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F3.0 Cadet
Joined: 20 Aug 2007 Posts: 6
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Posted: Thu Sep 13, 2007 9:22 pm Post subject: Burning character points for dice |
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I've seen it done two different ways. One is that you're allowed to spend no more than one char point for an extra dice on any given test. The other is that you're allowed to burn as many as you have / care to.
Now it's been a while since I played, and I'm looking to run a game soon. Ignoring the affect it would have on advancement, anyone have any thoughts on the differneces in effect? Preferably from playing it one way or the other. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Thu Sep 13, 2007 9:42 pm Post subject: |
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You could use the rules as stated in the book for how many CP you can use to augment die rolls in any given situation (2nd Ed. R&E p. 84; 2nd Ed. p. 58 )
EDIT - edited to show "58" rather than 5emoticon
Last edited by Ankhanu on Thu Sep 13, 2007 10:43 pm; edited 1 time in total |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 13, 2007 10:09 pm Post subject: |
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Yeah, the official written rules are always a valid choice. _________________ "He's Gry Sarth, of course he has the stats for them." |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Thu Sep 13, 2007 10:12 pm Post subject: |
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i would go with the way its advertised as well. it would allow people to save up CP's do to ridiculous things, and technically earn more cps doing it _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Thu Sep 13, 2007 10:42 pm Post subject: |
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The guidelines I use are you can burn up to two character points in most situations and five in combat type situations (dodge, parry, absorbing damage etc...)
I believe that's the standard rules though. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Thu Sep 13, 2007 11:03 pm Post subject: |
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Not quite. Official rules is 2 CPs for skills, attribute rolls and attack damage, 5 CPs for specializations and resisting damage, as well as all sorts of parries and dodges. _________________ "He's Gry Sarth, of course he has the stats for them." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Sep 14, 2007 7:24 pm Post subject: |
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Yup, though i did not know it was 5 for specialties till someone showed me.
As a linked question, since stun is not life threatning which is what the chart says for 5 pints, do you allow 5cp to be spent to resist it?
Also who here allows them to be spent on attacks/damage being delt out? _________________ Confucious sayeth, don't wash cat while drunk! |
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vong Jedi
Joined: 30 Aug 2006 Posts: 6699 Location: Ottawa, Canada
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Posted: Fri Sep 14, 2007 7:51 pm Post subject: |
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I allow them on attacks, but not damage. _________________ The Vong have Arrived
PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Fri Sep 14, 2007 7:54 pm Post subject: |
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garhkal wrote: | Also who here allows them to be spent on attacks/damage being delt out? |
I do. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Fri Sep 14, 2007 11:50 pm Post subject: |
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I will allow it for attacks, but as the rules say, using CPs for damage is usually considered an evil action, and should warrant a Dark Side Point. _________________ "He's Gry Sarth, of course he has the stats for them." |
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