The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Non-combat encounter for new adventure HELP.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Adventures and Campaigns -> Non-combat encounter for new adventure HELP.
View previous topic :: View next topic  
Author Message
dadofett
Sub-Lieutenant
Sub-Lieutenant


Joined: 28 Jun 2011
Posts: 74
Location: North Carolina, USA

PostPosted: Thu Sep 22, 2011 3:12 pm    Post subject: Non-combat encounter for new adventure HELP. Reply with quote

This will be our first Star Wars d6 adventure, and I want a good solid non-combat encounter to start off with a bang and get everyone involved, learning the rules, working as a team, etc.

There are 5-6 players, so I need something big enough for everybody to do something...but not so big that it isn't resolvable in a few rounds. Bigger and better adventures await, but this will get them engaged quick!

The characters will have just met, so this will be their first chance to interact with each other.

Here is the idea:

Characters arrive at starport and within minutes hear a loud metal-on-metal screech followed by screams. Turns out the harness holding a very large power coupling(?) which is being installed in the spaceport has snapped. Several things must be dealt with quickly (help will take awhile to arrive):

- injured workers from snapped harness must be moved/cared for (strength / first aid)
- workers in immediate danger of being crushed by unstable device (strength)
- cut off power to prevent explosion/fire (technical)
- climb up and reattach harness (dexterity, mechanical, etc)
- control crowd in the area (perception)

Please help flesh out the idea further ....or add new twists/turns on the basic concept... Thanks!
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Sep 22, 2011 5:02 pm    Post subject: Reply with quote

Well the climb up is climbing skill (STr) not dex..

BUT why not also add in

Open shut doors (to assist in evac of people) Security
Copy security tapes (to prevent later tampering with if legal gets involved) comp prog/rep
Several different types of aliens to deal with (alien species and languages)
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Thu Sep 22, 2011 5:10 pm    Post subject: Reply with quote

- for control crowd I would include (command and persuade) rather than just base perception

- have them use a cargo skiff or loader to move debris out of the way, lift people up to more easily reach the coupling, provide temporary support or catch the coupling if it falls (repulsor lift or ground vehicle operation)
- quickly reprogram a binary load lifter to assist in rescue efforts (droid programming)

- carry away badly injured people to safety or to a hospital in a hurry (repulsor lift or ground vehicle operation)
Back to top
View user's profile Send private message
dadofett
Sub-Lieutenant
Sub-Lieutenant


Joined: 28 Jun 2011
Posts: 74
Location: North Carolina, USA

PostPosted: Fri Sep 23, 2011 10:44 am    Post subject: Reply with quote

Great so far! Thanks!
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Sep 23, 2011 5:37 pm    Post subject: Reply with quote

Bren wrote:
- for control crowd I would include (command and persuade) rather than just base perception


You might also add in intimidation, con or bargain..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Adventures and Campaigns All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0