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Tra'kad Assault Gunship
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shootingwomprats
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PostPosted: Wed May 14, 2014 1:42 pm    Post subject: Tra'kad Assault Gunship Reply with quote

Tra'kad Assault Gunship

Craft: Tra'kad-class Assault Vessel
Affiliation: Mandalorians Protectors
Era: Legacy (40 ABY)
Source: +Oliver Queen (original text from wookieepedia)
Type: Heavy Assault Gunship
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Tra'kad-class
Crew: 1, Gunners: 6+2, Skeleton: 1+10
Crew Skill: Space Transports piloting 5D, starship gunnery 4D+2, starship shields 3D+1
Cargo Capacity: 1.5 tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 40/0D
Scan: 80/1D
Search: 130/1D+
Focus: 4/4D
Weapons:
6 Blaster Cannons
Fire Arc: turrets (2 front, 2 rear, 1 top, 1 bottom)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Launchers (8 missiles per rack)
Fire Arc: Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2/8/15
Atmosphere Range: 1-200/800/1.5 km
Damage: 7D

Game Notes: the two concussion missile racks are part of the modular system and can be modified to use different load outs of weapons, but typically use the low-tech missile racks.

The Tra'kad was a Mandalorian Protector starship introduced in 40 ABY, meant to complement the Bes'uliik. It was a slow, heavily-armored ship described as a "flying tank", the main uses of which were in assault, troop insertion and extraction, and fire support.

Developed by MandalMotors as part of a deal made with the Verpine after the discovery of a new vein of the nearly indestructible Mandalorian iron on Mandalore. Armed with six cannon turrets mounted on the top and lower hull, as well as on each corner, and rotating modular weapon platforms on the top, the vessel had no blind spots as the weapons' arcs of fire overlapped each other. The weapons could be operated manually with gearwheels, just as the rest of the ship.

The Tra'kad was very low-tech, much to the Verpines' dislike. It did, however, make it more appealing to the Mandalorians, as it could function temporarily on zero-power. This was helpful at the Second Battle of Fondor, where they could remain undetected among space debris and other destroyed spacecraft, forming a perfect backup for the main attack on Bloodfin.

The name Tra'kad is of Mandalorian origin and roughly translates to "StarSaber".
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denderan marajain
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PostPosted: Wed May 14, 2014 2:00 pm    Post subject: Reply with quote

Thank you very much
I have few questions Wink

1) Which Blaster Cannon deals 6D? I only know one with 4D?

2) Why the Tra'kad has a equal Hull Code as the Besu'liik?
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shootingwomprats
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PostPosted: Wed May 14, 2014 3:15 pm    Post subject: Reply with quote

denderan marajain wrote:
1) Which Blaster Cannon deals 6D? I only know one with 4D?


Not all blaster cannons are made the same. I made the decision that the ship was designed to be hard hitting and slow. I figured a bump in the weapons damage and range was an appropriate call to make.

denderan marajain wrote:
2) Why the Tra'kad has a equal Hull Code as the Besu'liik?


I figured it, like the fighter had a thin layer of the armor and not sheets of it. So they would have comparable Hull ratings. I did bump of the shields. Also keep in mind that once you start getting into the 5D+ range for ships, they pretty much don't take damage very often anymore. So that was the reason.
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Corise Lucerne
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PostPosted: Wed May 14, 2014 10:12 pm    Post subject: Reply with quote

denderan marajain wrote:
Thank you very much
I have few questions Wink

1) Which Blaster Cannon deals 6D? I only know one with 4D?



Just to expand on shootingwomprats's point...

WOTC Categories...

Blasters (short range, multifire)
Autoblaster 3d10x2 (autofire)
Heavy Blaster Cannon 5d10x2 or 6d10x2
Blaster Cannon 4d10x2 or 5d10x2
Triple Blaster 2d10x2
Light Blaster Cannon 1d10x2
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denderan marajain
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PostPosted: Thu May 15, 2014 6:35 am    Post subject: Reply with quote

I do not know anything about the D20 System Wink
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Corise Lucerne
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PostPosted: Thu May 15, 2014 8:01 am    Post subject: Reply with quote

That's true; I was more or less pointing out that there are a variety of blasters in the Star Wars universe. The D6 system introduced all of the same weapons though:

Gyrhil 72 Twin Auto-Blasters (as seen on B-wings)
Fire Control: 2D
Space Range: 1-8/25/40 Space Units
Atmospheric Range: 100 metres-800 metres/2.5 km/4 km
Damage: 3D

2 Wing-Tipped Triple Blasters (Fire-Linked) (as seen on early Z-95s)
Fire Control: 1D
Space Range: 1-5/10/17 Space Units
Atmospheric Range: 100-500 metres/1 km/1.7 km
Damage: 3D

Twin Blaster Cannons (fire-linked) (as seen on Pursuer-class Enforcement Ship)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D

Twin-Mounted Blaster Cannons (as seen on Firespray-class)
Crew: 1 Gunner per cannon
Fire Control: 2D
Space Range: 1-3/10/20 Space Units
Atmospheric Range: 100-300 metres/1 km/2 km
Damage: 4D

Model: Taim & Bak Kd-3 Light Blaster Cannon
Type: Light blaster cannon
Scale: Starfighter
Skill: Starship gunnery
Cost: 1,000 credits
Weight: 1 metric ton
Availability: 2, F
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Fire Control: 1D
Damage: 1D
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denderan marajain
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PostPosted: Thu May 15, 2014 12:03 pm    Post subject: Reply with quote

Thank you
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Fallon Kell
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PostPosted: Mon May 19, 2014 1:38 am    Post subject: Reply with quote

shootingwomprats wrote:
Also keep in mind that once you start getting into the 5D+ range for ships, they pretty much don't take damage very often anymore.
They do with 0D maneuverability. A poor roll from one of the pilots and he could easily be looking at 7D Capital scale damage. Anything with heavy ion cannons could eat him for lunch, too.
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denderan marajain
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PostPosted: Mon May 19, 2014 1:54 pm    Post subject: Reply with quote

Fallon Kell wrote:
shootingwomprats wrote:
Also keep in mind that once you start getting into the 5D+ range for ships, they pretty much don't take damage very often anymore.
They do with 0D maneuverability. A poor roll from one of the pilots and he could easily be looking at 7D Capital scale damage. Anything with heavy ion cannons could eat him for lunch, too.


i guess he talked about Starfighter Scale and battles Smile
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AUS_Doug
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PostPosted: Tue Sep 02, 2014 7:20 pm    Post subject: Reply with quote

Hey guys,

First of all, sorry for the Necro/Off-topic post.

I was doing a Google search yesterday for images of the Tra'kad - I wanted to redo the texture and was looking for the source image I used - when I saw the link to this page.

Before then I'd not heard - at least that I can recall - of this game; Still doing some reading up on it all now, but it looks like a good bit of fun.

Never really enjoyed these sorts of things myself, but it's entirely possible that I might end up jumping into this one.

Cheers,
AUS_Doug.
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DougRed4
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PostPosted: Wed Sep 03, 2014 5:03 pm    Post subject: Reply with quote

Welcome, Doug. You should check it out, as it's a really fun game! Have you ever tried any role-playing game before?

US_Doug Wink
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Treefrog
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PostPosted: Tue Mar 21, 2017 8:34 pm    Post subject: Re: Tra'kad Assault Gunship Reply with quote

shootingwomprats wrote:
Tra'kad Assault Gunship

Craft: Tra'kad-class Assault Vessel
Affiliation: Mandalorians Protectors
Era: Legacy (40 ABY)
Source: +Oliver Queen (original text from wookieepedia)
Type: Heavy Assault Gunship
Scale: Starfighter
Length: 20 meters
Skill: Space Transports: Tra'kad-class
Crew: 1, Gunners: 6+2, Skeleton: 1+10
Crew Skill: Space Transports piloting 5D, starship gunnery 4D+2, starship shields 3D+1
Cargo Capacity: 1.5 tons
Consumables: 1 week
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 4D+2
Shields: 3D
Sensors:
Passive: 40/0D
Scan: 80/1D
Search: 130/1D+
Focus: 4/4D
Weapons:
6 Blaster Cannons
Fire Arc: turrets (2 front, 2 rear, 1 top, 1 bottom)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Concussion Missile Launchers (8 missiles per rack)
Fire Arc: Front
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-2/8/15
Atmosphere Range: 1-200/800/1.5 km
Damage: 7D

Game Notes: the two concussion missile racks are part of the modular system and can be modified to use different load outs of weapons, but typically use the low-tech missile racks.

The Tra'kad was a Mandalorian Protector starship introduced in 40 ABY, meant to complement the Bes'uliik. It was a slow, heavily-armored ship described as a "flying tank", the main uses of which were in assault, troop insertion and extraction, and fire support.

Developed by MandalMotors as part of a deal made with the Verpine after the discovery of a new vein of the nearly indestructible Mandalorian iron on Mandalore. Armed with six cannon turrets mounted on the top and lower hull, as well as on each corner, and rotating modular weapon platforms on the top, the vessel had no blind spots as the weapons' arcs of fire overlapped each other. The weapons could be operated manually with gearwheels, just as the rest of the ship.

The Tra'kad was very low-tech, much to the Verpines' dislike. It did, however, make it more appealing to the Mandalorians, as it could function temporarily on zero-power. This was helpful at the Second Battle of Fondor, where they could remain undetected among space debris and other destroyed spacecraft, forming a perfect backup for the main attack on Bloodfin.

The name Tra'kad is of Mandalorian origin and roughly translates to "StarSaber".


Can I use your stats for my Legacy of the Force Sourcebook? It's better than mine.
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Sutehp
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PostPosted: Tue Mar 21, 2017 11:57 pm    Post subject: Re: Tra'kad Assault Gunship Reply with quote

Treefrog wrote:
Can I use your stats for my Legacy of the Force Sourcebook? It's better than mine.


See, Treefrog? I told you that Shootingwomprats does quality ship stats!

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shootingwomprats
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PostPosted: Wed Mar 22, 2017 2:35 pm    Post subject: Re: Tra'kad Assault Gunship Reply with quote

Treefrog wrote:
Can I use your stats for my Legacy of the Force Sourcebook? It's better than mine.


Absolutely, please make citation to +Oliver Queen.
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Treefrog
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PostPosted: Fri Mar 24, 2017 8:33 am    Post subject: Re: Tra'kad Assault Gunship Reply with quote

shootingwomprats wrote:
Treefrog wrote:
Can I use your stats for my Legacy of the Force Sourcebook? It's better than mine.


Absolutely, please make citation to +Oliver Queen.


How about the pic as well, and whom created it?
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