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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Tue Feb 09, 2010 7:27 pm Post subject: Hyper Space Time? |
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I have a ship traveling from Naboo which is in grid coordinants O-17 and I want to travel to The Void Staytion which is in grid coordinant R-14 how do I figure out how long it takes? |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Tue Feb 09, 2010 8:26 pm Post subject: |
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The power of myth! By which I mean just play it by ear; hyperspace should really operate at the speed of plot.
Alternatively, you can use the closest approximation of the route based on the existing hyperspace tables, and assume that at the least, they use some of that route for the journey; add or subtract some time as necessary.
Personally I've never really had the need to nail down a consistent calculation of travel time in my games; it's important, but far less important than just building a story. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Feb 10, 2010 4:37 am Post subject: |
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They should put little 'miles' numbers besides the hyperways on the map. This would show the travel times given a x1 hyper engine. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Feb 10, 2010 4:55 am Post subject: |
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Well, if I'm not mistaken, they have hyperdrive travel times in the saga books for the various planets. Maybe we should check for that table of info?
Or, you can measure lengths of known routes, and then just calculate by that, half the distance of Coruscant to Tatooine = approximately half the travel time.
For the most part, I usually don't have my players cooped up in ship for more than a few days to a week. It's tiresome going through the RP of day to day life, and it takes something if you just say hyperspace is uneventful, it makes me feel like a DM in D&D having the players set up watch, and stuff like that when they bunk down for a night.
*Rolls on table XYZ*
"And the night passes uneventfully" |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Wed Feb 10, 2010 8:05 am Post subject: |
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Keep in mind as well that Point A to Point B distance is only part of the astrogation equation. You can have a shorter straight line distance along one route than another, yet have it take much longer to travel. Hyperspace routes are not linear, and the presence of billions of astronomical bodies along a given route will require many course corrections, increasing the time required. This is why well known routes are often faster than plotting your own course through the aether. Travel should really be at the speed of plot... makes things both easier and more satisfying. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Feb 10, 2010 10:23 am Post subject: |
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What is funny is that I never really paid attention to hyperspace travel times unless it was a matter of some sort of hyperspace race to get to someone before an NPC does. Though I can't recall if I've ever actually utilized that plot element before. For me, it's just a matter of travel time between adventures. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Wed Feb 10, 2010 12:02 pm Post subject: |
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Ok I posted this on the other thread I started too maybe one of you know the answer (and my bad for doing the two thread thing I need to stop)
http://img396.imageshack.us/img396/1456/gmapnewujca8.jpg
On this map it says
1 pixel=1 galatic coordinate=15 parsecs=48.9 light years
So what is he saying like 1 pixel of color on this map? or what? |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Feb 10, 2010 4:37 pm Post subject: |
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Raven Redstar wrote: | Well, if I'm not mistaken, they have hyperdrive travel times in the saga books for the various planets. Maybe we should check for that table of info?
Or, you can measure lengths of known routes, and then just calculate by that, half the distance of Coruscant to Tatooine = approximately half the travel time. |
But shouldnt travel time be shorter 'per inch of map' on major hyperway routes (well known, easy to navigate) than lesser routes, or even going outside routes? Sure I can wing it, it would just be nice with indications on travel time to keep concistency more easily. |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Wed Feb 10, 2010 4:43 pm Post subject: |
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Draylo Star wrote: | Ok I posted this on the other thread I started too maybe one of you know the answer (and my bad for doing the two thread thing I need to stop)
http://img396.imageshack.us/img396/1456/gmapnewujca8.jpg
On this map it says
1 pixel=1 galatic coordinate=15 parsecs=48.9 light years
So what is he saying like 1 pixel of color on this map? or what? |
How the heck do you determine the size of a pixel (which also bugged me when some ship deckplans have scale in pixels).
Other than that. Wouldnt it be nice if the above map just had a small number for travel time between for example between Vandelheim and Sullust on the Rimma Trade Route? |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Wed Feb 10, 2010 5:42 pm Post subject: |
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Yeah I agree
So lets figure out what a pixel is and work from there I guess |
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Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
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Posted: Wed Feb 10, 2010 6:15 pm Post subject: |
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If you take any computer image and load it into MS Paint each dot on the screen is 1 pixel. if you choose the zoom option in MS Paint you can REALLY see the pixels. When you see screen resolutions (640x480, 1024x768) these represent the # of pixels in the x & y coordinates of your screen. (More pixels = better image resolution)
Therefore, on that galaxy map, if you count the number of pixels between the two objects on the bitmap, jpg or gif image and multiply by 15, you'll get the # of parsecs between those two objects. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Wed Feb 10, 2010 6:31 pm Post subject: |
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Rerun941 wrote: | If you take any computer image and load it into MS Paint each dot on the screen is 1 pixel. if you choose the zoom option in MS Paint you can REALLY see the pixels. When you see screen resolutions (640x480, 1024x768) these represent the # of pixels in the x & y coordinates of your screen. (More pixels = better image resolution)
Therefore, on that galaxy map, if you count the number of pixels between the two objects on the bitmap, jpg or gif image and multiply by 15, you'll get the # of parsecs between those two objects. |
Holy s*** I thought it was a measurment on the screen that I could figure out thats a little crazy
anyone know how many pixles are in a single sector square |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Feb 11, 2010 4:11 am Post subject: |
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Rerun941 wrote: | If you take any computer image and load it into MS Paint each dot on the screen is 1 pixel. if you choose the zoom option in MS Paint you can REALLY see the pixels. When you see screen resolutions (640x480, 1024x768) these represent the # of pixels in the x & y coordinates of your screen. (More pixels = better image resolution)
Therefore, on that galaxy map, if you count the number of pixels between the two objects on the bitmap, jpg or gif image and multiply by 15, you'll get the # of parsecs between those two objects. |
I know what I pixel is, just didnt figure an easy way of determining distance from pixels and scale. Apparently there isnt one. Why are people to lazy to put a scale in the actual maps..
Well, loading that galaxy map into MS paint and zoom in to count pixels doesnt seem like something you can bring up quickly during play so Ill have to wing it. I think there was a 'Master Astrogation Chart' project somewhere, but I think it stalled. |
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Draylo Star Lieutenant Commander
Joined: 02 Feb 2006 Posts: 131 Location: Auburn California
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Posted: Thu Feb 11, 2010 5:06 am Post subject: |
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Yeah I kinda want to count how many pixels there are in a square and use the squares as a roundable distance |
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Thu Feb 11, 2010 5:34 am Post subject: |
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Draylo Star wrote: | Yeah I kinda want to count how many pixels there are in a square and use the squares as a roundable distance |
However, that method assumes that hyperspace travel times is a factor of just distance, which of course is not correct. |
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