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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Apr 30, 2011 11:35 pm Post subject: Offical rules for poisoning, illness, etc. |
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Does anyone know if there are any offical rules for things like poisoning, illnesses, radiation, etc. I know Rules of Engagement has an optional rule for drinking contaminated water and the effects there of. _________________ FLUFFY for President!!!!
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun May 01, 2011 6:30 am Post subject: |
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Domain of Evil had some results for eating poisoned mushrooms. I'd been working on some radiation rules somewhere, but I don't think I ever completely fleshed them out. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Sun May 01, 2011 12:37 pm Post subject: |
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Rules of Engagement has rules on drinking contaminated water. I'm sure those could easily be adapted for disease/illness. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun May 01, 2011 1:33 pm Post subject: |
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There are some poisons in some of the books, I'm sure there's some in the Weapons Stats book. _________________ Blasted rules. Why can't they just be perfect? |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Sun May 01, 2011 4:06 pm Post subject: |
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I think the radiation rules are in the Pirates and Privateers book in the section where it talks about engineering. It's there or possibly in the book where the Imperial RadTroopers are introduced. I'll have to poke around a bit to give ya page number. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sun May 01, 2011 9:24 pm Post subject: |
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The rad deflection badge in Rules of Engagement says to use the same rules for contaminated water for radiation contamination. So I guess there's that. But still there's poisoning and illness. _________________ FLUFFY for President!!!!
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Luwingo_Spince Commander
Joined: 10 Oct 2008 Posts: 357 Location: California
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Posted: Mon May 02, 2011 11:36 am Post subject: |
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Though not official, I have adapted the rules of engagement for illnesses in a new sourcebook I am working on. It includes rules for how a character is exposed to disease and fights off infection. It has listings of most known diseases and their symptoms. Also a list of symptoms and how they effect a character.
It is currently about 90% done. It always that last 10% that is hard! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 02, 2011 5:02 pm Post subject: |
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I have usually just gone with a Stamina roll.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon May 02, 2011 8:04 pm Post subject: |
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But at what difficulty and what happens if they fail? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue May 03, 2011 5:44 pm Post subject: |
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Depends.
One of the critters i made which injects a poison into their victims, slows you down (paralyzes you) by removing Dex and Str in varing amounts based on how badly your stamina roll was. Either gets to 0d, you are 'dead in the water' so to speak.
Another gas which acts in a poisonous nature, neuters Per and Dex (slows your mental functions down). if either gets to 0d you go out cold. _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Tue May 03, 2011 6:47 pm Post subject: |
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Probably not really official poisoning rules then.
Might be worthwhile in the house rules section though. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu May 05, 2011 12:44 am Post subject: |
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Ok, looking through Domain of Evil in Classic Adventures Volume II. Found the mushrooms cheshire mentioned, use the same rules as the untreated water in the adventure. Might prefer the contaminated water rules in Rules of Engagement with all the potential effects it offers. There's also some rules for poisonous swamp gas. Since it is the poisonus gas in the Trinta swamps, I'm not sure all poisonous swamp gas would be exactly the same, but it would be a starting point for any swamp gas.
However, Domain of Evil did bring up something I've never thought about. The effects of starving and thirst. Certainly interesting. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu May 05, 2011 12:15 pm Post subject: |
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Could you post it, or PM it? _________________ Confucious sayeth, don't wash cat while drunk! |
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Hellcat Grand Moff
Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Thu May 05, 2011 9:15 pm Post subject: |
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Do you mean the hunger and thirst rules, garhkal? I'm guess their what you're asking for so I'll post those for you. Classic Advntures Volume II, Page 82:
Quote: | Food and Survival
-----With no food and very little water, the player characters need to forage for supplies or they will begin to starve. Each day that a player character goes without food, he or she loses 1 pip from Dexterity and Strength die codes. If only one meal is eaten per day, the player character loses 1 pip every other day. Two meals a day are sufficient to maintain health and strength.
-----The player characters must drink at least four pints of water every day or suffer a 2 pip reduction par day.
-----Lost pips are restored at the rate of 1 pip per day that sufficent water or food is consumed. If a character's Dexterity or Strength becomes reduced to 1D, the character is unable to move and dies the following day unless given food or water, depending on which he is lacking. |
_________________ FLUFFY for President!!!!
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu May 05, 2011 9:37 pm Post subject: |
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Interesting so the stamina skill doesn't help you at all when dealing with no food/water. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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