View previous topic :: View next topic |
Author |
Message |
dph Lieutenant
Joined: 17 Jul 2009 Posts: 95
|
Posted: Sun Jun 18, 2017 11:49 pm Post subject: MAPs and Wounds Tracker |
|
|
Has anyone found any interesting chart/trackers for your current MAPs and Wound Penalty?
I've been looking at designing one myself but it gets very complicated in the case of MAPs when you draw your weapon or set to stun, then take a reaction parry etc.
Similarly it gets complicated with damage when you have a wound, then you get a couple of stuns on different rounds.
We've always just 'worked it out' but i'm thinking of a sheet you can just move dice (or counters) around on to keep track of the number of rounds as well as the MAP. Or in the case of wounds, your current static Penalty of wounds and cumulative stuns and whilst keeping track of when stuns wear off. _________________ Check out my campaign and others on Obsidian Portal!
http://www.obsidianportal.com/campaigns/roguetraders |
|
Back to top |
|
|
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Mon Jun 19, 2017 9:29 am Post subject: |
|
|
I'm something of a fan of the "counter" method. While I tend to use poker chips for CPs and FPs, I could also see you using them as convenient counters.
Every 1D of wound penalty is a red chip. Every 1D of MAP is a blue chip. Round ends, hand back your blue chips, and get them out for your declared actions. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
|
Posted: Mon Jun 19, 2017 9:56 am Post subject: |
|
|
The Star Wars Miniatures Battles 2nd Ed book has simple square wound markers as well as templates for AoE (smoke, proton torpedo, grenade, flame, etc.). _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Jun 19, 2017 2:38 pm Post subject: |
|
|
MrNexx wrote: | I'm something of a fan of the "counter" method. While I tend to use poker chips for CPs and FPs, I could also see you using them as convenient counters.
Every 1D of wound penalty is a red chip. Every 1D of MAP is a blue chip. Round ends, hand back your blue chips, and get them out for your declared actions. |
I can see that. Add in a white chip to represent a MAP for an 'action' that is a cost for MAPS but not a cost for actions in the init order. Like switching to stun, reloading a mag/powre pack, drawing the weapon etc.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
|
Posted: Mon Jun 19, 2017 5:09 pm Post subject: |
|
|
I assume that "setting to stun" counts as an action by RAW? If so, I'd overrule that as GM... just one more little headache to track, and far, far, far from realistic unless setting to stun requires reconfiguring the weapon (as opposed to just flipping a switch). |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Mon Jun 19, 2017 5:48 pm Post subject: |
|
|
Naaman wrote: | I assume that "setting to stun" counts as an action by RAW? If so, I'd overrule that as GM... just one more little headache to track, and far, far, far from realistic unless setting to stun requires reconfiguring the weapon (as opposed to just flipping a switch). | Last time I checked it counts as a MAP but is not an action. So if you have Blasters 6D and you decide to switch to stun and shoot twice. You have MAP of -2D (switch setting + 2 shots) and your first shot happens during the first set of actions. Remember everyone's firsts action occurs before anyone's second action. (Unless you are using the optional Haste rules, but let's not go there.) This is all pretty much what G said. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Jun 19, 2017 6:26 pm Post subject: |
|
|
Yup. Setting to stun. Reloading. Drawing a weapon. ALL count as "Actions" for multiple action penalties. BUT DON'T count as an action for your initiative order.. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|