View previous topic :: View next topic |
Author |
Message |
lordbubyan Cadet
Joined: 20 Jul 2011 Posts: 11
|
Posted: Thu Jul 21, 2011 7:30 am Post subject: Hello i have a little question! |
|
|
I have read in the rules that when you are hurt you have -1D penalty on skills and ALL attributes on the next rolls, this penalty applies too to the next Strength roll if you are damaged again?
example: a wookie with 5D Strength hurt with a -1D penalty on rolls, rolls 4D if he is hurt again vs damage? because a character with 2D Strength wounded twice cant roll nothing vs damage because he have 0 Strengh, is he dead automatically then?
Thank you guys, |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Jul 21, 2011 10:39 am Post subject: Re: Hello i have a little question! |
|
|
lordbubyan wrote: | I have read in the rules that when you are hurt you have -1D penalty on skills and ALL attributes on the next rolls, this penalty applies too to the next Strength roll if you are damaged again?
example: a wookie with 5D Strength hurt with a -1D penalty on rolls, rolls 4D if he is hurt again vs damage? because a character with 2D Strength wounded twice cant roll nothing vs damage because he have 0 Strengh, is he dead automatically then?
Thank you guys, | Yes, that is indeed what the rules say. And as you have pointed out, there are some significant problems to applying the penalty to attribute rolls. As a result, many people do not play it that way. They do not apply the penalty to STR rolls to resist damage. Many GMs only apply the penalty to skill rolls, interpreting "attributes" as only meaning rolling versus an attribute for a skill that is at base for the attribute. |
|
Back to top |
|
|
Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
|
Posted: Thu Jul 21, 2011 11:33 am Post subject: Re: Hello i have a little question! |
|
|
Bren wrote: | Yes, that is indeed what the rules say. |
In fact, according to the rules, the character uses his/her full strength to resist damage, even if wounded :
2nd Ed. Rulebook R&E wrote: | A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice. |
_________________ Star Wars D6 Fanbooks |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Jul 21, 2011 12:58 pm Post subject: Re: Hello i have a little question! |
|
|
Krapou wrote: | Bren wrote: | Yes, that is indeed what the rules say. |
In fact, according to the rules, the character uses his/her full strength to resist damage, even if wounded :
2nd Ed. Rulebook R&E wrote: | A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice. |
| Thanks Krapou. What page is that on? I did a quick look through my rules expecting to find something like that, but I clearly missed it. It would make me feel happy if our practice for the last 15 years is not just a house rule. |
|
Back to top |
|
|
TyCaine Captain
Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
|
Posted: Thu Jul 21, 2011 1:22 pm Post subject: |
|
|
Page 80, within the Rules section, under Free Actions listed just as Krapou says:
Making a Strength roll to resist damage in combat. A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice.
T.C. |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Jul 21, 2011 2:00 pm Post subject: |
|
|
TyCaine wrote: | Page 80, within the Rules section, under Free Actions listed just as Krapou says... | Thanks T.C. I was looking in Chapter 5 Combat and Injuries and didn't see it there. It should be repeated, but either it isn't or I just missed it. |
|
Back to top |
|
|
lordbubyan Cadet
Joined: 20 Jul 2011 Posts: 11
|
Posted: Thu Jul 21, 2011 3:18 pm Post subject: |
|
|
thank you too |
|
Back to top |
|
|
TyCaine Captain
Joined: 16 Oct 2009 Posts: 515 Location: Florida, US
|
Posted: Thu Jul 21, 2011 4:41 pm Post subject: |
|
|
Bren wrote: | Thanks T.C. I was looking in Chapter 5 Combat and Injuries and didn't see it there. It should be repeated, but either it isn't or I just missed it. |
You're welcome, and strangely enough it would make more sense in that section, but I couldn't find any reference to it other then the 'Free Actions' reference where it makes less sense... *shrugs*
lordbubyan wrote: | thank you too |
And if that's to me, you're welcome too! And welcome to the Pit!
T.C. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Thu Jul 21, 2011 6:19 pm Post subject: |
|
|
Yup.. I even have seen many gms ignore the wound penalty to initiative.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Thu Jul 21, 2011 11:20 pm Post subject: |
|
|
garhkal wrote: | Yup.. I even have seen many gms ignore the wound penalty to initiative.. | If we are doing initiatives by side rather than by character, a wound to the current iniative roller causes us to change to the next highest perception to roll. |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Fri Jul 22, 2011 9:49 am Post subject: |
|
|
Bren wrote: | garhkal wrote: | Yup.. I even have seen many gms ignore the wound penalty to initiative.. | If we are doing initiatives by side rather than by character, a wound to the current iniative roller causes us to change to the next highest perception to roll. |
What if the wounded character still has the highest PER even after the wounded penalty? Would you still move initiative to the highest PER character that in not wounded? Or did I misunderstand your rule?
The way I interpret side Initiative in the raw is the highest PER after any wound penalties, whether that is a wounded character or not. For example, if the PC with the highest PER is an alien with 4D+1 and he is wounded, then his current Initiative value is 3D+1. If everyone else in the group has PER 3D or less, then the wounded PC still has the highest PER.
Just curious what you mean. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
|
Posted: Fri Jul 22, 2011 10:54 am Post subject: |
|
|
Whill,
You roll PER dice and use the result to determine which side has initiative. You don't compare the dice codes directly. |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Fri Jul 22, 2011 11:27 am Post subject: |
|
|
atgxtg wrote: | Whill,
You roll PER dice and use the result to determine which side has initiative. You don't compare the dice codes directly. |
The question I asked was in reference to determining whose ability score Bren uses to roll in the case of the PC with the highest PER is wounded.
Per RAW, You DO compare PER die codes to each other to determine who rolls for each side. The one you choose out of the comparison is the one with the highest PER. Then you roll. Also per RAW, wounded penalties effect the die roll.
Since RAW just says the character with the highest PER is the one you roll, I was questioning Bren's rule that you shift characters in the event that the wounded character still has the highest PER even with the wound penalty. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Last edited by Whill on Fri Oct 17, 2014 12:13 am; edited 2 times in total |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Fri Jul 22, 2011 11:53 am Post subject: |
|
|
Whill wrote: | Just curious what you mean. | Apologies, I was too succinct. I mean what you said. The roll is always made by the person (wounded or not) with the highest effective PER at the start of the round.
Also, for a while I used to have a house rule that if the current roller got a 1 on the wild die, the complication was that initiative rolls for that side moved to the next highest PER until the new roller got a 6 on the wild die, when it would then shift back to the next highest roller. The object was to let another player roll for a while and to slightly reward parties that had several good perception rolls rather compared to those parties that just had a single PER hotshot.
We didn't use this much, so we never resolved the potential conflict if the roll had changed due to a 1 on the wild die and then the new current roller gets wounded or stunned before he can roll a six. |
|
Back to top |
|
|
schnarre Commander
Joined: 08 Oct 2007 Posts: 333
|
Posted: Fri Jul 22, 2011 4:24 pm Post subject: |
|
|
...For the most part I've stuck to 1st Ed. Initiative: Declare action in order of Dexterity from lowest to highest, & then resolve same in the reverse order (highest-lowest). Perhaps over-simplified, though that simplicity is what I like about it. _________________ The man who thinks he knows everything is most annoying for those of us that do. |
|
Back to top |
|
|
|