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The inconsistencies involving powersuit operation and suits
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tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Mon Jul 06, 2015 6:00 pm    Post subject: The inconsistencies involving powersuit operation and suits Reply with quote

Okay so me and my player are at a stalemate.

avenues of the discussion:

Boba Fett's armor has no dex penalty and his weapons use different skills.
The standard bounty hunter suit doesn't have a penalty either, doesn't list and strength enhancement, and yet is labeled as a powersuit.
Many other powersuits state that it uses the powersuit operation but have no enhancers and some do and do not have penalties.
Smasher armor has servos but isn't listed as a powersuit, and doesn't say anything about using the skill.

The argument now is along the lines of wanting to remove the dex penalty from all powersuits because it doesn't apply so there's no point.

Some suits label that using their weapons is a powersuit operations roll.
Some suits label that using their weapons is a armor weapons operations roll.
Some suits label that using their weapons is a miscellaneous weapons operations.

What Am I to do? because hes got a damn point - why DOESN"T the standard bounty hunter armor have a dex penalty - and why is it labeled as a powersuit when there is no reason to think it is?
why are some suits WITH enhancers (which by the way is the reason for the use of powersuit operations as it is defined in the corebook rules.) NOT use powersuit operations and isn't labeled as one?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16283
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jul 06, 2015 6:19 pm    Post subject: Reply with quote

Sounds like typical WEG to me. My advice? Keep what works, tear the rest of it down and build your own concept with whatever works for you. Then post it here for the rest of us to pick apart and help you fine tune it.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10407
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Jul 06, 2015 7:38 pm    Post subject: Reply with quote

crmcneill wrote:
Sounds like typical WEG to me. My advice? Keep what works, tear the rest of it down and build your own concept with whatever works for you. Then post it here for the rest of us to pick apart and help you fine tune it.

Yup. Game stats should never be viewed as inviolable canon. If it doesn't make sense as-is, then just change it.
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cynanbloodbane
Commander
Commander


Joined: 05 Dec 2014
Posts: 410
Location: Cleveland, Go Tribe!

PostPosted: Mon Jul 06, 2015 9:16 pm    Post subject: Reply with quote

Inviolable Canon Shocked

.....


........


Inviolable Canon
Model: Planetary Defense cannon
Type: Heavy turbolaser surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 50, skeleton: 20/+12
Ammo: Unlimited (reactor)
Cost: 23,000,000 (new), 11,000,000 (used)
Availability: 4, X
Body: 9D
Fire Rate: 1
Fire Control: 1D, 7D vs non-cannon/homebrewed ships
Range: Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage: 15D, 30D vs non-cannon/homebrewed ships
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Pel
Line Captain
Line Captain


Joined: 10 May 2006
Posts: 983
Location: Texas

PostPosted: Mon Jul 06, 2015 9:37 pm    Post subject: Reply with quote

cynanbloodbane wrote:
Inviolable Canon Shocked


Props, sir. Props. Can't wait to incorporate this into an adventure.
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Aha!
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10407
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Tue Jul 07, 2015 12:31 am    Post subject: Reply with quote

cynanbloodbane wrote:
Inviolable Canon Shocked
........

Inviolable Canon
Model: Planetary Defense cannon
Type: Heavy turbolaser surface-to-space cannon
Scale: Capital
Skill: Blaster artillery: surface-to-space
Crew: 50, skeleton: 20/+12
Ammo: Unlimited (reactor)
Cost: 23,000,000 (new), 11,000,000 (used)
Availability: 4, X
Body: 9D
Fire Rate: 1
Fire Control: 1D, 7D vs non-cannon/homebrewed ships
Range: Atmosphere/Low Orbit (1*)/High Orbit (3*)
Damage: 15D, 30D vs non-cannon/homebrewed ships

That's awesome! Laughing
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14174
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Jul 07, 2015 1:43 am    Post subject: Reply with quote

Fet's armor has no dex penalties cause imo its highly modified and he has bought them off.

As to why some suits use "power suit ops, versus armor weapon, or missile/what ever weapon skill", while others don't.. IMO editing errors where no one thought to check prior book(s) to see what was done.
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