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Full Dodge...
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OtterJethro
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PostPosted: Sat Aug 18, 2007 4:02 pm    Post subject: Full Dodge... Reply with quote

Does anybody else out there think that Full Dodge seems to be a bit overpowered?
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Matthias777
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PostPosted: Sat Aug 18, 2007 4:05 pm    Post subject: Reply with quote

Maybe a little, but I think it helps to balance the game. If I were to change it, I'd say take half the difficulty and add it to the dodging character's roll. The character should still get a decent bonus for not doing a single other thing in the round besides evading fire/slashes/punches.
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masque
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PostPosted: Sat Aug 18, 2007 4:54 pm    Post subject: Re: Full Dodge... Reply with quote

OtterJethro wrote:
Does anybody else out there think that Full Dodge seems to be a bit overpowered?

In my experience, it's rarely used at full strength, so I don't worry about it. With us it's usually at a penalty due to other actions taken, so I think that downplays it enough. If all you are doing is dodging, you deserve the benefit it gives.
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Ankhanu
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PostPosted: Sat Aug 18, 2007 6:33 pm    Post subject: Re: Full Dodge... Reply with quote

masque wrote:
OtterJethro wrote:
Does anybody else out there think that Full Dodge seems to be a bit overpowered?

In my experience, it's rarely used at full strength, so I don't worry about it. With us it's usually at a penalty due to other actions taken, so I think that downplays it enough. If all you are doing is dodging, you deserve the benefit it gives.


... But a full dodge is the only action you can do in a round... There should be no opportunity for any MAPs.
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masque
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PostPosted: Sat Aug 18, 2007 6:39 pm    Post subject: Re: Full Dodge... Reply with quote

Ankhanu wrote:
... But a full dodge is the only action you can do in a round... There should be no opportunity for any MAPs.

If it's a FULL dodge, then yes, it's the only action. What I'm saying is that I rarely see anyone do a full dodge, it's usually only after an action by the player, and so since he's acted already, he rolls dodge at a penalty.
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Gry Sarth
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PostPosted: Sat Aug 18, 2007 7:12 pm    Post subject: Reply with quote

Well, that's not really a full dodge then, is it?
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masque
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PostPosted: Sat Aug 18, 2007 7:33 pm    Post subject: Reply with quote

I'll rephrase: I don't think Full dodge is overpowered, because it's rarely used. By my group, anyway.
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Jamfke
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PostPosted: Sat Aug 18, 2007 8:47 pm    Post subject: Reply with quote

Dodge as a reaction skill is used at a penalty. You roll at a lower skill score for multiple actions. The result of the Dodge roll becomes your attacker's new difficulty to hit you.

A full dodge is the only action you take during a round, bar none. It is considered a full reaction skill use and no other actions can be taken before or after a full dodge. The total of the skill roll is added to the original difficulty for the attacker making it nearly impossible to hit the dodging character barring the attacker rolling really well or the dodging character rolling really badly.

If you've seen the movie Remo Williams, then what Master Chiun does when Remo empties a clip on him as the little man approaches him is what I would consider a Full Dodge.

I say that with the Wild Die in effect and depending on how skilled the character is at Dodging, the skill can be both over and under powered.
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Matthias777
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PostPosted: Sat Aug 18, 2007 8:53 pm    Post subject: Reply with quote

This only somewhat related...but is it a rule to give a +1D bonus to a shooter who takes an entire round to aim (taking no other actions and firing the next round before taking any other actions)? Or is that just a house rule I used? I don't remember one way or the other.
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Jamfke
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PostPosted: Sat Aug 18, 2007 9:27 pm    Post subject: Reply with quote

Well, I can't find it in the R&E rules, but it was a staple in the old books. The old blue book 2nd edition called it Preparation. Works just like you said. I still use the rule myself.
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Matthias777
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PostPosted: Sat Aug 18, 2007 9:31 pm    Post subject: Reply with quote

Odd, as far as I can remember I've never seen any rulebooks other than R&E (and if I did, I was 11-12). Oh well. Back on topic! I was going to compare a full Dodge to Preparation...similar effect, albeit from opposite sides of the confrontation.
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OtterJethro
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PostPosted: Sat Aug 18, 2007 10:04 pm    Post subject: Reply with quote

I don't remember, is there any modifiers for multiple shooters who are not making a combined action?
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Jamfke
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PostPosted: Sat Aug 18, 2007 10:36 pm    Post subject: Reply with quote

Hmmm, I don't think so...I could be wrong, but the only way to get modifiers for multiple attackers is to do a combined action. If everyone is just picking the same target, they're still shooting individually.

The whole combined actions thing was always a bit confusing for me when it comes to combat. The only way I can justify it would be that one character is doing the shooting and the "assisting" characters are giving him/her help by giving approximate range, windage, etc., like a sniper team.
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Ankhanu
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PostPosted: Sat Aug 18, 2007 11:27 pm    Post subject: Reply with quote

I find that generally when Full Dodge is used by a character, they're usually within Short range, maybe Medium... as such, the addition to their dodge roll usually isn't that high. Given this tendency and the fact that you can't do anything else (other than move 1/2 your move), I dont find it overpowered. It's something that has to be heavily considered most of the time due to the limitations it imposes.
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OtterJethro
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PostPosted: Sat Aug 18, 2007 11:36 pm    Post subject: Reply with quote

I noticed when I played, it boiled down to how many attacks were made at me. If I was getting shot at 3 times, I did a full dodge. If it was once, usually a partial. If three people are attacking, it should be significantly more difficult to dodge than if it was just one person, yet it became and advantage instead....
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