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Burning character points for dice
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F3.0
Cadet
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Joined: 20 Aug 2007
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PostPosted: Thu Sep 13, 2007 9:22 pm    Post subject: Burning character points for dice Reply with quote

I've seen it done two different ways. One is that you're allowed to spend no more than one char point for an extra dice on any given test. The other is that you're allowed to burn as many as you have / care to.

Now it's been a while since I played, and I'm looking to run a game soon. Ignoring the affect it would have on advancement, anyone have any thoughts on the differneces in effect? Preferably from playing it one way or the other.
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Ankhanu
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PostPosted: Thu Sep 13, 2007 9:42 pm    Post subject: Reply with quote

You could use the rules as stated in the book for how many CP you can use to augment die rolls in any given situation (2nd Ed. R&E p. 84; 2nd Ed. p. 58 )

EDIT - edited to show "58" rather than 5emoticon


Last edited by Ankhanu on Thu Sep 13, 2007 10:43 pm; edited 1 time in total
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Gry Sarth
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PostPosted: Thu Sep 13, 2007 10:09 pm    Post subject: Reply with quote

Yeah, the official written rules are always a valid choice.
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vong
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PostPosted: Thu Sep 13, 2007 10:12 pm    Post subject: Reply with quote

i would go with the way its advertised as well. it would allow people to save up CP's do to ridiculous things, and technically earn more cps doing it Razz
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Esoomian
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PostPosted: Thu Sep 13, 2007 10:42 pm    Post subject: Reply with quote

The guidelines I use are you can burn up to two character points in most situations and five in combat type situations (dodge, parry, absorbing damage etc...)

I believe that's the standard rules though.
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Gry Sarth
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PostPosted: Thu Sep 13, 2007 11:03 pm    Post subject: Reply with quote

Not quite. Official rules is 2 CPs for skills, attribute rolls and attack damage, 5 CPs for specializations and resisting damage, as well as all sorts of parries and dodges.
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garhkal
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PostPosted: Fri Sep 14, 2007 7:24 pm    Post subject: Reply with quote

Yup, though i did not know it was 5 for specialties till someone showed me.

As a linked question, since stun is not life threatning which is what the chart says for 5 pints, do you allow 5cp to be spent to resist it?

Also who here allows them to be spent on attacks/damage being delt out?
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vong
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PostPosted: Fri Sep 14, 2007 7:51 pm    Post subject: Reply with quote

I allow them on attacks, but not damage.
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Ankhanu
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PostPosted: Fri Sep 14, 2007 7:54 pm    Post subject: Reply with quote

garhkal wrote:
Also who here allows them to be spent on attacks/damage being delt out?


I do.
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Gry Sarth
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PostPosted: Fri Sep 14, 2007 11:50 pm    Post subject: Reply with quote

I will allow it for attacks, but as the rules say, using CPs for damage is usually considered an evil action, and should warrant a Dark Side Point.
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