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Hello i have a little question!
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lordbubyan
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PostPosted: Thu Jul 21, 2011 7:30 am    Post subject: Hello i have a little question! Reply with quote

I have read in the rules that when you are hurt you have -1D penalty on skills and ALL attributes on the next rolls, this penalty applies too to the next Strength roll if you are damaged again?

example: a wookie with 5D Strength hurt with a -1D penalty on rolls, rolls 4D if he is hurt again vs damage? because a character with 2D Strength wounded twice cant roll nothing vs damage because he have 0 Strengh, is he dead automatically then?

Thank you guys,
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Bren
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PostPosted: Thu Jul 21, 2011 10:39 am    Post subject: Re: Hello i have a little question! Reply with quote

lordbubyan wrote:
I have read in the rules that when you are hurt you have -1D penalty on skills and ALL attributes on the next rolls, this penalty applies too to the next Strength roll if you are damaged again?

example: a wookie with 5D Strength hurt with a -1D penalty on rolls, rolls 4D if he is hurt again vs damage? because a character with 2D Strength wounded twice cant roll nothing vs damage because he have 0 Strengh, is he dead automatically then?

Thank you guys,
Yes, that is indeed what the rules say. And as you have pointed out, there are some significant problems to applying the penalty to attribute rolls. As a result, many people do not play it that way. They do not apply the penalty to STR rolls to resist damage. Many GMs only apply the penalty to skill rolls, interpreting "attributes" as only meaning rolling versus an attribute for a skill that is at base for the attribute.
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Krapou
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PostPosted: Thu Jul 21, 2011 11:33 am    Post subject: Re: Hello i have a little question! Reply with quote

Bren wrote:
Yes, that is indeed what the rules say.



In fact, according to the rules, the character uses his/her full strength to resist damage, even if wounded :

2nd Ed. Rulebook R&E wrote:
A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice.


Wink
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Bren
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PostPosted: Thu Jul 21, 2011 12:58 pm    Post subject: Re: Hello i have a little question! Reply with quote

Krapou wrote:
Bren wrote:
Yes, that is indeed what the rules say.



In fact, according to the rules, the character uses his/her full strength to resist damage, even if wounded :

2nd Ed. Rulebook R&E wrote:
A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice.


Wink
Thanks Krapou. What page is that on? I did a quick look through my rules expecting to find something like that, but I clearly missed it. It would make me feel happy if our practice for the last 15 years is not just a house rule.
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TyCaine
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PostPosted: Thu Jul 21, 2011 1:22 pm    Post subject: Reply with quote

Page 80, within the Rules section, under Free Actions listed just as Krapou says:

Making a Strength roll to resist damage in combat. A character always rolls his or her full Strength to resist damage (even if wounded), although diseases and other circumstances may reduce a character's Strength dice.


T.C.
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Bren
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PostPosted: Thu Jul 21, 2011 2:00 pm    Post subject: Reply with quote

TyCaine wrote:
Page 80, within the Rules section, under Free Actions listed just as Krapou says...
Thanks T.C. Smile I was looking in Chapter 5 Combat and Injuries and didn't see it there. It should be repeated, but either it isn't or I just missed it.
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lordbubyan
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PostPosted: Thu Jul 21, 2011 3:18 pm    Post subject: Reply with quote

thank you too Very Happy
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TyCaine
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PostPosted: Thu Jul 21, 2011 4:41 pm    Post subject: Reply with quote

Bren wrote:
Thanks T.C. Smile I was looking in Chapter 5 Combat and Injuries and didn't see it there. It should be repeated, but either it isn't or I just missed it.

You're welcome, and strangely enough it would make more sense in that section, but I couldn't find any reference to it other then the 'Free Actions' reference where it makes less sense... *shrugs*

lordbubyan wrote:
thank you too Very Happy

And if that's to me, you're welcome too! And welcome to the Pit!


T.C.
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garhkal
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PostPosted: Thu Jul 21, 2011 6:19 pm    Post subject: Reply with quote

Yup.. I even have seen many gms ignore the wound penalty to initiative..
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Bren
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PostPosted: Thu Jul 21, 2011 11:20 pm    Post subject: Reply with quote

garhkal wrote:
Yup.. I even have seen many gms ignore the wound penalty to initiative..
If we are doing initiatives by side rather than by character, a wound to the current iniative roller causes us to change to the next highest perception to roll.
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Whill
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PostPosted: Fri Jul 22, 2011 9:49 am    Post subject: Reply with quote

Bren wrote:
garhkal wrote:
Yup.. I even have seen many gms ignore the wound penalty to initiative..
If we are doing initiatives by side rather than by character, a wound to the current iniative roller causes us to change to the next highest perception to roll.


What if the wounded character still has the highest PER even after the wounded penalty? Would you still move initiative to the highest PER character that in not wounded? Or did I misunderstand your rule?

The way I interpret side Initiative in the raw is the highest PER after any wound penalties, whether that is a wounded character or not. For example, if the PC with the highest PER is an alien with 4D+1 and he is wounded, then his current Initiative value is 3D+1. If everyone else in the group has PER 3D or less, then the wounded PC still has the highest PER.

Just curious what you mean.
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atgxtg
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PostPosted: Fri Jul 22, 2011 10:54 am    Post subject: Reply with quote

Whill,

You roll PER dice and use the result to determine which side has initiative. You don't compare the dice codes directly.
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Whill
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PostPosted: Fri Jul 22, 2011 11:27 am    Post subject: Reply with quote

atgxtg wrote:
Whill,

You roll PER dice and use the result to determine which side has initiative. You don't compare the dice codes directly.

The question I asked was in reference to determining whose ability score Bren uses to roll in the case of the PC with the highest PER is wounded.

Per RAW, You DO compare PER die codes to each other to determine who rolls for each side. The one you choose out of the comparison is the one with the highest PER. Then you roll. Also per RAW, wounded penalties effect the die roll.

Since RAW just says the character with the highest PER is the one you roll, I was questioning Bren's rule that you shift characters in the event that the wounded character still has the highest PER even with the wound penalty.
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Last edited by Whill on Fri Oct 17, 2014 12:13 am; edited 2 times in total
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Bren
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PostPosted: Fri Jul 22, 2011 11:53 am    Post subject: Reply with quote

Whill wrote:
Just curious what you mean.
Apologies, I was too succinct. I mean what you said. The roll is always made by the person (wounded or not) with the highest effective PER at the start of the round.

Also, for a while I used to have a house rule that if the current roller got a 1 on the wild die, the complication was that initiative rolls for that side moved to the next highest PER until the new roller got a 6 on the wild die, when it would then shift back to the next highest roller. The object was to let another player roll for a while and to slightly reward parties that had several good perception rolls rather compared to those parties that just had a single PER hotshot.

We didn't use this much, so we never resolved the potential conflict if the roll had changed due to a 1 on the wild die and then the new current roller gets wounded or stunned before he can roll a six.
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schnarre
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PostPosted: Fri Jul 22, 2011 4:24 pm    Post subject: Reply with quote

...For the most part I've stuck to 1st Ed. Initiative: Declare action in order of Dexterity from lowest to highest, & then resolve same in the reverse order (highest-lowest). Perhaps over-simplified, though that simplicity is what I like about it.
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