The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Another Mystery Ship
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Another Mystery Ship Goto page 1, 2, 3  Next
View previous topic :: View next topic  
Author Message
Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Wed Jan 07, 2015 10:35 am    Post subject: Another Mystery Ship Reply with quote

I've brought it up on a few other threads, but with the statting and backgrounding going on for a few little-known starships in the forums right now, I thought I'd throw in this little beauty, and see if anyone had any insights? From the Star Wars: Rebellion video game.




_________________
Star Wars: Marvels, the audio drama: www.nolinecinemas.com

Hard core OT, all the way!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 4:54 pm    Post subject: Reply with quote

Wish the images had more detail...
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Fri Jan 09, 2015 6:02 pm    Post subject: Reply with quote

Me too. Looks cool, though
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 7:44 pm    Post subject: Reply with quote

Based solely on these images, there isn't a lot to work with. Zarm, do you have any personal thoughts for this ship, such as comparative size (say, compared to a YT-1300)?
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mojomoe
Commander
Commander


Joined: 10 Apr 2010
Posts: 442
Location: Seattle, WA

PostPosted: Fri Jan 09, 2015 9:40 pm    Post subject: Reply with quote

Do you have a link to a video?

Might help to see it in action
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 10:28 pm    Post subject: Reply with quote

Here. Skip ahead to 1:39.

Assuming this is a CEC product, it really is rather small for a freighter in the YT-1300's range. Based on the heavy weaponry, as well as the smaller gun pods at the tips of the bow mandibles, I would say this is either a fast courier or scout converted into a gunship, or a CEC assault shuttle of some kind.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mojomoe
Commander
Commander


Joined: 10 Apr 2010
Posts: 442
Location: Seattle, WA

PostPosted: Fri Jan 09, 2015 11:06 pm    Post subject: Reply with quote

Yeah, I'd guess 60-70% of a 1300's length. Ball parking it at 20 meters, maybe a little less. Probably a 2-seater cockpit.

But design-wise, it might be harkening back to the TOR-era XS class. That, at least, seems to be its closest relative. Some kind of fast courier/light assault craft, but probably built as a personnel shuttle-scale ship, with light cargo. Maybe an orbital shuttle/transport? We haven't seen CEC make one of those yet.
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 11:16 pm    Post subject: Reply with quote

For weapons, I'd go with:
-2 Turbolaser Cannon (1 Front/Left, 1 Front/Right)
-1 Dual Laser Cannon Turret
-8 Blaster Cannon (Front; Linked)
-2 Proton Torpedo Launchers
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mojomoe
Commander
Commander


Joined: 10 Apr 2010
Posts: 442
Location: Seattle, WA

PostPosted: Fri Jan 09, 2015 11:37 pm    Post subject: Reply with quote

8 blaster cannon?
Back to top
View user's profile Send private message
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 09, 2015 11:45 pm    Post subject: Reply with quote

Each of the nodes on the bow has 4 cannon of some kind on it. I'm at a loss to say what else they could be, but I'm open to suggestions.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Fri Jan 09, 2015 11:51 pm    Post subject: Reply with quote

Those turrets on the front appear to be quad turrets of some type.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 12:07 am    Post subject: Reply with quote

I don't think they are true turrets, but I definitely agree they are weapons mounts. I picked blaster cannon with the idea that all eight are fire linked together as an anti-starfighter weapon with an extremely high rate of fire, using the calliope principle as opposed to the Gatling.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Sat Jan 10, 2015 12:55 am    Post subject: Reply with quote

Do we have a reference of where this ship can be found or a clip for it?
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 1:09 am    Post subject: Reply with quote

It's from a cutscene in the Star Wars Rebellion game. I posted the link to the video above.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16281
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat Jan 10, 2015 2:09 am    Post subject: Reply with quote

Okay, here is my version:

VCX-760 Gunfreighter

The CEC VCX-760 is a potent multi-role combat starship. While not found in Imperial service, it is popular among system defense forces, as well as some Rebel units. Its weapon suite is well-balanced, allowing the ship to engage targets ranging from airspeeders up to small capital ships. In addition, its sensor suite allows it to serve as an armed scout and fleet picket. While it has not entered Alliance service in great numbers, its popularity is rapidly growing.

Craft: Corellian Engineering Corporation VCX-760
Type: Scout Gunboat
Scale: Starship (+6D)
Length: 20 meters
Skill: Space Transports: VCX-760
Crew: 3 (can coordinate, 2 @ +5, 1 @ +10) + 2 gunners
Crew Skill:
Astrogation 5D
Space Transports 5D
Starship Gunnery 4D+2
Starship Shields 4D
Sensors 4D+1
Passengers: None
Cargo Capacity: 10 metric tons
Consumables: 2 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950kmh
Hull: 5D
Shields: 2D
Sensors:
Passive 35/1D
Scan 50/2D
Search 75/3D
Focus 5/3D
Weapons:
2 Turbo-Laser Cannon
Fire Arc: 1 Front/Left, 1 Front/Right (can be fire-linked in the Front arc)
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 2-10/25/50
Atmosphere Range: 200m-1km/2.5km/5km
Damage: 7D
2 Dual Laser Cannon
Fire Arc: Turret (Ventral & Dorsal)
Crew: 1 each
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100m-300m/1.2km/2.5km
Damage: 5D
2 Quad-Blaster Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-5/10/17
Atmosphere Range: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
2 Warhead Launchers (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Rate of Fire: 1
All Other Stats vary by Weapon Type
Capacity: 16 rounds (central magazine fees both launchers). May select any Weapons from this list, depending on Availability.


House Rule Notes:
    COMMAND DIFFICULTY MODIFIER: +1
    SHIELD & SHIELD CONTROL: 2D @ 2D
    VELOCITY MODIFIER: 1D+2 Flight

_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Thu Jan 20, 2022 10:52 pm; edited 6 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0