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therritn Ensign
Joined: 14 Nov 2004 Posts: 32
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Posted: Thu May 29, 2008 3:49 pm Post subject: encumbrance and strength |
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Hi, could someone point me out to where there are strength/encumbrance rules for the D6 system as there is for the D20 system? |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu May 29, 2008 4:00 pm Post subject: |
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If I'm not mistaken, Rules of Engagement touched on that subject. Will get back to you later. _________________ "He's Gry Sarth, of course he has the stats for them." |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu May 29, 2008 4:25 pm Post subject: |
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I'm not sure where the fatigue rules are... it says Pg 53, but page 53 in that book is Bantha stats, and it's various other things in 2nd Ed. and in R&E. _________________ Hotaru no Hishou; a messageboard about games, friends and nothing at all.
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu May 29, 2008 4:43 pm Post subject: |
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Well, on page 58-59 of the R&E Rulebook, on the Stamina skill, there something about fatigue. I guess that's what they meant? The rules say pretty much to make a stamina roll if the character does exerts himself for a long period of time, if he fails, apply a -1D penalty to all actions. Though they don't say what the stamina difficulty would be... _________________ "He's Gry Sarth, of course he has the stats for them." |
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ifurin Lieutenant Commander
Joined: 20 May 2007 Posts: 208
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Posted: Fri May 30, 2008 6:30 pm Post subject: |
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assuming the
Quote: | fatigue rules (specifically, the effects of arduous terrain) on page 53. |
is talking about the blurb in the foot travel section of rules then you would use this:
Foot Travel
Many SpecForce units find themselves using the “Heel-Toe Express” during missions. Cross-country marches are generally wearing and slow. Trained and in-shape marchers can make as much as 30 to 40 kilometers per standard day, depending on terrain, local gravity and length of marching time.
In game terms, this figure assumes cautious speed (one-eighth basic Move) over relatively easy terrain. While it is possible to move faster, it is more dangerous and considerably more tiring. Riding and pack animals also travel at their cautious speed; simply divide their kilometers per hour movement rate by 8. (Kmh provided for creatures and droids in this chapter for your convenience.)
Long marches are tiring: marchers should make a Very Easy stamina check every three hours, increasing the difficulty by one level every roll. This is assuming they take short (5-15 minute) breaks in that period. If the marchers march continually, the checks are made every two hours. One hour’s sleep for every stamina check mad will restore the marcher’s vigor. Arduous terrain may modify the stamina difficulty at the discretion of the gamemaster.
Movement checks for terrain should also be preformed every three hours (or two, if on a forced march), to reflect the hazards of the rout. Terrain difficulties are on page 102-103 of The Star Wars Role Playing Game; 2nd Edition, Revised and expanded.
if you want more of the rules from that book i have them typed up. |
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