The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Personal Tractor Beam
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Personal Tractor Beam
View previous topic :: View next topic  
Author Message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat May 23, 2020 4:29 pm    Post subject: Personal Tractor Beam Reply with quote

This is mostly just a theory at the moment, but I’m picturing a weaponized personal tractor beam, in the form of either a gun or a gauntlet. There some precedent for both; the gun in William Shatner’s Tekwar TV series, and the gauntlet (the Repulse-Hand in Cracken’s Rebel Field Guide). Also, arguably, the grappler gun from the remake of Total Recall...

I’m envisioning it having a limited telekinetic effect, able to lift and move small objects, or able to deliver a pulse of energy that either shoves a character-scale target away or yanks it closer.

I don’t have a lot thought out beyond that, but I figured I’d post it and get the ball rolling.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Sat May 23, 2020 6:07 pm    Post subject: Reply with quote

Well, I think it would be relatively simple to stat out... give it a Strength and a range (or, perhaps, several strengths at range increments; 3D at up to 5, 2D at up to 10, 1D at up to 20). Strength is used for Lifting and Grappling.

I wouldn't see it as too much different from a Repulsor pack, if such things exist. I'm reminded, in fact, of a Rifts Phase World device... a gravity pack that can either be used as a flight pack or to greatly increase your lifting strength.
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10406
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sat May 23, 2020 6:27 pm    Post subject: Reply with quote

I think Squibs would have tech like this.
_________________
*
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage
Back to top
View user's profile Send private message Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sun May 24, 2020 2:42 am    Post subject: Reply with quote

isn't that what the squib Tensor rifle is??
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
RyanDarkstar
Commander
Commander


Joined: 04 Dec 2014
Posts: 351
Location: Chambersburg, PA, USA, Earth

PostPosted: Sun May 24, 2020 9:52 am    Post subject: Reply with quote

garhkal wrote:
isn't that what the squib Tensor rifle is??


Yup.

Quote:
Squib Tensor Rifle
Model: Amberlandrax Armaments Squib Tensor Rifle
Type: Tractor beam weapon
Scale: Character
Skill: Tensor rifle
Ammo: 50 with replaceable power generator
Cost: 15,000
Availability: 4, F, R or X
Range: 25-75/150/250
Damage: 4D
Game Notes: The tensor rifle does 3D damage for the first hit; subsequent hits to the same target within 30 seconds cause increasing dame: 4D for the second hit, 5D for the third, etc. Due to the great difficulty of targeting and handling this rather bizarre weapon, double the normal penalty for multiple actions in a round (two action would be a -2D penalty; three actions would be a -4D penalty, four actions would be a -6D penalty, etc.)
Source: Galladinium’s Fantastic Technology (pages 89-90), Arms and Equipment Guide (pages 37-38)

From http://d6holocron.com/wiki/index.php?title=Squib_Tensor_Rifle

_________________
Currently playing D&D 5E and painting an unholy amount of miniatures.
Back to top
View user's profile Send private message
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Sun May 24, 2020 11:54 am    Post subject: Reply with quote

While the tensor rifle is cool, I feel like a tractor beam rifle should have an effective lifting score.

Something like 8D lifting maybe for the 4D Tensor rifle damage?
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue May 26, 2020 11:38 am    Post subject: Reply with quote

I agree the Tensor Rifle uses similar tech, but it achieves a different effect, actually causing damage instead of a tech-based telekinetic effect. I picture the Tensor Rifle as something of an oscillating pulse tractor weapon, in that it switches between "push" and "pull" thousands of times per second, literally tearing its target apart. What I'm picturing would leave the target intact, but allow the user to pull objects closer to him or push objects away.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0