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initiative
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Noom68
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Joined: 24 Jan 2021
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PostPosted: Sun Nov 07, 2021 2:53 pm    Post subject: initiative Reply with quote

i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Nov 07, 2021 2:58 pm    Post subject: Re: initiative Reply with quote

Noom68 wrote:
i've been playing 1st edition when it was 1st published so in everyone's opinion
and i know rules do not call for it but i like to use initiative to keep order in combat i use dexterity for rolls......or is perception best for this

Good call to add Initiative to 1e. I do DEX+PER-1D, so both DEX and PER are factors.
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 07, 2021 3:06 pm    Post subject: Re: initiative Reply with quote

Whill wrote:
I do DEX+PER-1D, so both DEX and PER are factors.

I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat?
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Whill
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Nov 07, 2021 3:16 pm    Post subject: Re: initiative Reply with quote

CRMcNeill wrote:
Whill wrote:
I do DEX+PER-1D, so both DEX and PER are factors.

I like this. Maybe add a twist and do Mech+Dex-1D for vehicle and starship combat?

I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative.

Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway.
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Nov 07, 2021 6:10 pm    Post subject: Re: initiative Reply with quote

Whill wrote:
I think that is reasonable. I've also heard others suggest MEC+PER for vehicle/spaceship combat since PER is the RAW component of all initiative.

Actually, I mis-typed. I had intended to say Mech + Per - 1D. Oh well.

Quote:
Personally I don't bother adding MEC because of inherent attribute overlap. Doing things before others in vehicles still involves manual reaction time and awareness, so DEX+PER is not inappropriate. I've found that initiative tends to matter less in vehicle/space chases/combat, so MEC skills make the biggest difference anyway.

I see it as two separate applications of the same reflexes: one to use hand-held objects (or hands), the other to make the proper control motions on a vehicle. I see Initiative having increased importance in my larger starship combat system, so I expect I'll hang onto it.
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