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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Sat Feb 16, 2013 7:47 pm Post subject: Grenade Launcher |
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Hi again.
Having a little issue with the Granade Launcher rifle attachment called "Viper 2 Grenade Launcher", that can be found in the "Rules of Engagement- The Rebel SpecForce Handbook" on page 65 or on the d6holocron wiki here.
For both blast radius and damage is given the information "per grenade", but I could find no explanation regarding WHAT grenades....
So can I just load any kind of granade, like an Ion Grenade, a Smoke Grenade or even a Thermal Detonator or are these some kind of special made grenades and if the last, where can I find stats for those special kind of grenades?
Any piece of information would be helpful |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 16, 2013 8:48 pm Post subject: |
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You basically have to use individual grenade stats. The Viper 2 actually predates the SpecForce Handbook; it was originally from Cracken's Rebel Field Guide, a 1E supplement. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Feb 16, 2013 11:08 pm Post subject: |
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Yeah, basically use the grenade type you want and go with it. _________________ Blasted rules. Why can't they just be perfect? |
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Quetzacotl Commander
Joined: 29 Jan 2013 Posts: 281 Location: Germany
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Posted: Mon Feb 18, 2013 7:35 am Post subject: |
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Ok, thanks for the help! |
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