The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

grapple - martial arts grapple - and encryption
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> grapple - martial arts grapple - and encryption
View previous topic :: View next topic  
Author Message
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Wed Aug 06, 2014 1:07 am    Post subject: grapple - martial arts grapple - and encryption Reply with quote

Does the grapple from the core book allow others to take actions other than break free?

what about the martial arts version from rebel handbook?

why oh WHY is encryption a skill and yet ALL tools to add in doing so are specific to the target to be encrypted/decrypted. IE Droid Prog/Repair, Comp Prog/Repair, or just Plain old Security???

what on earth am I to tell my poor slicer? I had forgotten about this MESS until I started a new campaign two days ago.
Back to top
View user's profile Send private message
Zarn
Force Spirit


Joined: 17 Jun 2014
Posts: 698

PostPosted: Wed Aug 06, 2014 3:21 am    Post subject: Re: grapple - martial arts grapple - and encryption Reply with quote

tetsuoh wrote:
Does the grapple from the core book allow others to take actions other than break free?

what about the martial arts version from rebel handbook?

why oh WHY is encryption a skill and yet ALL tools to add in doing so are specific to the target to be encrypted/decrypted. IE Droid Prog/Repair, Comp Prog/Repair, or just Plain old Security???

what on earth am I to tell my poor slicer? I had forgotten about this MESS until I started a new campaign two days ago.


Grappling:
Fully mental actions are allowed, as well as actions requiring minimum physical movement. Examples might be: A grappled stormtrooper depressing the tongue toggle inside the helmet, Lobot triggering something with his implant, and so on.

I don't have the Rebel handbook in front of me, so I don't have any useful input about that.

Slicing:
There's a couple of routes you could go here. Personally, I'd likely chuck the entire mess of skills, and just streamline the thing. (I tend to do the same with Melee Parry.)

I'm not familiar with Encryption. Shouldn't that be an (A) under a KNO: Scholar: Math or something? Encryption in and of itself is an implementation of a mathematics-specific principle, for instance "Factorization is hard" (RSA).
Back to top
View user's profile Send private message
cheshire
Arbiter-General (Moderator)


Joined: 04 Jan 2004
Posts: 4850

PostPosted: Wed Aug 06, 2014 2:33 pm    Post subject: Reply with quote

Could you give me some additional reference by listing where Encryption is listed as a skill. I don't remember it as being one of the R&E base skills. Or is it a specialization of a skill?
_________________
__________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.
Back to top
View user's profile Send private message Visit poster's website
tetsuoh
Captain
Captain


Joined: 21 Jul 2010
Posts: 505

PostPosted: Wed Aug 06, 2014 7:06 pm    Post subject: Reply with quote

Jedi Academy Handbook

We rolled ALL Encyptions and Slicing Rolls into Security
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Aug 06, 2014 8:45 pm    Post subject: Reply with quote

I'd see encryption being a specialty of Comms not security, since that deals with physical locks, whether mechanical or electronic.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Thu Aug 07, 2014 6:07 pm    Post subject: Reply with quote

Communication or Computer Programming
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Aug 07, 2014 8:28 pm    Post subject: Reply with quote

Other than for password breaking, i don't see much encrypt/decrypt for computers.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Random_Axe
Lieutenant Commander
Lieutenant Commander


Joined: 11 Sep 2013
Posts: 102
Location: Toronto

PostPosted: Thu Aug 07, 2014 9:55 pm    Post subject: Reply with quote

Encryption is definitely related to communications (a TEC skill). Security is specifically about breaking into physically locked things (As in the Aliens movie: "Hudson! Run a bypass!").
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Aug 08, 2014 5:58 pm    Post subject: Reply with quote

Yup. Comms is short hand for communications. Computer short hand is comp.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
vulture811
Ensign
Ensign


Joined: 19 Feb 2013
Posts: 35

PostPosted: Thu Sep 04, 2014 2:57 am    Post subject: Reply with quote

so back to grappling, can you use your martial arts skill to grapple without the grapple maneuver ?
Back to top
View user's profile Send private message Send e-mail
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Thu Sep 04, 2014 4:19 pm    Post subject: Reply with quote

If you don't have the m.art maneuver, it would default to a brawl form of grapple, which may not be as good.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
jmanski
Arbiter-General (Moderator)


Joined: 06 Mar 2005
Posts: 2065
Location: Kansas

PostPosted: Thu Sep 04, 2014 6:03 pm    Post subject: Reply with quote

But can you use it at a penalty or a higher difficulty? I've wondered that myself. Why can't a character try a jumping kick, after all?
_________________
Blasted rules. Why can't they just be perfect?
Back to top
View user's profile Send private message
klhaviation
Lieutenant Commander
Lieutenant Commander


Joined: 19 Aug 2014
Posts: 188

PostPosted: Thu Sep 04, 2014 9:15 pm    Post subject: Reply with quote

We are running into this problem with the 3rd ed rules.

I would keep it simple, make any brawling "maneuvers" 2 Difficulties Higher than it would be with trained (A) Martial Arts. For instance Grapple would then require a Very Difficult brawling skill roll, opposed by brawling parry. If successful, the target must beat the holder in an opposed Strength check to break free.

The 2 Difficulty Levels higher is derived from how the RAW defines using computer programming/repair in lieu of (A) droid engineering, in the droid modification and creation rules. It seems to be an approximate benchmark for using a non-advanced skill in lieu of an advanced skill. Of, course this is based on a case-by-case basis, and at the GM discretion.

This could be used for a few other maneuvers like Foot Sweep, Head-Butt, and Disarm. Others would be inappropriate like Flying Kick.

Note too that one should be cautious about allowing too many tricks using brawling, let your players know that a complication may result in a broken hand or worse. A failed opposed Strength roll during a grapple could quickly turn into a vibrodagger in the gut at close quarters.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14173
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Fri Sep 05, 2014 2:53 pm    Post subject: Reply with quote

jmanski wrote:
But can you use it at a penalty or a higher difficulty? I've wondered that myself. Why can't a character try a jumping kick, after all?


They can, it just won't get the bonuses the flying kick maneuver gives, such as the extra damage, or the 'intergrated free move'. Same with spinning kick, they won't gain the bonus to hit / penalty to defend against it.
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0