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kalamaro Cadet
Joined: 24 Feb 2017 Posts: 24
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Posted: Thu Apr 27, 2017 2:48 am Post subject: imperial raider class becomes canon |
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according wookiepedia imperial raider class becomes canon because was present in star wars Battlefront II.
I believe is't the first time than a FFG design was canonnised......
Now the truth question : someone have make stats for this ship ?
this news change my perspective of this ship, maybe, in near futur i take the miniature...... |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Apr 27, 2017 10:36 am Post subject: |
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Raider-class corvette D6 stats? I got you covered:
https://drive.google.com/open?id=0By9UuUWWH6CibkoydWJoejExenc
And they're Oliver Queen stats, so you know they're good stats! 8) 8) 8)
To see the rest of the D6 stuff I got, just follow the link in my signature. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 27, 2017 1:42 pm Post subject: |
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Wait. Cause something in in a PC game its now canon?
BY that logic personal shields, regenerating packs for that and blasters, and other things from the dark forces series should also be canon.. _________________ Confucious sayeth, don't wash cat while drunk! |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Thu Apr 27, 2017 2:17 pm Post subject: |
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Well they were never Canon cause at the time, only the movies were Canon. They were, however part of the EU (now called Legends). Video games have always been part of the EU.
Books, comics and video games are now all part of the new Canon. So yes, because the Raider is in a Post-Disney video game, it is Canon.
The only new officially licensed things that aren't Canon are Fantasy Flights game products, Star Wars The Old Republic and Lego Star Wars stuff. _________________ His eyes are shifty. That's how you know the nerf did it. |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Thu Apr 27, 2017 4:14 pm Post subject: |
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evilnerf wrote: | Well they were never Canon cause at the time, only the movies were Canon. They were, however part of the EU (now called Legends). Video games have always been part of the EU.
Books, comics and video games are now all part of the new Canon. So yes, because the Raider is in a Post-Disney video game, it is Canon.
The only new officially licensed things that aren't Canon are Fantasy Flights game products, Star Wars The Old Republic and Lego Star Wars stuff. |
What! Lego Star Wars isn't canon? It's an outrage!!! |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Apr 27, 2017 6:46 pm Post subject: |
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evilnerf wrote: | Well they were never Canon cause at the time, only the movies were Canon. They were, however part of the EU (now called Legends). Video games have always been part of the EU.
Books, comics and video games are now all part of the new Canon. So yes, because the Raider is in a Post-Disney video game, it is Canon.
The only new officially licensed things that aren't Canon are Fantasy Flights game products, Star Wars The Old Republic and Lego Star Wars stuff. |
It's true, it's how TIE Defenders got canonized before they appeared in Rebels: because they were in Force Commander, a canon Star Wars video game.
ForbinProject wrote: | What! Lego Star Wars isn't canon? It's an outrage!!! |
I'm not sure why Lego Star Wars makes me think of a Potato Head Darth Vader, but there's got to be some sort of mental connection that runs through the twisted confines and corridors of my Star Wars-addled mind.... _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 27, 2017 7:15 pm Post subject: |
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Here are stats for the Raider I & II
In the future, you can use the Search button to look up topics before asking via the forum; it can be a bit cluttered, but can save you a lot of time. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Apr 27, 2017 7:47 pm Post subject: |
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Gah, another ship that has two versions? That means I have to adjust another D6 starship write-up!
*grumble grumble* _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 27, 2017 8:05 pm Post subject: |
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Sutehp wrote: | Gah, another ship that has two versions? That means I have to adjust another D6 starship write-up!
*grumble grumble* |
Any ship featured in the X-Wing Armada game is going to have two different variants. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Apr 27, 2017 8:21 pm Post subject: |
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CRMcNeill wrote: | Sutehp wrote: | Gah, another ship that has two versions? That means I have to adjust another D6 starship write-up!
*grumble grumble* |
Any ship featured in the X-Wing Armada game is going to have two different variants. |
I'm glad I'm not gonna be writing an X-wing Armada-D6 Conversion Guide then.
(I'm busy enough as it is.) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14174 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 27, 2017 8:23 pm Post subject: |
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evilnerf wrote: | Well they were never Canon cause at the time, only the movies were Canon. They were, however part of the EU (now called Legends). Video games have always been part of the EU.
Books, comics and video games are now all part of the new Canon. So yes, because the Raider is in a Post-Disney video game, it is Canon.
The only new officially licensed things that aren't Canon are Fantasy Flights game products, Star Wars The Old Republic and Lego Star Wars stuff. |
Wow.. That's imo stupid, especially since stuff made (often) for PC games are done just to "Look cool" not actually fit in with the genre/other stuff out there. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Apr 27, 2017 9:21 pm Post subject: |
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Sutehp wrote: | I'm glad I'm not gonna be writing an X-wing Armada-D6 Conversion Guide then.
(I'm busy enough as it is.) |
I already have quite a few of them done. I was resistant to the idea of the MC30 as a Mon Cal Frigate, since I'd already made up stats for it as a Corellian ship, but I'm now considering making it a Clone Wars-era product, in the same vein as my version of the Profundity. It even looks like a Free Dac Volunteers product. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Apr 28, 2017 12:24 am Post subject: |
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CRM, I think we're already of one mind on this subject, but just in case it needs to be said, I have one small request:
FOR THE LOVE OF ALL THAT'S GOOD AND GREEN ON THIS EARTH, DON'T MAKE YOUR VERSION OF THE PROFUNDITY A CONVERTED "BUILDING," PLEEEEEEEEEEEEEEEEEEEEEEEZE !!!! _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 28, 2017 12:46 am Post subject: |
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You have nothing to fear on that front. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Apr 28, 2017 12:48 am Post subject: |
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CRMcNeill wrote: |
You have nothing to fear on that front. |
I knew I had nothing to worry about. 8) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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