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Noom68 Cadet
Joined: 24 Jan 2021 Posts: 15
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Posted: Sun Nov 07, 2021 2:53 pm Post subject: initiative |
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i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Nov 07, 2021 2:58 pm Post subject: Re: initiative |
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Noom68 wrote: | i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this |
Good call to add Initiative to 1e. I do DEX+PER-1D, so both DEX and PER are factors. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 07, 2021 3:06 pm Post subject: Re: initiative |
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Whill wrote: | I do DEX+PER-1D, so both DEX and PER are factors. |
I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10434 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Nov 07, 2021 3:16 pm Post subject: Re: initiative |
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CRMcNeill wrote: | Whill wrote: | I do DEX+PER-1D, so both DEX and PER are factors. |
I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat? |
I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative.
Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 07, 2021 6:10 pm Post subject: Re: initiative |
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Whill wrote: | I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative. |
Actually, I mis-typed. I had intended to say Mech + Per - 1D. Oh well.
Quote: | Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway. |
I see it as two separate applications of the same reflexes: one to use hand-held objects (or hands), the other to make the proper control motions on a vehicle. I see Initiative having increased importance in my larger starship combat system, so I expect I'll hang onto it. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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