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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Tue May 23, 2017 9:33 pm Post subject: 1E Damage Tweak - Wounded |
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One thing that you can do with 1E, if you want, is to remove the wound escalation rule. If a wounded character is wounded again, then the wound is not escalated to Incapacitated.
What you do instead is apply a 1D penalty for every wound after the first.
Wounded the first time? Follow RAW. All codes are reduced -1D.
Wounded a second time? Considered Wounded. All codes reduced -2D.
Wounded a third time? Considered Wounded. All codes reduced -3D.
Wounded a fourth time? Considered Wounded. All codes reduced -4D.
And so on.
Once the character has so many negative dice that he can't act, the character is upgraded to Incapacitated.
This is a little more heroic version of the damage rules. But, the negatives add up quick, and the character becomes slower and slower--and doesn't have the dice to do Dodges or more than one action in a round, rather quickly. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue May 30, 2017 1:22 am Post subject: |
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I dislike it, as that means someone could technically be wounded a LOT of times, if he has real high skill dice in his main skills..
I COULD maybe see it if you limited it to 1 wound per D of strength much like stun is.. Where once you hit that limit THEN you shift to incap..
But it also makes the game less lethal.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Zulgyan Lieutenant
Joined: 09 May 2017 Posts: 96
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Posted: Tue May 30, 2017 7:58 pm Post subject: |
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I don't think I like this. Results could look quite far away from the feel of the films. |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Tue May 30, 2017 8:28 pm Post subject: |
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Zulgyan wrote: | I don't think I like this. Results could look quite far away from the feel of the films. |
I don't like it either. I was just throwing it out on the stoop to see if the cat will lick it up. |
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