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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Wed Jun 01, 2011 1:47 pm Post subject: |
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Whill wrote: | Bren wrote: | After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. |
Quod Erat Demonstrandum | Well said Whill. I heard that in my head while typing my comment and just barely restrained myself from adding it. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 01, 2011 9:24 pm Post subject: |
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Bren wrote: | garhkal wrote: | I was on about IMPS.. Admittedly the R&E rule books suggests mooks not get any, but most modules or other sources (eg adventure journals) list stormies generic, as having 0-3, officers as 3-6, higher officers as 7-10.... | Generally I just interpret 0-3 as being 0, for the reason I stated, and go from there. After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. |
Basic fresh out of the academy ones.. yes. Those with at least 6 months under their belts, i do see having cps to spend.. though rarely do i actually have them do so on SAVING their butts. A lot of time i use them to augment their to hits on blaster or brawl.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Wed Jun 01, 2011 11:16 pm Post subject: |
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Bren wrote: | Whill wrote: | Bren wrote: | After all, if storm troopers had character points, then they wouldn't just fall down and go dead when shot once or twice - ergo they must not have CPs. |
Quod Erat Demonstrandum | Well said Whill. I heard that in my head while typing my comment and just barely restrained myself from adding it. |
I heard what was in your head and on your typing fingertips. Scary! _________________ *
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Thu Jun 02, 2011 1:24 am Post subject: |
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garhkal wrote: |
Quote: | That's why I only let the pilot add CP to the hull. |
For me, that they get to add to the dodge roll before hand is imo enough. |
I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge... _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Jun 02, 2011 9:50 am Post subject: |
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Fallon Kell wrote: | garhkal wrote: |
Quote: | That's why I only let the pilot add CP to the hull. |
For me, that they get to add to the dodge roll before hand is imo enough. |
I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge... | Yes, I agree. The problem with only having dodge as a defense for vehicles is success generally means no damage, and sometimes it is dramatic, interesting, and colorful (not to mention noisy ) to damage the vehicle. Think about how often we see vehicles get damaged in the movies - just off the top of my head we see Luke's X-wing in ANH is damaged twice, and Vader's fighter gets knocked out of the trench (presumably taking some damage); Luke's snowspeeder gets shot down on Hoth; and in RotS Obi-Won's fighter gets hit by the buzz droid missile and the buzz droids tear up his fighter. So in the movies even the best pilots (Luke & Vader) are unable to avoid all damage, but they are able to survive sometimes catastrophic ship damage. That's what seems missing with the RAW. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 02, 2011 3:28 pm Post subject: |
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Pursuant to my previous idea that unique starships could have character points (or their equivalent), I have a suggestion. Perhaps between missions, when characters normally level up, the ship's owner / pilot could choose to transfer CPs to his ship, in the form of spending time tinkering / cleaning / maintaining his vessel. There wouldn't be any change of stats for either the character or his ship, but it would result in that ship having those special moments where it exceeds normal performance and still holds together. In addition, the expenditure of ship CPs could be applicable to other rolls, like maneuvers or flying all-out. Also, it is conceivable that a multiple crew ship (such as Han and Chewie on the Falcon) could both put CPs into their vessel, creating an even larger pool and an even more "heroic" ship.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 02, 2011 7:10 pm Post subject: |
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Would the points they 'spend' be lost to the character? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jun 02, 2011 8:12 pm Post subject: |
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garhkal wrote: | Would the points they 'spend' be lost to the character? |
Yes. Permanently transferred from the character to the ship.
EDIT: Can still be spent by the character, but only on rolls involving starship operations. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Jun 02, 2011 9:01 pm Post subject: |
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crmcneill wrote: | Perhaps between missions, when characters normally level up, the ship's owner / pilot could choose to transfer CPs to his ship, in the form of spending time tinkering / cleaning / maintaining his vessel. |
I really like this idea. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jun 03, 2011 12:24 am Post subject: |
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They could even potentially be spent on repair or modification rolls, representing the character's degree of familiarity with his ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Fri Jun 03, 2011 6:51 am Post subject: |
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Fallon Kell wrote: | garhkal wrote: |
Quote: | That's why I only let the pilot add CP to the hull. |
For me, that they get to add to the dodge roll before hand is imo enough. |
I guess that just falls under preference of style. Besides, sometimes I hit my player with things he can't dodge... |
Me too, usually after they fail a Sensors test or so... In any case I dont understand why that would be an arguement for using CPs on hull rolls.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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Spartikis Cadet
Joined: 15 Jun 2011 Posts: 19
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Posted: Thu Jun 16, 2011 8:34 am Post subject: |
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I dont let them add CP to the ships hull, however they are more than welcome to add CP to their piloting skill to make a super sweet manuver |
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