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Jatrell Ensign
Joined: 16 Sep 2011 Posts: 44
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Posted: Sun Sep 25, 2011 10:05 am Post subject: Melee Attack |
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Was wondering if anyone can tell me if melee attack is also rolled when attacking with a lightsaber. And if possible, whatever answer I get, can you please lost where you got the information so I can end this debate once and for all with one of my players. Thank you
Jatrell _________________ Experience is the excuse everyone gives for their mistakes |
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Azai Lieutenant Commander
Joined: 05 Jul 2010 Posts: 248
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Posted: Sun Sep 25, 2011 10:44 am Post subject: |
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No, when defending, attacking, deflecting, or whatever with a lightsaber you use the lightsaber skill under Dexterity.
It should be in the core rule book Revised 2nd Edition, under the skill section. When you get to lightsaber skill it will say something like that.
Edit: ACTUALLY the lightsaber write up assumes you know you are suppose to use this. The Melee Combat entry, right after, tells you that Melee combat is NOT used for lightsabers.
So hope that helps. And sorry I am not sure about the page numbers. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Sun Sep 25, 2011 6:57 pm Post subject: |
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For Second Edition see the Star Wars Skill List page 18. Lightsaber is listed as a seperate skill from Melee Combat and Parry. Page 74 also lists the skills separately and Melee Combat says, "This skill does not cover lightsabers."
For Second Edition Revised and Expanded see Melee Combat on page 39 - "Melee Combat is the "melee combat" skill used for all hand-to-hand weapons (except lightsabers, which is covered under the lighsaber skill)."
Oddly, and what may be causing your player's confusion, in both rules one can specialize under melee parry in parrying lightsabers. That always seemed odd to me and I house rule parries as specialization: parrying weapon rather than weapon parried. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 25, 2011 7:30 pm Post subject: |
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To save time, I just did away with Melee Parry entirely and had Melee Combat cover both attack and defense rolls. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Sun Sep 25, 2011 8:43 pm Post subject: |
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crmcneill wrote: | To save time, I just did away with Melee Parry entirely and had Melee Combat cover both attack and defense rolls. | I'm leaning toward that, too. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
Complete Starship Construction System |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 25, 2011 9:37 pm Post subject: |
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I'm even considering moving Brawling to Dexterity (while still basing damage on Strength). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Mon Sep 26, 2011 4:44 am Post subject: |
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crmcneill wrote: | To save time, I just did away with Melee Parry entirely and had Melee Combat cover both attack and defense rolls. |
Did that long ago too... To many skills to keep track of.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 26, 2011 5:25 pm Post subject: |
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crmcneill wrote: | To save time, I just did away with Melee Parry entirely and had Melee Combat cover both attack and defense rolls. |
I prefer keeping both parry and attack as separate skills... especially on the brawl front. I know many people who fight who are good on offense or good on defense... _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Sep 26, 2011 7:43 pm Post subject: |
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I took out both brawling parry and melee parry- you can specialize in one if you like... _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16284 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 26, 2011 8:04 pm Post subject: |
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I'm working on a martial art forms variant for my lightsaber forms variant rules, so that some forms would tend to be more defensive or offensively oriented, and would thus receive bonuses on either attack or defense. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Sep 27, 2011 5:25 pm Post subject: Re: Melee Attack |
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Jatrell wrote: | Was wondering if anyone can tell me if melee attack is also rolled when attacking with a lightsaber. And if possible, whatever answer I get, can you please lost where you got the information so I can end this debate once and for all with one of my players. Thank you
Jatrell |
I'm going to guess that you don't have a Second Edition or Second Edition Revised & Expanded book...
It's all covered in the skill descriptions. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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