View previous topic :: View next topic |
Author |
Message |
Berserker Cadet
Joined: 10 Oct 2011 Posts: 2
|
Posted: Mon Oct 10, 2011 1:05 pm Post subject: Skill Bonus |
|
|
I have a question about skill boni gained through race.
For example: Zabrak characters gain a +1d bonus to willpower and stamina checks.
Do i add the bonus to the skill after or during character generation? |
|
Back to top |
|
|
cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
|
Posted: Mon Oct 10, 2011 1:43 pm Post subject: |
|
|
You add the bonus at the time that you roll the die. You do not mark it as part of the skill progression. Likewise other species and creatures gain bonuses. For example, the Defels get a +3D to all sneak rolls. Suppose the Defel has improved their sneak skill to 4D, they would actually roll a 7D. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Mon Oct 10, 2011 1:49 pm Post subject: Re: Skill Bonus |
|
|
Berserker wrote: | Do i add the bonus to the skill after or during character generation? | In the write-up for Zabrak's I see.
Quote: | Special Abilities:
Hardiness: Zabrak characters gain a +1D bonus to willpower
and stamina skill checks. | I would add that not to the skill itself, but as a bonus whenever a skill roll needs to be made. For example, a Zabrak character with STR 3D and stamina 4D makes a stamina roll. The character rolls 4D+1D for the bonus. Later the character has increased stamina to 4D+2. Now the character rolls 4D+2+1D for any stamina rolls. Contrast this with a Duros:
Quote: | Special Abilities:
Starship Intuition: Duros are, by their nature, extremely skilled starship pilots and navigators. When a Duros character is generated, 1D (no more) may be placed in the following skills, for which the character receives 2D of ability: archaic starship piloting, astrogation, capital ship
gunnery, capital ship shields, sensors, space transports, starfighter piloting, starship gunnery, and starship shields. This bonus also applies to any specializations. If the character wishes to have more than 2D in the skill listed, then the skill costs are normal from there on. | If the Duros character puts 1D each of his starting dice to astrogation, sensors, space transports, and starship gunnery. He ends up at creation adding +2D to each of those skills. But after character creation there is no further bonus or effect to the special ability. |
|
Back to top |
|
|
Berserker Cadet
Joined: 10 Oct 2011 Posts: 2
|
Posted: Mon Oct 10, 2011 2:16 pm Post subject: |
|
|
Ah, now i understand. Thanks a lot! |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Oct 10, 2011 2:40 pm Post subject: |
|
|
Yup.. Some race's bonus is actually just that.. A bonus (like fire control, or maneuverability) is and is added to what you roll.
Other's are an improvement on what you purchase at character creation. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
|