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pakman Commander
Joined: 20 Jul 2021 Posts: 441
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Posted: Sun Oct 17, 2021 10:25 pm Post subject: Force Power Revision |
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The Premise
Ok gang, while I have seen TONS of discussion here and there about force powers, I have not seen very many revisions of them.
(there seems to be agreement that there are too many, and some are either redundant, confusing or ...have other issues).
My Goal
I want to simplify them and make it more streamlined for new players.
(about to start an all force user game....).
I had a really detailed post - but instead of me detailing what I have so far, I want to see what others have - so as to not re-invent the wheel.
My ASK
I have seen a couple of short lists recently, or starts of things not fleshed out....but I would be VERY surprised if some of the heavy house rules hitters here were not using modified force powers ..... (whill?? crm?).
So, what merged or cleaned up force powers do we have out there? _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Oct 18, 2021 12:55 am Post subject: |
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Well, I don't know about simplified, but... Link _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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