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		| Mamatried Commodore
 
  
  
 Joined: 16 Dec 2017
 Posts: 1903
 Location: Norway
 
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				|  Posted: Fri Apr 30, 2021 10:21 pm    Post subject: Combat Fatigue |   |  
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				| Combat Fatigue 
 Being in active combat is exhausting even for the most elite soldier
 nobody can fight forever, few can even fight for very long.
 A suggestion that maybe make the already deadly combat system even more deadly
 but maybe more realistic with both or all combatant suffering various degrees of
 combat fatigue.
 
 I am suggesting that someone that moves and shoots,  doges and is actively engaged in
 combat would only be able to uphold his skill level for a limited time before fatigue
 starts to influence him and his skills and combat ability declines rapidly until exhaustion
 this is to add some "semi" realizm as another aspect to swd6 combat.
 
 What I imagine is that you can fight a number of rounds equal to the number of Dice you
 have in Stamina before rolloing a stamina check.
 if the check fails the character now operate at -1D and for stamina -1D before next check
 if he fails again he now operates at -2D and for -2D rounds before next check etc etc.
 
 If he succeeds he can go another "ful" number of rounds before his next check.
 he can do this for a maximum of his STR Dice times, and will then automatically be fatigued
 and operate at -3D until he has had at least 1D+2 hours of rest.
 
 Has anyone else thought about something similar
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
 Posts: 14382
 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Sat May 01, 2021 1:33 am    Post subject: |   |  
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				| There's been other discussions on fatigue... _________________
 Confucious sayeth, don't wash cat while drunk!
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		| Naaman Vice Admiral
 
  
 
 Joined: 29 Jul 2011
 Posts: 3190
 
 
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				|  Posted: Sat May 01, 2021 10:06 pm    Post subject: Re: Combat Fatigue |   |  
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				|  	  | Mamatried wrote: |  	  | Combat Fatigue 
 Being in active combat is exhausting even for the most elite soldier
 nobody can fight forever, few can even fight for very long.
 A suggestion that maybe make the already deadly combat system even more deadly
 but maybe more realistic with both or all combatant suffering various degrees of
 combat fatigue.
 
 I am suggesting that someone that moves and shoots,  doges and is actively engaged in
 combat would only be able to uphold his skill level for a limited time before fatigue
 starts to influence him and his skills and combat ability declines rapidly until exhaustion
 this is to add some "semi" realizm as another aspect to swd6 combat.
 
 What I imagine is that you can fight a number of rounds equal to the number of Dice you
 have in Stamina before rolloing a stamina check.
 if the check fails the character now operate at -1D and for stamina -1D before next check
 if he fails again he now operates at -2D and for -2D rounds before next check etc etc.
 
 If he succeeds he can go another "ful" number of rounds before his next check.
 he can do this for a maximum of his STR Dice times, and will then automatically be fatigued
 and operate at -3D until he has had at least 1D+2 hours of rest.
 
 Has anyone else thought about something similar
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 That's a pretty good way to handle it.
 _________________
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 SpecForce Combat Elements
 All About Lightsabers: Designing, Building, and Fighting
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