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encumbrance and strength
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therritn
Ensign
Ensign


Joined: 14 Nov 2004
Posts: 32

PostPosted: Thu May 29, 2008 3:49 pm    Post subject: encumbrance and strength Reply with quote

Hi, could someone point me out to where there are strength/encumbrance rules for the D6 system as there is for the D20 system?
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu May 29, 2008 4:00 pm    Post subject: Reply with quote

If I'm not mistaken, Rules of Engagement touched on that subject. Will get back to you later.
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Ankhanu
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Joined: 13 Oct 2006
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Location: Nova Scotia, Canada

PostPosted: Thu May 29, 2008 4:25 pm    Post subject: Reply with quote



I'm not sure where the fatigue rules are... it says Pg 53, but page 53 in that book is Bantha stats, and it's various other things in 2nd Ed. and in R&E.
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Gry Sarth
Jedi


Joined: 25 May 2004
Posts: 5304
Location: Sao Paulo - Brazil

PostPosted: Thu May 29, 2008 4:43 pm    Post subject: Reply with quote

Well, on page 58-59 of the R&E Rulebook, on the Stamina skill, there something about fatigue. I guess that's what they meant? The rules say pretty much to make a stamina roll if the character does exerts himself for a long period of time, if he fails, apply a -1D penalty to all actions. Though they don't say what the stamina difficulty would be...
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ifurin
Lieutenant Commander
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Joined: 20 May 2007
Posts: 208

PostPosted: Fri May 30, 2008 6:30 pm    Post subject: Reply with quote

assuming the
Quote:
fatigue rules (specifically, the effects of arduous terrain) on page 53.

is talking about the blurb in the foot travel section of rules then you would use this:

Foot Travel

Many SpecForce units find themselves using the “Heel-Toe Express” during missions. Cross-country marches are generally wearing and slow. Trained and in-shape marchers can make as much as 30 to 40 kilometers per standard day, depending on terrain, local gravity and length of marching time.
In game terms, this figure assumes cautious speed (one-eighth basic Move) over relatively easy terrain. While it is possible to move faster, it is more dangerous and considerably more tiring. Riding and pack animals also travel at their cautious speed; simply divide their kilometers per hour movement rate by 8. (Kmh provided for creatures and droids in this chapter for your convenience.)
Long marches are tiring: marchers should make a Very Easy stamina check every three hours, increasing the difficulty by one level every roll. This is assuming they take short (5-15 minute) breaks in that period. If the marchers march continually, the checks are made every two hours. One hour’s sleep for every stamina check mad will restore the marcher’s vigor. Arduous terrain may modify the stamina difficulty at the discretion of the gamemaster.
Movement checks for terrain should also be preformed every three hours (or two, if on a forced march), to reflect the hazards of the rout. Terrain difficulties are on page 102-103 of The Star Wars Role Playing Game; 2nd Edition, Revised and expanded.

if you want more of the rules from that book i have them typed up.
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