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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Aug 12, 2016 2:57 pm Post subject: Nella 330 heavy SCOUT ship, poor sensors or what??? |
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Was looking for new freighter/scout ships to get as a back up craft, and my eyes settled on the Nella 330 'heavy scout'..
Looking at it only having the one weapon (same as all the others) and not much else in the way of strong hull/shields, i find it screwy its called a Heavy scout..
And onto the scout side of house, its Sensors are rather pithy for something that's supposed to be a frikken scout ship. It has exactly the same sensor range as the Nella 342 and 352 light FREIGHTERS, and only +1 pip greater hull... i wouldn't call THAT a 'heavy' anything, and you have some regular freighters (NOT scout ships) which have either further range or better bonuses...
So what were the developers thinking of when they made this ship? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 13, 2016 12:10 am Post subject: |
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Based on FVB's write-up, it would seem that decision was made at the executive level, likely at marketing's behest. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 13, 2016 3:53 pm Post subject: |
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Looking at that link, it seems more usable for a heavy raider, with the heavy duty power core. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 13, 2016 4:13 pm Post subject: |
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garhkal wrote: | Looking at that link, it seems more usable for a heavy raider, with the heavy duty power core. |
It's impossible to say for certain, but it might even have been designed as a raider or armed courier. I picture SoroSuub designing and manufacturing a multi-role platform with a little bit of everything. The decision to market it as a "heavy scout" would've been a marketing decision based on short-term projections ("heavy scouts" were in demand, and the Nella 330 could serve as such, so Marketing promoted the aspects of the 330 that made it a "heavy scout", even though it wasn't designed specifically for that role). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 14, 2016 10:31 pm Post subject: |
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Also, while the 330's sensors may be short ranged in absolute terms, there are plenty of scout ships that are even worse. Just going down the list of Scout Ships on the Holocron, the 330's sensors are superior to the A-24 Sleuth, Corellian OreSeeker, and Star Cab, and fall just short of the Deep-X Explorer and Skyblind. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 15, 2016 12:22 am Post subject: |
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Yea, imo WEG buggered some of those up. Though iirc the ore seaker and star cab are also a lot older ships, ergo their sensors being shorter range somewhat makes sense.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 15, 2016 12:55 am Post subject: |
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garhkal wrote: | Yea, imo WEG buggered some of those up. Though iirc the ore seaker and star cab are also a lot older ships, ergo their sensors being shorter range somewhat makes sense.. |
I tend to agree. Of course, I also wonder whether sensor range is the most important attribute for a survey scout. I can see it for military vessels, like the MRX-BR Pacifier, but a purely civilian scout ship on a survey mission isn't going to need a huge amount of sensor range to do an orbital scan of a newly discovered planet. If anything, the ship's 3 month Consumables is a bigger problem. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14212 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Aug 15, 2016 2:18 pm Post subject: |
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CRMcNeill wrote: | garhkal wrote: | Yea, imo WEG buggered some of those up. Though iirc the ore seaker and star cab are also a lot older ships, ergo their sensors being shorter range somewhat makes sense.. |
I tend to agree. Of course, I also wonder whether sensor range is the most important attribute for a survey scout. I can see it for military vessels, like the MRX-BR Pacifier, but a purely civilian scout ship on a survey mission isn't going to need a huge amount of sensor range to do an orbital scan of a newly discovered planet. If anything, the ship's 3 month Consumables is a bigger problem. |
IMO part of being a good scout is seeing things far out AND seeing them a lot better up close.. ergo scout ships should by logic have the longer ranges than military ships, OR at least higher bonuses... _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Aug 15, 2016 2:28 pm Post subject: |
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Key word being "good". Generally, good also means expensive. I agree a good scout needs good sensors, but I expect there is plenty of room in the market for a "mediocre" scout ship that is good enough to get the job done for the scout on a budget. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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FVBonura Lieutenant Commander
Joined: 24 Nov 2005 Posts: 137 Location: Central PA
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Posted: Sat Nov 30, 2024 11:06 am Post subject: |
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FVBonura wrote: | "Originally sold as a "Heavy Scout" at dealerships, the 330 has filled the role of a well armed light freighter more so than a scout ship. In fact, the 330 has too short a range to be an effective scout." |
Ever hear of the Ford Edsel, Chevy Vega, Ford Pinto????
GMs tend to design Mary Sue designs without the proper negative tradeoffs to balance their strengths. The Nella 330 Heavy Scout was a contemporary of Nella 342, even older than the YT-1300. Think of it as my cheap attempt to expand the production line. The Ford Granada used a very similar chassis to the 1971-73 Ford Mustang. The 330 is a Granada. _________________ Star Wars Deckplans Alliance
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