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Zarm R'keeg Commander
Joined: 14 Apr 2012 Posts: 481 Location: PA
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Posted: Wed Jan 07, 2015 10:35 am Post subject: Another Mystery Ship |
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I've brought it up on a few other threads, but with the statting and backgrounding going on for a few little-known starships in the forums right now, I thought I'd throw in this little beauty, and see if anyone had any insights? From the Star Wars: Rebellion video game.
_________________ Star Wars: Marvels, the audio drama: www.nolinecinemas.com
Hard core OT, all the way! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 4:54 pm Post subject: |
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Wish the images had more detail... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Jan 09, 2015 6:02 pm Post subject: |
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Me too. Looks cool, though _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 7:44 pm Post subject: |
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Based solely on these images, there isn't a lot to work with. Zarm, do you have any personal thoughts for this ship, such as comparative size (say, compared to a YT-1300)? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Jan 09, 2015 9:40 pm Post subject: |
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Do you have a link to a video?
Might help to see it in action |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 10:28 pm Post subject: |
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Here. Skip ahead to 1:39.
Assuming this is a CEC product, it really is rather small for a freighter in the YT-1300's range. Based on the heavy weaponry, as well as the smaller gun pods at the tips of the bow mandibles, I would say this is either a fast courier or scout converted into a gunship, or a CEC assault shuttle of some kind. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Jan 09, 2015 11:06 pm Post subject: |
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Yeah, I'd guess 60-70% of a 1300's length. Ball parking it at 20 meters, maybe a little less. Probably a 2-seater cockpit.
But design-wise, it might be harkening back to the TOR-era XS class. That, at least, seems to be its closest relative. Some kind of fast courier/light assault craft, but probably built as a personnel shuttle-scale ship, with light cargo. Maybe an orbital shuttle/transport? We haven't seen CEC make one of those yet. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 11:16 pm Post subject: |
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For weapons, I'd go with:
-2 Turbolaser Cannon (1 Front/Left, 1 Front/Right)
-1 Dual Laser Cannon Turret
-8 Blaster Cannon (Front; Linked)
-2 Proton Torpedo Launchers _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mojomoe Commander
Joined: 10 Apr 2010 Posts: 442 Location: Seattle, WA
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Posted: Fri Jan 09, 2015 11:37 pm Post subject: |
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8 blaster cannon? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 09, 2015 11:45 pm Post subject: |
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Each of the nodes on the bow has 4 cannon of some kind on it. I'm at a loss to say what else they could be, but I'm open to suggestions. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Fri Jan 09, 2015 11:51 pm Post subject: |
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Those turrets on the front appear to be quad turrets of some type. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 12:07 am Post subject: |
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I don't think they are true turrets, but I definitely agree they are weapons mounts. I picked blaster cannon with the idea that all eight are fire linked together as an anti-starfighter weapon with an extremely high rate of fire, using the calliope principle as opposed to the Gatling. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Jan 10, 2015 12:55 am Post subject: |
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Do we have a reference of where this ship can be found or a clip for it? _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 1:09 am Post subject: |
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It's from a cutscene in the Star Wars Rebellion game. I posted the link to the video above. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jan 10, 2015 2:09 am Post subject: |
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Okay, here is my version:
VCX-760 Gunfreighter
The CEC VCX-760 is a potent multi-role combat starship. While not found in Imperial service, it is popular among system defense forces, as well as some Rebel units. Its weapon suite is well-balanced, allowing the ship to engage targets ranging from airspeeders up to small capital ships. In addition, its sensor suite allows it to serve as an armed scout and fleet picket. While it has not entered Alliance service in great numbers, its popularity is rapidly growing.
Craft: Corellian Engineering Corporation VCX-760
Type: Scout Gunboat
Scale: Starship (+6D)
Length: 20 meters
Skill: Space Transports: VCX-760
Crew: 3 (can coordinate, 2 @ +5, 1 @ +10) + 2 gunners
Crew Skill:
Astrogation 5D
Space Transports 5D
Starship Gunnery 4D+2
Starship Shields 4D
Sensors 4D+1
Passengers: None
Cargo Capacity: 10 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950kmh
Hull: 5D
Shields: 2D
Sensors:
Passive 35/1D
Scan 50/2D
Search 75/3D
Focus 5/3D
Weapons:
2 Turbo-Laser Cannon
Fire Arc: 1 Front/Left, 1 Front/Right (can be fire-linked in the Front arc)
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 2-10/25/50
Atmosphere Range: 200m-1km/2.5km/5km
Damage: 7D
2 Dual Laser Cannon
Fire Arc: Turret (Ventral & Dorsal)
Crew: 1 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100m-300m/1.2km/2.5km
Damage: 5D
2 Quad-Blaster Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
2 Warhead Launchers (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Rate of Fire: 1
All Other Stats vary by Weapon Type
Capacity: 16 rounds (central magazine fees both launchers). May select any Weapons from this list, depending on Availability.
House Rule Notes:COMMAND DIFFICULTY MODIFIER: +1
SHIELD & SHIELD CONTROL: 2D @ 2D
VELOCITY MODIFIER: 1D+2 Flight _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Jan 20, 2022 10:52 pm; edited 6 times in total |
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