets, gang members, swoop gang members, professional thieves, hitmen, an assortment of characters for Hutt criminal organizations, and a large assortment of characters for Black Sun. Once you start adding Pirates, Privateers, Slavers, Gamblers & Smugglers, . . . well, the list starts to become just a touch overwhelming.

Besides. Once all of the NPC collections have been done, I would really like to compile everything into a single massive NPC book.
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Sun Dec 25, 2011 4:23 pm    Post subject: Reply with quote

You do have a point there. However you do it will be just fine (and greatly appreciated, btw).
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Dec 25, 2011 4:33 pm    Post subject: Reply with quote

jmanski wrote:
You do have a point there. However you do it will be just fine (and greatly appreciated, btw).


Thanks!
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun Dec 25, 2011 5:26 pm    Post subject: Reply with quote

For merchants..
I might break merchants down into more than the 2 cats you have.

Local merchants
Corporate merchants
Fringe merchants
exotic merchants
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Sun Dec 25, 2011 6:02 pm    Post subject: Reply with quote

garhkal wrote:
For merchants..
I might break merchants down into more than the 2 cats you have.

Local merchants
Corporate merchants
Fringe merchants
exotic merchants


What exactly do you mean by "Corperate Merchant"? Stockbroker? Or something similar?

By "Fringe Merchant" you mean black market merchant? Or something more specific?

I think that "Exotic" merchant will fall under "Specialist" I figure that making a generic specialist will allow someone to choose what field the merchant works in. A Specialist would look something like this:

Name: Merchant: Specialist
Species: Any
Sex: Any
Dexterity: 2D
Knowledge: 2D
Business 2D+2, Scholar:(Insert Specialty here) 3D+1, Streetwise 2D+2, Value: (Insert Specialty here) 3D+1
Mechanical: 2D
Repulsorlift Operation 2D+1
Perception: 2D
Bargain 4D+1, Con 3D+2, Investigation: (Insert Specialty here) 3D, Persuasion 2D+2
Strength: 2D
Technical: 2D
Move: 10
Equipment: Clothing, Datapad (Holding transaction records), 200 Credits, Various wares for sale.
NOTE: Choose one field (Antiques, Clothing, Security Systems, Shockball equipment, etc) this should be your specialty in all open fields.
Reference: Custom Build

I've also added a Jawa Trader to the to-do list.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Dec 26, 2011 4:21 am    Post subject: Reply with quote

Yea i was thinking that for the specialists..

On the fringe, i was more looking at someone who trades in Not that well used items, ie those on the fringe of society.

For corp merchant.. Someone running a corporate store.. eg galadiniums, blastech etc.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Mon Dec 26, 2011 8:32 am    Post subject: Reply with quote

garhkal wrote:
On the fringe, i was more looking at someone who trades in Not that well used items, ie those on the fringe of society.


So, someone like a pawnbroker?



garhkal wrote:
For corp merchant.. Someone running a corporate store.. eg galadiniums, blastech etc.


Would that fall under the "Specialist" category? Or do you have something specific in mind for them?
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 27, 2011 3:36 am    Post subject: Reply with quote

Well.. we have stores here that sell various stuff even from big companies, then we have some of those companies who have their own stores.. IE Verizon/at&t.. That is what i was getting at for the salesperson.

Pawn brokers would be one aspect for the fringer seller.. but what of those people who sell to say those wilderness dwellers who try to keep themselves away from society (whether cause they are forced to or choose to)?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Dec 27, 2011 10:15 am    Post subject: Reply with quote

garhkal wrote:
Well.. we have stores here that sell various stuff even from big companies, then we have some of those companies who have their own stores.. IE Verizon/at&t.. That is what i was getting at for the salesperson.

Pawn brokers would be one aspect for the fringer seller.. but what of those people who sell to say those wilderness dwellers who try to keep themselves away from society (whether cause they are forced to or choose to)?


I see what you are trying to say, but I'm not really seeing how that would translate into a stat block. How would those stat blocks be different from what I'm already working on? It seems that most of the changes required to play those two kinds of merchant would be mostly cosmetic (Personality, setting, etc.)
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Dec 27, 2011 5:07 pm    Post subject: Reply with quote

It would be more focused to stuff the store is geered for.. also more bureaucracy, value..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Guardian_A
Commodore
Commodore


Joined: 24 May 2011
Posts: 1654
Location: South Dakota, USA

PostPosted: Tue Dec 27, 2011 5:38 pm    Post subject: Reply with quote

For the Pawn/Fringe merchant. I dont really see the need to provide a unique stat block just to reflect the seller having different wares. After all, its ultimately the GM who decides what the merchant posesses.

I still feel like the "Merchant: Specialist" covers. This template already gives Business & Value to the character. Do you think that those skills should be significantly different? If so, why?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0