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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Sun Jan 03, 2016 12:33 am    Post subject: Donning/doffing armor |   |  
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				| Based on the last page of this thread i was wondering what sort of times you all use for donning (Putting on) and Doffing (taking off) armor? 
 Could someone put on a combat jumpsuit in one round?? A suit of power armor??  IS it more like a minute??
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
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 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sun Jan 03, 2016 1:24 am    Post subject: |   |  
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				| I'm thinking decide how easy the armor should be to take on or off, equivalent to the basic difficulty levels, with associated Time-To-Use so that difficulty ramps up the faster you try to put it on. 
 Putting on an armored vest = Easy (2 rounds), Moderate (1 round).
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 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
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		| Mojomoe Commander
 
  
  
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 Location: Seattle, WA
 
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				|  Posted: Sun Jan 03, 2016 1:35 pm    Post subject: |   |  
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				| I'd say that's fair - 1 round per piece for anything that straps on, buckles, fastens, or is a multi-part action (like slipping on a full-length flight suit). Increase DEX difficulty if they try to do it faster. Things like putting on a helmet or tossing on a snap-on shield are simply MAP actions. |  | 
	
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		| garhkal Sovereign Protector
 
  
  
 Joined: 17 Jul 2005
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 Location: Reynoldsburg, Columbus, Ohio.
 
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				|  Posted: Sun Jan 03, 2016 4:04 pm    Post subject: |   |  
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				|  	  | crmcneill wrote: |  	  | I'm thinking decide how easy the armor should be to take on or off, equivalent to the basic difficulty levels, with associated Time-To-Use so that difficulty ramps up the faster you try to put it on. 
 Putting on an armored vest = Easy (2 rounds), Moderate (1 round).
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 But would it be a base Dex or Tech roll, or an actual skill roll (such as say Armor repair that someone was mentioning in that other thread)?
 
 If its just a base Attribute roll, does it kick in for MAPS (ie i am being shot at, so i dodge once, and run once to cover, while trying to strap on my blast vest, is that 3 or 2 actions??_
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		| CRMcNeill Director of Engineering
 
  
  
 Joined: 05 Apr 2010
 Posts: 16427
 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
 
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				|  Posted: Sun Jan 03, 2016 4:09 pm    Post subject: |   |  
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				|  	  | garhkal wrote: |  	  | But would it be a base Dex or Tech roll, or an actual skill roll (such as say Armor repair that someone was mentioning in that other thread)? | 
 Dexterity.  Armor Repair is about diagnosing damage to armor and returning it to working condition.  You don't need that to unlatch a breastplate.
 
 
  	  | Quote: |  	  | If its just a base Attribute roll, does it kick in for MAPS (ie i am being shot at, so i dodge once, and run once to cover, while trying to strap on my blast vest, is that 3 or 2 actions??_ | 
 Yes; a standard action with MAPs applied normally.
 _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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