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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 03, 2016 12:33 am Post subject: Donning/doffing armor |
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Based on the last page of this thread i was wondering what sort of times you all use for donning (Putting on) and Doffing (taking off) armor?
Could someone put on a combat jumpsuit in one round?? A suit of power armor?? IS it more like a minute?? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jan 03, 2016 1:24 am Post subject: |
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I'm thinking decide how easy the armor should be to take on or off, equivalent to the basic difficulty levels, with associated Time-To-Use so that difficulty ramps up the faster you try to put it on.
Putting on an armored vest = Easy (2 rounds), Moderate (1 round). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Sun Jan 03, 2016 1:35 pm Post subject: |
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I'd say that's fair - 1 round per piece for anything that straps on, buckles, fastens, or is a multi-part action (like slipping on a full-length flight suit). Increase DEX difficulty if they try to do it faster. Things like putting on a helmet or tossing on a snap-on shield are simply MAP actions. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jan 03, 2016 4:04 pm Post subject: |
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crmcneill wrote: | I'm thinking decide how easy the armor should be to take on or off, equivalent to the basic difficulty levels, with associated Time-To-Use so that difficulty ramps up the faster you try to put it on.
Putting on an armored vest = Easy (2 rounds), Moderate (1 round). |
But would it be a base Dex or Tech roll, or an actual skill roll (such as say Armor repair that someone was mentioning in that other thread)?
If its just a base Attribute roll, does it kick in for MAPS (ie i am being shot at, so i dodge once, and run once to cover, while trying to strap on my blast vest, is that 3 or 2 actions??_ _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jan 03, 2016 4:09 pm Post subject: |
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garhkal wrote: | But would it be a base Dex or Tech roll, or an actual skill roll (such as say Armor repair that someone was mentioning in that other thread)? |
Dexterity. Armor Repair is about diagnosing damage to armor and returning it to working condition. You don't need that to unlatch a breastplate.
Quote: | If its just a base Attribute roll, does it kick in for MAPS (ie i am being shot at, so i dodge once, and run once to cover, while trying to strap on my blast vest, is that 3 or 2 actions??_ |
Yes; a standard action with MAPs applied normally. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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