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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sat May 23, 2020 4:29 pm    Post subject: Personal Tractor Beam |   |  
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				| This is mostly just a theory at the moment, but I’m picturing a weaponized personal tractor beam, in the form of either a gun or a gauntlet. There some precedent for both; the gun in William Shatner’s Tekwar TV series, and the gauntlet (the Repulse-Hand in Cracken’s Rebel Field Guide). Also, arguably, the grappler gun from the remake of Total Recall... 
 I’m envisioning it having a limited telekinetic effect, able to lift and move small objects, or able to deliver a pulse of energy that either shoves a character-scale target away or yanks it closer.
 
 I don’t have a lot thought out beyond that, but I figured I’d post it and get the ball rolling.
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 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| MrNexx Rear Admiral
 
  
  
 Joined: 25 Mar 2016
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 Location: San Antonio
 
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				|  Posted: Sat May 23, 2020 6:07 pm    Post subject: |   |  
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				| Well, I think it would be relatively simple to stat out... give it a Strength and a range (or, perhaps, several strengths at range increments; 3D at up to 5, 2D at up to 10, 1D at up to 20). Strength is used for Lifting and Grappling. 
 I wouldn't see it as too much different from a Repulsor pack, if such things exist. I'm reminded, in fact, of a Rifts Phase World device... a gravity pack that can either be used as a flight pack or to greatly increase your lifting strength.
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		| Whill Dark Lord of the Jedi (Owner/Admin)
 
  
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		| garhkal Sovereign Protector
 
  
  
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				|  Posted: Sun May 24, 2020 2:42 am    Post subject: |   |  
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				| isn't that what the squib Tensor rifle is?? _________________
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		| RyanDarkstar Commander
 
  
  
 Joined: 04 Dec 2014
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 Location: Chambersburg, PA, USA, Earth
 
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				|  Posted: Sun May 24, 2020 9:52 am    Post subject: |   |  
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				|  	  | garhkal wrote: |  	  | isn't that what the squib Tensor rifle is?? | 
 
 Yup.
 
 
  	  | Quote: |  	  | Squib Tensor Rifle Model: Amberlandrax Armaments Squib Tensor Rifle
 Type: Tractor beam weapon
 Scale: Character
 Skill: Tensor rifle
 Ammo: 50 with replaceable power generator
 Cost: 15,000
 Availability: 4, F, R or X
 Range: 25-75/150/250
 Damage: 4D
 Game Notes: The tensor rifle does 3D damage for the first hit; subsequent hits to the same target within 30 seconds cause increasing dame: 4D for the second hit, 5D for the  third, etc. Due to the great difficulty of targeting and handling this rather bizarre weapon, double the normal penalty for multiple actions in a round (two action would be a -2D  penalty; three actions would be a -4D penalty, four actions would be a -6D penalty, etc.)
 Source: Galladinium’s Fantastic Technology (pages 89-90), Arms and Equipment Guide (pages 37-38)
 
 From http://d6holocron.com/wiki/index.php?title=Squib_Tensor_Rifle
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		| Raven Redstar Rear Admiral
 
  
  
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 Location: Salem, OR
 
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				|  Posted: Sun May 24, 2020 11:54 am    Post subject: |   |  
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				| While the tensor rifle is cool, I feel like a tractor beam rifle should have an effective lifting score. 
 Something like 8D lifting maybe for the 4D Tensor rifle damage?
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Tue May 26, 2020 11:38 am    Post subject: |   |  
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				| I agree the Tensor Rifle uses similar tech, but it achieves a different effect, actually causing damage instead of a tech-based telekinetic effect. I picture the Tensor Rifle as something of an oscillating pulse tractor weapon, in that it switches between "push" and "pull" thousands of times per second, literally tearing its target apart. What I'm picturing would leave the target intact, but allow the user to pull objects closer to him or push objects away. _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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