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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Sun Sep 18, 2005 4:40 pm Post subject: Random NPC generator |
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I just wanted to let you know that I have made a random NPC creator.
You can choose between 13 common races and 11 types of characters or just let it all be random.
I find it handy when you need some henchmen in a hurry (especially if your gaming session is about to begin).
Comments are welcome, but go easy on me, I am not a professional programmer and all I know is what I have taught myself
Here it is: (further down)
Last edited by gollummen on Sat Sep 24, 2005 6:57 pm; edited 1 time in total |
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roguesquad Lieutenant
Joined: 04 Oct 2003 Posts: 78 Location: Winnipeg, Manitoba, Canada
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Posted: Sun Sep 18, 2005 4:56 pm Post subject: |
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Sweet! I like it includes names, and a variety of trades, and experience.
It'll make things even faster for all sorts of gaming. _________________ Great is the Lord and most worthy of praise; his greatness no one can fathom. Psalm 145:3 |
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Endwyn Commander
Joined: 22 Jul 2005 Posts: 481
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Posted: Sun Sep 18, 2005 4:58 pm Post subject: |
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Is there a reason why a major villian / hero doesn't have 18D in attributes? Just curious. _________________ Luke, I am your father.
That's impossible!
And Leia is your sister!
That's improbable?
And the Empire will be destroyed by..EWOKS!
That's...highly unlikely.
The Force? Bacteria called midichlorians.
If you don’t take this seriously I'm out. |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Sun Sep 18, 2005 5:02 pm Post subject: |
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Because I am a bad programmer
Maybe it would be nice that way, but then I should have made the whole thing different. |
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Endwyn Commander
Joined: 22 Jul 2005 Posts: 481
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Posted: Sun Sep 18, 2005 8:26 pm Post subject: |
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It's cool. I was just wondering if there was a reason why main heros and villians were not on par with the PC's. _________________ Luke, I am your father.
That's impossible!
And Leia is your sister!
That's improbable?
And the Empire will be destroyed by..EWOKS!
That's...highly unlikely.
The Force? Bacteria called midichlorians.
If you don’t take this seriously I'm out. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Sep 18, 2005 11:02 pm Post subject: |
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On the whole, way cool. I think that it works pretty well as is. However, you can make it better in a couple of ways.
First, I think that when they get to elite, a couple of extra attribute dice would be good, and definitely 18D for minor and major NPCs.
It would be a bit more useful if the skills were located under their respective attributes.
However, only a couple of small things in an otherwise fine piece of work. I hope you don't mind if I share this on a few other forums. Don't worry, I won't take credit. |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sun Sep 18, 2005 11:13 pm Post subject: |
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I'm liking it too! This is handy. Is there a way you could add a scroll bar when you generate multiple NPCs? It's okay to click in the text area and use the up down arrows, but a scroll bar would be better!
This is way awesome though! _________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Mon Sep 19, 2005 1:34 am Post subject: |
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Quote: | I hope you don't mind if I share this on a few other forums |
Go right ahead. It is supposed to be used.
Quote: | Is there a way you could add a scroll bar when you generate multiple NPCs? |
Sorry, not the way the program is made now. Maybe I will make a version 1.1 were the text can scroll, but it would take some editing of the program code, and I would have to get to know more about VB first. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Sep 19, 2005 6:57 am Post subject: |
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Hey- anything that helps us isn't gonna get slammed here... The people here would offer constructive ideas, but would never flame you! Thanks for sharing! |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Mon Sep 19, 2005 9:46 pm Post subject: |
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Indeed, you know what would make this better would be the following...
More races...
...that is my whole list, really.
Basically, slightly better number crunching as someone already mentioned, and more of everything it already has.
Other than that, I have a game coming up and I am using this program right now. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Sat Sep 24, 2005 6:54 pm Post subject: |
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After trying my generator out for a while and hearing your response I have made a version 1.1.
In the new version I have added the following:
• 6 new species: bith, givin, gran, quarren, verpine and weequay
• 2 new types of characters: doctor/medic and gambler
• A bonus to major and minor characters so that they have about 18D
• Lots of new equipment
I have also corrected minor errors and added a few extra features.
To answer the questions about the generator I present (drum solo):
The Star Wars D6 NPC Generator ver. 1.1 FAQ 8) :
Q: Why don´t the text have a scroll bar?
A: Because I don´t know enough about programming to make one in a text box
Q: Why does it only have 18 species when there are millions to choose from in the galaxy?
A: Because I want it to be a useful gamemaster tool. You should be able to use the random button to give you inspiration for any unforeseen encounter, without being bothered with hutts, star dragons or aliens no one in the gaming group have ever heard about. So I have only included 18 well known species.
Here it is, enjoy:
http://s51.yousendit.com/d.aspx?id=23M588F9PUQHN08ROS4UG5OZG5 _________________ All stats 2D, except: brawling parry: versus boxing 2D+2, melee combat: swords 3D, melee parry: swords 2D+2, languages: english 2D+1, scolar: history 3D, scolar: social studies 2D+1, brawling: boxing 2D+2, computer programming/repair 2D+1. |
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Skaff Toxian Captain
Joined: 18 Jul 2005 Posts: 654 Location: Nowhere.
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Posted: Sun Sep 25, 2005 9:30 am Post subject: |
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Great! As you know, i think this a very useful tool!
And hope you will end up adding more races. |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sun Sep 25, 2005 12:37 pm Post subject: |
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Awesome! Here's a link to my download page where I've hosted it. That way it'll always be available!
Roleplayers Direct Downloads
I know, shameless plug for my site, but hey!
_________________ Check out some of my games at DriveThruRPG!
Role Players Direct |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Sep 26, 2005 1:26 pm Post subject: |
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Hey, ya gotta get the word out somehow! 8) |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun May 07, 2006 4:14 pm Post subject: |
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I'm still using (and loving) this program. One thing that I noticed is that I'm having a lot of trouble when I try to use it on my laptop. It has a really small screen, and it would be great if I could use a scroll bar on the right (not in the textbox, but for the program as a whole). Otherwise I have to tab down and guess if I've found the "generate" button. Is there any chance of another update? |
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