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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Oct 28, 2005 9:46 am Post subject: CP and hull rolls... |
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One of the house rules i allow, that i cannot remember whom i got it from, is allowing anyone inside a ship to spend CP to increase the hull roll. Many times i have had people (grimace!!!) say that it is wrong to allow that. What say the rest of you... _________________ Confucious sayeth, don't wash cat while drunk! |
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Krapou Lieutenant Commander
Joined: 21 Mar 2005 Posts: 173 Location: Bordeaux, France
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Posted: Fri Oct 28, 2005 10:05 am Post subject: |
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The use of Character Points are minor manifestations of the Force, so IMO it shouldn't produce an effect on something not alive |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Oct 29, 2005 1:57 am Post subject: |
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My GM allowed Force Points to be "Burned" by the Captain for preventing a ship being blown up.
Didn't save the Far Orbit in the end, however. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Sat Oct 29, 2005 10:33 am Post subject: |
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Krapou wrote: | The use of Character Points are minor manifestations of the Force, so IMO it shouldn't produce an effect on something not alive |
While that is true, one can use the Force to dissipate the energy from a blaster bolt. Why then couldn't a CP or two be used to dissipate the energy of the turbolaser bolt hurtling toward the ship?
In this case I personally would allow it, especially if the captain/ship's owner were present and spending the CPs. I would attribute it to their intimate knowledge of the ship's systems, possibly pulling a few extra ergs from the shields to lessen the damage his ship takes. |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Sat Oct 29, 2005 11:55 pm Post subject: Re: CP and hull rolls... |
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garhkal wrote: | One of the house rules i allow, that i cannot remember whom i got it from, is allowing anyone inside a ship to spend CP to increase the hull roll. Many times i have had people (grimace!!!) say that it is wrong to allow that. What say the rest of you... |
I thought I had seen such a rule in the actual rulebook, but I could be wrong. I do allow such uses of CP, but only from the ships pilot, and I pass it off as angling the ship in such a way to present the minimal vital systems to the attacker (I always hated this "minor aspect of the force" stuff for CP...CP is experience and skill). It also goes that whatever works for PCs also works for NPCs, and so NPCs with CP can do the same, which is a built in balance. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Mon Oct 31, 2005 10:07 am Post subject: |
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I think I would not allow this. The Force can affect the players, not their equipment. If they can affect their hull codes, then they can affect their blaster damage potential, grenade blasts, and other technologically determined effects.
I would allow a Jedi to affect a hull code if he had a force power to do so (reinforce atomic bonds??) or a starship mechanic to do so by adding armour plating and structural reinforcements. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Mon Oct 31, 2005 10:13 am Post subject: |
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I like Kage's thoughts on having it be representative of the pilot's having presented the best possible profile to the enemy. That makes sense. Being able to coax a few extra ergs out of the shields makes sense. IMO 'reinforcing atomic bonds' isn't something a Jedi could do on the spot; it would require meditation and extreme effort, (read: LONGER TO DO THAN YOU HAVE IN A DOGFIGHT.) Not to dog Volar out, but those options you listed IMO are things that would have to be done during downtime, not during a battle. |
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gollummen Lieutenant Commander
Joined: 18 Aug 2005 Posts: 159 Location: Denmark
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Posted: Mon Oct 31, 2005 11:43 am Post subject: |
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I would not allow it.
The pilot can use CP´s to boost his vehicle dodge instead. _________________ All stats 2D, except: brawling parry: versus boxing 2D+2, melee combat: swords 3D, melee parry: swords 2D+2, languages: english 2D+1, scolar: history 3D, scolar: social studies 2D+1, brawling: boxing 2D+2, computer programming/repair 2D+1. |
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Argamoth Lieutenant Commander
Joined: 06 Jul 2005 Posts: 234
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Posted: Mon Oct 31, 2005 2:10 pm Post subject: |
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I'd allow it to avoid getting blown into smithereens, or any other instance where the PCs lives are at stake.
Actual hull rolls would only be for fighter craft, though. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 08, 2005 3:39 am Post subject: |
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So it looks like a full 'NO vote'........ Guess i will now stop allownig it. _________________ Confucious sayeth, don't wash cat while drunk! |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Nov 08, 2005 9:29 am Post subject: |
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I don't know that I'd call it a FULL no-vote, but it's a defintite majority. |
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Boomer Captain
Joined: 14 Jul 2005 Posts: 688 Location: Terra Sol
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Posted: Tue Nov 08, 2005 1:50 pm Post subject: |
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It's a maximum of 5 CP to do this. That's all I'd allow. _________________ My backpack has jets!
I'm Boba the Fett!
And I bounty hunt for Jabba Hutt,
to finance my 'vette! |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Tue Nov 08, 2005 6:29 pm Post subject: |
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Personally, I Do not like CP use on hull rolls. What I do is a little different. If a ship/vehicle is hit, I give the option that if all the PCs agree to use CPs on the ships behalf, then each PC must send one each for every extra die the ship uses on the damage roll. All other actions are done normally. This keeps my party from attacking without thought, most of the time. |
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Jedi Skyler Moff
Joined: 07 Sep 2005 Posts: 8440
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Posted: Tue Nov 08, 2005 6:32 pm Post subject: |
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I suppose that might work. Makes the party at large responsible for the overall welfare of the vessel, and also incorporates them all in the upkeep of the ship. It signifies the activity of each individual during a battle and their required teamwork to keep the ship spaceworthy. Not a bad concept! |
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Chabit Rane Commander
Joined: 02 Nov 2005 Posts: 460
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Posted: Tue Nov 08, 2005 7:50 pm Post subject: |
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Thanks. |
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