View previous topic :: View next topic |
Author |
Message |
Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1855 Location: Norway
|
Posted: Fri Apr 30, 2021 10:21 pm Post subject: Combat Fatigue |
|
|
Combat Fatigue
Being in active combat is exhausting even for the most elite soldier
nobody can fight forever, few can even fight for very long.
A suggestion that maybe make the already deadly combat system even more deadly
but maybe more realistic with both or all combatant suffering various degrees of
combat fatigue.
I am suggesting that someone that moves and shoots, doges and is actively engaged in
combat would only be able to uphold his skill level for a limited time before fatigue
starts to influence him and his skills and combat ability declines rapidly until exhaustion
this is to add some "semi" realizm as another aspect to swd6 combat.
What I imagine is that you can fight a number of rounds equal to the number of Dice you
have in Stamina before rolloing a stamina check.
if the check fails the character now operate at -1D and for stamina -1D before next check
if he fails again he now operates at -2D and for -2D rounds before next check etc etc.
If he succeeds he can go another "ful" number of rounds before his next check.
he can do this for a maximum of his STR Dice times, and will then automatically be fatigued
and operate at -3D until he has had at least 1D+2 hours of rest.
Has anyone else thought about something similar |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sat May 01, 2021 1:33 am Post subject: |
|
|
There's been other discussions on fatigue... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Sat May 01, 2021 10:06 pm Post subject: Re: Combat Fatigue |
|
|
Mamatried wrote: | Combat Fatigue
Being in active combat is exhausting even for the most elite soldier
nobody can fight forever, few can even fight for very long.
A suggestion that maybe make the already deadly combat system even more deadly
but maybe more realistic with both or all combatant suffering various degrees of
combat fatigue.
I am suggesting that someone that moves and shoots, doges and is actively engaged in
combat would only be able to uphold his skill level for a limited time before fatigue
starts to influence him and his skills and combat ability declines rapidly until exhaustion
this is to add some "semi" realizm as another aspect to swd6 combat.
What I imagine is that you can fight a number of rounds equal to the number of Dice you
have in Stamina before rolloing a stamina check.
if the check fails the character now operate at -1D and for stamina -1D before next check
if he fails again he now operates at -2D and for -2D rounds before next check etc etc.
If he succeeds he can go another "ful" number of rounds before his next check.
he can do this for a maximum of his STR Dice times, and will then automatically be fatigued
and operate at -3D until he has had at least 1D+2 hours of rest.
Has anyone else thought about something similar |
That's a pretty good way to handle it. _________________ .
SpecForce Combat Elements
All About Lightsabers: Designing, Building, and Fighting |
|
Back to top |
|
|
|