The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Spending CP on the hull roll.
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters -> Spending CP on the hull roll. Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10402
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue May 31, 2011 10:53 pm    Post subject: Reply with quote

Bren wrote:
After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. Wink


Quod Erat Demonstrandum
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Wed Jun 01, 2011 1:47 pm    Post subject: Reply with quote

Whill wrote:
Bren wrote:
After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. Wink


Quod Erat Demonstrandum
Laughing Well said Whill. I heard that in my head while typing my comment and just barely restrained myself from adding it.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Jun 01, 2011 9:24 pm    Post subject: Reply with quote

Bren wrote:
garhkal wrote:
I was on about IMPS.. Admittedly the R&E rule books suggests mooks not get any, but most modules or other sources (eg adventure journals) list stormies generic, as having 0-3, officers as 3-6, higher officers as 7-10....
Generally I just interpret 0-3 as being 0, for the reason I stated, and go from there. After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. Wink


Basic fresh out of the academy ones.. yes. Those with at least 6 months under their belts, i do see having cps to spend.. though rarely do i actually have them do so on SAVING their butts. A lot of time i use them to augment their to hits on blaster or brawl..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10402
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Jun 01, 2011 11:16 pm    Post subject: Reply with quote

Bren wrote:
Whill wrote:
Bren wrote:
After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. Wink


Quod Erat Demonstrandum
Laughing Well said Whill. I heard that in my head while typing my comment and just barely restrained myself from adding it.


I heard what was in your head and on your typing fingertips. Scary!
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
Fallon Kell
Commodore
Commodore


Joined: 07 Mar 2011
Posts: 1846
Location: Tacoma, WA

PostPosted: Thu Jun 02, 2011 1:24 am    Post subject: Reply with quote

garhkal wrote:

Quote:
That's why I only let the pilot add CP to the hull.


For me, that they get to add to the dodge roll before hand is imo enough.

I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge...
_________________
Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier

Complete Starship Construction System
Back to top
View user's profile Send private message
Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3868
Location: Maryland, USA

PostPosted: Thu Jun 02, 2011 9:50 am    Post subject: Reply with quote

Fallon Kell wrote:
garhkal wrote:

Quote:
That's why I only let the pilot add CP to the hull.


For me, that they get to add to the dodge roll before hand is imo enough.

I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge...
Yes, I agree. The problem with only having dodge as a defense for vehicles is success generally means no damage, and sometimes it is dramatic, interesting, and colorful (not to mention noisy Wink) to damage the vehicle. Think about how often we see vehicles get damaged in the movies - just off the top of my head we see Luke's X-wing in ANH is damaged twice, and Vader's fighter gets knocked out of the trench (presumably taking some damage); Luke's snowspeeder gets shot down on Hoth; and in RotS Obi-Won's fighter gets hit by the buzz droid missile and the buzz droids tear up his fighter. So in the movies even the best pilots (Luke & Vader) are unable to avoid all damage, but they are able to survive sometimes catastrophic ship damage. That's what seems missing with the RAW.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jun 02, 2011 3:28 pm    Post subject: Reply with quote

Pursuant to my previous idea that unique starships could have character points (or their equivalent), I have a suggestion. Perhaps between missions, when characters normally level up, the ship's owner / pilot could choose to transfer CPs to his ship, in the form of spending time tinkering / cleaning / maintaining his vessel. There wouldn't be any change of stats for either the character or his ship, but it would result in that ship having those special moments where it exceeds normal performance and still holds together. In addition, the expenditure of ship CPs could be applicable to other rolls, like maneuvers or flying all-out. Also, it is conceivable that a multiple crew ship (such as Han and Chewie on the Falcon) could both put CPs into their vessel, creating an even larger pool and an even more "heroic" ship.

Thoughts?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14168
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Jun 02, 2011 7:10 pm    Post subject: Reply with quote

Would the points they 'spend' be lost to the character?
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Jun 02, 2011 8:12 pm    Post subject: Reply with quote

garhkal wrote:
Would the points they 'spend' be lost to the character?


Yes. Permanently transferred from the character to the ship.

EDIT: Can still be spent by the character, but only on rolls involving starship operations.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Thu Jun 02, 2011 9:01 pm    Post subject: Reply with quote

crmcneill wrote:
Perhaps between missions, when characters normally level up, the ship's owner / pilot could choose to transfer CPs to his ship, in the form of spending time tinkering / cleaning / maintaining his vessel.


I really like this idea.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jun 03, 2011 12:24 am    Post subject: Reply with quote

They could even potentially be spent on repair or modification rolls, representing the character's degree of familiarity with his ship.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
ZzaphodD
Rear Admiral
Rear Admiral


Joined: 28 Nov 2009
Posts: 2426

PostPosted: Fri Jun 03, 2011 6:51 am    Post subject: Reply with quote

Fallon Kell wrote:
garhkal wrote:

Quote:
That's why I only let the pilot add CP to the hull.


For me, that they get to add to the dodge roll before hand is imo enough.

I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge...


Me too, usually after they fail a Sensors test or so... In any case I dont understand why that would be an arguement for using CPs on hull rolls..
_________________
My Biggest Beard Retard award goes to: The Admiral of course..
Back to top
View user's profile Send private message AIM Address
Spartikis
Cadet
Cadet


Joined: 15 Jun 2011
Posts: 19

PostPosted: Thu Jun 16, 2011 8:34 am    Post subject: Reply with quote

I dont let them add CP to the ships hull, however they are more than welcome to add CP to their piloting skill to make a super sweet manuver Very Happy
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Gamemasters All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0