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Tinker, Tailor, Smuggler, Spy
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Ning Leihrec
Lieutenant Commander
Lieutenant Commander


Joined: 17 Apr 2015
Posts: 211

PostPosted: Mon Jan 18, 2016 10:02 pm    Post subject: Tinker, Tailor, Smuggler, Spy Reply with quote

Working on a tramp freighter campaign circa 5 years after Revenge of the Sith, wherein the enigmatic captain is actually exiled royalty from a powerful but corrupt core world dynasty. After his banishment he became a free trader, then was recruited by Imperial intelligence. Now he uses his Imperial contacts and his unwitting crew to wage a personal vendetta against his evil father, who is obsessed with resurrecting a Sith demon rumored to have been entombed deep in their home world's plasma core. The tramp crew are criminal specialists and serve as the perfect pawns. With every secret they uncover they are drawn deeper into the game of intergalactic intrigue. All the while chipping away at the secret identity of their oft absent captain.

The captain is an NPC mastermind, and in some circumstances the villain... In other instances the deus ex machina. From his point of view his maniacal father and corrupt noble house are a greater evil than the Empire, an assessment that causes him much uncertainty over time. Ultimately I think it's best for the adventurers to maintain doubt as to his motives and true identity, never fully solving the meta-plot until the final sessions.


Last edited by Ning Leihrec on Tue Feb 23, 2016 9:33 pm; edited 4 times in total
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10438
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jan 18, 2016 11:23 pm    Post subject: Reply with quote

I personally couldn't pull off a whole campaign with a main antagonist being the PC's own captain, but your campaign sounds very intriguing. I'd be really interested in reading about your adventures.
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