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BlasTech RT-97C Heavy Blaster Rifle
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jmanski
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PostPosted: Sun Aug 22, 2010 5:54 pm    Post subject: BlasTech RT-97C Heavy Blaster Rifle Reply with quote

Anyone got stats for this? Trilogy sourcebook gives damage 6d and that's it.

(edit)
Looked on wookiepedia and got some information:
Max. Range: 1500m, Ammo: 500, Cost: 2000
3 scopes: thermal, sniper, and IR, all plug into a Sandtroopers helmet to provide a visual interface on his viewplate.

So.....

Range: 3-30/150/1500?

Jmanski wrote:

Updated stats:
Model: BlasTech RT-97c Heavy Blaster Rifle
Type: Heavy Blaster Rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 500
Cost: 5,000 (blaster pak: 500)
Availability: 3, X
Range: 3-30/150/1,500
Damage: 6D
Equipped with:
Thermal Scanner: detects and enhances life forms that generate heat (+2d Search)
Sniper Scope: automatically calculates range and adjusts rifles components (+2d Blaster if aimed for one round)
Passive InfraRed Scope: heat imaging reduces the effects of rain, smoke, dust, and darkness (nullifies penalties for smoke, darkness, etc.)
Scomp link: transmits all visual data to Stormtroopers optical sensors. A Heroic Weapon Repair and Heroic Sensors roll is required to adapt the Scomp Link to another visual device. Even if adapted properly all bonuses and abilities may not port over correctly to the new optical device.
Notes: Without a Stormtrooper helmet the scopes are unusable (range drops to 3-30/100/400). Requires special Blaster power packs, regular power packs may be used but ammo drops to 25.

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Last edited by jmanski on Tue Mar 25, 2014 5:45 pm; edited 2 times in total
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ZzaphodD
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PostPosted: Sun Aug 22, 2010 6:13 pm    Post subject: Reply with quote

Note that maximum range for todays weapons is often far more than effective range, often more than triple. I assume the same is true for SW weapons or otherwise the max range of a normal blaster rifle is very poor indeed.

Look at other sniper rifles availible and compare them to this weapon.
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jmanski
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PostPosted: Sun Aug 22, 2010 7:22 pm    Post subject: Reply with quote

You're supposed to GIVE me the answer, not guide me to where I might find it..... Rolling Eyes

j/k Very Happy
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jmanski
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PostPosted: Sun Aug 22, 2010 7:39 pm    Post subject: Reply with quote

Wookiepedia shows a range of 1500m for the RT-97c, and a range of 300m for the E-11, so 1500m must be effective range.

So.

Model: BlasTech RT-97c Heavy Blaster Rifle
Type: Heavy Blaster Rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 500
Cost: 2,000
Availability: 3, R
Range: 3-30/150/1,500
Damage: 6D
Equipped with:
Thermal Scanner: detects and enhances life forms that generate heat (+2d Search)
Sniper Scope: automatically calculates range and adjusts rifles components (+2d Blaster if aimed for one round)
Passive InfraRed Scope: heat imaging reduces the effects of rain, smoke, dust, and darkness (nullifies penalties for smoke, darkness, etc.)
Scomp link: transmits visual data to Stormtroopers optical sensors.

Well? Whaddya think?
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garhkal
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PostPosted: Mon Aug 23, 2010 5:03 am    Post subject: Reply with quote

I think the Wikipedia entry is showing its max range (3 effective)
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jmanski
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PostPosted: Mon Aug 23, 2010 8:03 pm    Post subject: Reply with quote

Did some looking- Wookie seems to show effective range (for all other blasters I looked at) for range.

It does seem pretty long, but that does fit with having to shoot folks from sand dune to sand dune and such.

Range aside, any changes?
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garhkal
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PostPosted: Tue Aug 24, 2010 5:26 am    Post subject: Reply with quote

I like the scomp link attachment.. Though how hard would it be to modify to receive it elsewhere, for those who capture them from the imps.
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Kytross
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PostPosted: Tue Aug 24, 2010 8:36 am    Post subject: Reply with quote

I'd drop the ammo down to 25 for a normal blaster pack. It could be a specialt blaster pack, but the cost should reflect that.
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ZzaphodD
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PostPosted: Tue Aug 24, 2010 9:01 am    Post subject: Reply with quote

jmanski wrote:
Did some looking- Wookie seems to show effective range (for all other blasters I looked at) for range.

It does seem pretty long, but that does fit with having to shoot folks from sand dune to sand dune and such.

Range aside, any changes?


Id put availability to 3, X given the very advanced nature of the weapon. It seems like a purely military weapon to me. Also, Id up the cost a bit given its extreme range (expensive rifle) and advanced scopes. IMO a weapon that is 100% better in performance should cost at least triple or more in cost.
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jmanski
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PostPosted: Tue Aug 24, 2010 7:28 pm    Post subject: Reply with quote

Model: BlasTech RT-97c Heavy Blaster Rifle
Type: Heavy Blaster Rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 500
Cost: 5,000 (blaster pak: 500)
Availability: 3, X
Range: 3-30/150/1,500
Damage: 6D
Equipped with:
Thermal Scanner: detects and enhances life forms that generate heat (+2d Search)
Sniper Scope: automatically calculates range and adjusts rifles components (+2d Blaster if aimed for one round)
Passive InfraRed Scope: heat imaging reduces the effects of rain, smoke, dust, and darkness (nullifies penalties for smoke, darkness, etc.)
Scomp link: transmits visual data to Stormtroopers optical sensors. A Moderate Weapon Repair and Easy Sensors roll is required to adapt the Scomp Link to another visual device

Better, no?
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garhkal
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PostPosted: Wed Aug 25, 2010 5:27 am    Post subject: Reply with quote

I would still reduce the range, and drop the charges per pack to 10 or so. as is, i cannot see why anyone who had the coin would ever take any other rifle when this exists.. heck, get enough and you won't even need ewebs or other 'blaster artillery...
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ZzaphodD
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PostPosted: Wed Aug 25, 2010 5:55 am    Post subject: Reply with quote

garhkal wrote:
I would still reduce the range, and drop the charges per pack to 10 or so. as is, i cannot see why anyone who had the coin would ever take any other rifle when this exists.. heck, get enough and you won't even need ewebs or other 'blaster artillery...


Yeah, the ammo capacity differs wildly between weapons and seem to follow no logic at all. If you want to have any consistency at all one have to go through the different weapons. I have drastically reduced the ammo for weapons with a high damage rating and/or range. IIRC my heaviest blaster pistols have an ammo capacity of between 10-15 shots for example.
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Bren
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PostPosted: Wed Aug 25, 2010 2:01 pm    Post subject: Reply with quote

Yeah. It is a problem with some of WEGs later supplements. Definite character and equipment inflation. If there are so many 6Dish pistols, rifles, etc. why were characters like Han Solo using such crappy weapons? A DL-44 does a mere 5D damage.
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ZzaphodD
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PostPosted: Wed Aug 25, 2010 2:19 pm    Post subject: Reply with quote

Bren wrote:
Yeah. It is a problem with some of WEGs later supplements. Definite character and equipment inflation. If there are so many 6Dish pistols, rifles, etc. why were characters like Han Solo using such crappy weapons? A DL-44 does a mere 5D damage.


aka Power Creep Laughing
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jmanski
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PostPosted: Wed Aug 25, 2010 7:04 pm    Post subject: Reply with quote

It's sad. This weapon is basically spelled out to us, but to make it not overpowered, we have to change what was given to us.

I'd like some votes:

If Cost stays the same....
1. reduce ammo (10-15)
2. reduce range (to what?)
Is this sufficient?
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