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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Sat Aug 18, 2007 4:02 pm Post subject: Full Dodge... |
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Does anybody else out there think that Full Dodge seems to be a bit overpowered? |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Sat Aug 18, 2007 4:05 pm Post subject: |
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Maybe a little, but I think it helps to balance the game. If I were to change it, I'd say take half the difficulty and add it to the dodging character's roll. The character should still get a decent bonus for not doing a single other thing in the round besides evading fire/slashes/punches. |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Aug 18, 2007 4:54 pm Post subject: Re: Full Dodge... |
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OtterJethro wrote: | Does anybody else out there think that Full Dodge seems to be a bit overpowered? |
In my experience, it's rarely used at full strength, so I don't worry about it. With us it's usually at a penalty due to other actions taken, so I think that downplays it enough. If all you are doing is dodging, you deserve the benefit it gives. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sat Aug 18, 2007 6:33 pm Post subject: Re: Full Dodge... |
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masque wrote: | OtterJethro wrote: | Does anybody else out there think that Full Dodge seems to be a bit overpowered? |
In my experience, it's rarely used at full strength, so I don't worry about it. With us it's usually at a penalty due to other actions taken, so I think that downplays it enough. If all you are doing is dodging, you deserve the benefit it gives. |
... But a full dodge is the only action you can do in a round... There should be no opportunity for any MAPs. |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Aug 18, 2007 6:39 pm Post subject: Re: Full Dodge... |
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Ankhanu wrote: | ... But a full dodge is the only action you can do in a round... There should be no opportunity for any MAPs. |
If it's a FULL dodge, then yes, it's the only action. What I'm saying is that I rarely see anyone do a full dodge, it's usually only after an action by the player, and so since he's acted already, he rolls dodge at a penalty. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Gry Sarth Jedi
Joined: 25 May 2004 Posts: 5304 Location: Sao Paulo - Brazil
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Posted: Sat Aug 18, 2007 7:12 pm Post subject: |
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Well, that's not really a full dodge then, is it? _________________ "He's Gry Sarth, of course he has the stats for them." |
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masque Captain
Joined: 16 Mar 2006 Posts: 626 Location: Houston, TX
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Posted: Sat Aug 18, 2007 7:33 pm Post subject: |
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I'll rephrase: I don't think Full dodge is overpowered, because it's rarely used. By my group, anyway. _________________ Hokey religions and ancient weapons are no match for a good blaster at your side, kid. |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sat Aug 18, 2007 8:47 pm Post subject: |
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Dodge as a reaction skill is used at a penalty. You roll at a lower skill score for multiple actions. The result of the Dodge roll becomes your attacker's new difficulty to hit you.
A full dodge is the only action you take during a round, bar none. It is considered a full reaction skill use and no other actions can be taken before or after a full dodge. The total of the skill roll is added to the original difficulty for the attacker making it nearly impossible to hit the dodging character barring the attacker rolling really well or the dodging character rolling really badly.
If you've seen the movie Remo Williams, then what Master Chiun does when Remo empties a clip on him as the little man approaches him is what I would consider a Full Dodge.
I say that with the Wild Die in effect and depending on how skilled the character is at Dodging, the skill can be both over and under powered. _________________ Check out some of my games at DriveThruRPG!
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Sat Aug 18, 2007 8:53 pm Post subject: |
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This only somewhat related...but is it a rule to give a +1D bonus to a shooter who takes an entire round to aim (taking no other actions and firing the next round before taking any other actions)? Or is that just a house rule I used? I don't remember one way or the other. |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sat Aug 18, 2007 9:27 pm Post subject: |
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Well, I can't find it in the R&E rules, but it was a staple in the old books. The old blue book 2nd edition called it Preparation. Works just like you said. I still use the rule myself. _________________ Check out some of my games at DriveThruRPG!
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Sat Aug 18, 2007 9:31 pm Post subject: |
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Odd, as far as I can remember I've never seen any rulebooks other than R&E (and if I did, I was 11-12). Oh well. Back on topic! I was going to compare a full Dodge to Preparation...similar effect, albeit from opposite sides of the confrontation. |
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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Sat Aug 18, 2007 10:04 pm Post subject: |
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I don't remember, is there any modifiers for multiple shooters who are not making a combined action? |
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Jamfke Admiral
Joined: 20 Jul 2005 Posts: 4675 Location: Tennessee
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Posted: Sat Aug 18, 2007 10:36 pm Post subject: |
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Hmmm, I don't think so...I could be wrong, but the only way to get modifiers for multiple attackers is to do a combined action. If everyone is just picking the same target, they're still shooting individually.
The whole combined actions thing was always a bit confusing for me when it comes to combat. The only way I can justify it would be that one character is doing the shooting and the "assisting" characters are giving him/her help by giving approximate range, windage, etc., like a sniper team. _________________ Check out some of my games at DriveThruRPG!
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Ankhanu Vice Admiral
Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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Posted: Sat Aug 18, 2007 11:27 pm Post subject: |
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I find that generally when Full Dodge is used by a character, they're usually within Short range, maybe Medium... as such, the addition to their dodge roll usually isn't that high. Given this tendency and the fact that you can't do anything else (other than move 1/2 your move), I dont find it overpowered. It's something that has to be heavily considered most of the time due to the limitations it imposes. |
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OtterJethro Sub-Lieutenant
Joined: 22 Jun 2007 Posts: 52 Location: Mesa, AZ
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Posted: Sat Aug 18, 2007 11:36 pm Post subject: |
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I noticed when I played, it boiled down to how many attacks were made at me. If I was getting shot at 3 times, I did a full dodge. If it was once, usually a partial. If three people are attacking, it should be significantly more difficult to dodge than if it was just one person, yet it became and advantage instead.... |
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