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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Mon Feb 08, 2010 6:47 pm Post subject: Starting Jedi Powers? |
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If the Jedi Starts with 1D in each force skill how many force powers should they have nine? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Feb 08, 2010 7:09 pm Post subject: |
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One in each attribute, I'm just going with what the templates give in the main book. Alien Student of the force, 1Dx3 you may select 3 force powers. |
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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Mon Feb 08, 2010 7:31 pm Post subject: |
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I believe that powers that use more than 1 force skill take up multiple power slots. FOr example, Lightsaber combat taking up 1 control and 1 sense slot.
I'm not sure about this, though, since WEG has switched back an forth on this rule. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Feb 08, 2010 7:40 pm Post subject: |
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I'm not sure about starting, however while progressing, if you raise any of the required attributes (raising control or sense can grant the Lightsaber Combat power.). So, only one attribute raise per power. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Mon Feb 08, 2010 7:56 pm Post subject: |
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What powers do you think a padawan trained by a jedi master would start with for powers? |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Mon Feb 08, 2010 8:17 pm Post subject: |
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From what I understand it depends on how many were because of skill advancement and how many were from attribute assignment. For every 1D you gain in a Force skill as a starting attribute, then you get 1 slot for powers. (note that Lightsaber combat occupies two slots, since it is a control and sense power, occupying one slot of each skill). However, at character creation, when you up a force skill, you gain two slots for every 1D you increase the skill.
At character advancement, you gain one slot per pip.
I think a starting Jedi should have something basic like concentration, and life detection. Telekinesis may be possible, but rather unusable at 1D anyway. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Feb 08, 2010 8:53 pm Post subject: |
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With concentration telekinesis is usable. Well, and a character point I suppose. Or if they waited a round. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Tue Feb 09, 2010 8:11 am Post subject: |
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I suppose you could do that. With concentration you're getting a four die bonus and a two die penalty. If you had a 1D on Telekinesis, you're still only getting 2D at that point, if you wanted to burn character points I suppose you could effectively manage a 4D _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Tue Feb 09, 2010 11:01 am Post subject: |
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cheshire wrote: | I think a starting Jedi should have something basic like concentration, and life detection. Telekinesis may be possible, but rather unusable at 1D anyway. |
Magnify senses is another excellent starting Force Power. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 09, 2010 7:26 pm Post subject: |
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cheshire wrote: | From what I understand it depends on how many were because of skill advancement and how many were from attribute assignment. For every 1D you gain in a Force skill as a starting attribute, then you get 1 slot for powers. (note that Lightsaber combat occupies two slots, since it is a control and sense power, occupying one slot of each skill). However, at character creation, when you up a force skill, you gain two slots for every 1D you increase the skill.
At character advancement, you gain one slot per pip.
I think a starting Jedi should have something basic like concentration, and life detection. Telekinesis may be possible, but rather unusable at 1D anyway. |
Yup. 1 initially for the first D in each skill STARTING OUT at character creation. 1 additional for each D of skill purchased during character creation.
1 per pip added in game. _________________ Confucious sayeth, don't wash cat while drunk! |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Sun Apr 15, 2012 10:38 pm Post subject: |
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One power for each starting D6. If a character starts with one D6 in control, sense and alter, and they want a power that uses two force skills (for example, both control and sense), that power would use two of those three. The starting Jedi can have up to one additional power for each additional pip, but he doesn't have to.
If the Director intends to never allow the Jedi to meet another Jedi (and hence no additional powers) he may want to max out the powers the Jedi starts with, even if he can't use them now. But always remember, the Director (acting as Jedi Master) decides what powers the Jedi starts with, not the Padawan. The Padawan can ask, but the Director decides.
Jedi during the rebellion era should not be able to learn new powers - unless they travel to a distant world, dig among ruins, recover a data pad, or something; but all of these should be a game unto themselves, maybe taking several game nights too achieve. Jedi in the Old Republic will have it much easier.
I have no sympathy for a Director who whines the Jedi PC in his campaign has become too powerful, because the Director controls everything the Jedi PC can or cannot learn. A smart Director uses this. _________________ Know Jesus, Know Peace.
No Jesus, No Peace
Last edited by Volar the Healer on Sun Apr 15, 2012 11:58 pm; edited 6 times in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 15, 2012 11:21 pm Post subject: |
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Too true..... A DM who lets the pc learn anything must be prepared to live with him having/using said power. _________________ Confucious sayeth, don't wash cat while drunk! |
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Volar the Healer Jedi
Joined: 04 Aug 2003 Posts: 664 Location: Arizona, USA
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Posted: Sun Apr 15, 2012 11:53 pm Post subject: |
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Draylo Star wrote: | What powers do you think a padawan trained by a jedi master would start with for powers? |
Powers that have a very easy difficulty. _________________ Know Jesus, Know Peace.
No Jesus, No Peace |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 16, 2012 10:42 am Post subject: |
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Lets see... LS combat is out then, so too is combat sense..
That leaves what? _________________ Confucious sayeth, don't wash cat while drunk! |
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