The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Climate/Environment Damage?
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Climate/Environment Damage?
View previous topic :: View next topic  
Author Message
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Fri Aug 28, 2015 4:26 pm    Post subject: Climate/Environment Damage? Reply with quote

Okay so I know you suffer negatives and even damage rolls due to exposure depending on the environment - but do we have any actual listings on where to find numbers for this?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 28, 2015 7:27 pm    Post subject: Re: Climate/Environment Damage? Reply with quote

tetsuoh wrote:
Okay so I know you suffer negatives and even damage rolls due to exposure depending on the environment - but do we have any actual listings on where to find numbers for this?

I checked Rules of Engagement, GG8: Scouts and the Planets Collection, and the only rules for environment causing damage were for vacuum. Is there anything in particular you are looking for, or just in general?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Fri Aug 28, 2015 9:07 pm    Post subject: Reply with quote

General basically -

I'm actually creating a new race and wanted them to have the equivalent of hot/dry/cold vulnerability like d&d - but since I cant just say they take twice as much from exposure or something - I'll have to give a full write up in their description.

Was hoping it wasn't necessary and there were official environment rules I could use.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 28, 2015 9:37 pm    Post subject: Reply with quote

Start with a base damage of 1D, then increase it by 1D for every hour / day / whatever of exposure. Adjust as needed. The character will be okay at first, but gradually get worse and worse until the environmental condition kills them or is removed.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14174
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Aug 29, 2015 12:31 am    Post subject: Reply with quote

That is one of the few things i felt D6 was lacking. Most other game systems did have damage 'ratings' for what environmental conditions were such as too hot or too cold..
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Sat Aug 29, 2015 2:37 pm    Post subject: Reply with quote

Well they at least seconded your idea in gg8 neill - is that where you got the idea?

Also where did you find the vacuum rules?


I thinking of making somes rules for exposure - based off terrain and environment examples in gg8.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Aug 29, 2015 2:46 pm    Post subject: Reply with quote

tetsuoh wrote:
Well they at least seconded your idea in gg8 neill - is that where you got the idea?

I may have, but my first use of it was a long time ago when I tried to make stats for a Predator, for when they lose their face mask. I didn't even see it in GG8 when I just looked.

Quote:
Also where did you find the vacuum rules?

Pretty sure they were in the Planets Collection, in the planet design system, under Atmosphere type.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0