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Force Power Revision
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pakman
Commander
Commander


Joined: 20 Jul 2021
Posts: 441

PostPosted: Sun Oct 17, 2021 10:25 pm    Post subject: Force Power Revision Reply with quote

The Premise
Ok gang, while I have seen TONS of discussion here and there about force powers, I have not seen very many revisions of them.

(there seems to be agreement that there are too many, and some are either redundant, confusing or ...have other issues).

My Goal
I want to simplify them and make it more streamlined for new players.
(about to start an all force user game....).

I had a really detailed post - but instead of me detailing what I have so far, I want to see what others have - so as to not re-invent the wheel.


My ASK
I have seen a couple of short lists recently, or starts of things not fleshed out....but I would be VERY surprised if some of the heavy house rules hitters here were not using modified force powers ..... (whill?? crm?).

So, what merged or cleaned up force powers do we have out there?
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Working on massive House Rules document - pretty much a new book. Will post soon....
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10435
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Oct 18, 2021 12:09 am    Post subject: Reply with quote

I haven't gotten to Force powers yet, but Raven Redstar has Revised Force Rules in the Library.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Oct 18, 2021 12:55 am    Post subject: Reply with quote

Well, I don't know about simplified, but... Link
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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